I have yet to see an explanation for the straight-falling ones.
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I don’t know, and frankly, don’t care whether these reliable debators accepted them. They could be just too lazy to check (happened to me sometime). If there is a discrepancy, and the discrepancy can affect the cal result, and no acceptable reasoning was given, the cal is toasted
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The cal hasn’t proved it, and ingame description called much slower character lightning speed all the time.
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It’s about when you start counting and stop counting. The effect did not kick in even when Dante first started swinging (the visible shards still can be seen falling at the ‘lesser’ slow mo speed). It took till the angle switch (over half a second since 1:19) for the shards to stop moving.
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Err what? Did you even notice all the inflated assumption (longer than half-height arm length)?
An acceptable cal must use not only non-inflated numbers but also the lowest end among possible numbers.
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I prefer calculation to you measuring on yourself, which is pretty much eye balling because I doubt you can use a ruler to measure it (I cant even confirm whether you are 1.875m).
Then there’s the problem of his arms being bowed (for a 3m semi circle, he need a 0.9554 m arm, with a ramrod straight hand swing, going from full stretched arm over his head to well below his waist and behind his back), he made a downward slash without twisting his body much beside the necessary movement to swing a sword, from over his head (not even full stretched arm) but end a bit above his waist and definitely at the front of his torse, not behind.That’s only a semi circle if you use only the length of his forearm for calculation, not his entire arm length.
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0.9554 m arm is impossible for Dante’s height btw, unless he look like a monkey with very long arms. His is most likely below 0.9375m mark (half his body height, and that’s still longer than normal proportion, as said, a character taller than Dante only has arm length in the 0.8x m).
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And make sure the sword sound stop before you stop counting time, the sword/hand moving offscreen does not mean he stopped moving
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Just gonna say now that in no way can it be 1.5m/s. For reference; 1.5m/s is the speed of a person walking while 10m/s is the speed of an average punch. Did that scene really look like it was moving at a walking pace to you? No, even by eye you can tell that it was faster than walking speed and below average punch speed. Aka between 1.5m/s and 10m/s.. which oddly enough comes to about 6m/s as well.
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We don’t eye ball or play guess. 3m for full semi-circle (slash 3 with body turn) was already a generous calculation assuming outrageous untrue factors (monkey arm Dante with extremely straight and wild swing), wherein valid calculation must use conservative numbers. I can get as low as 2.66-2.67m for semi-circle swing and still say I’m being generous with number.
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If Dante don’t have the muscle memory/impulse to act at that speed, his muscles cannot contract correctly to make a swing, while assuming he has conscious control over the process is much more high end.
The fact that he can swing his sword at that speed mean either of the two, and assuming high end is simply the wrong way to go while examining feats.