Originally posted by SaTsuJiN
parrying didn't seem to be his main game with ibuki, even though he was good at it.. he did what seemed like completely random shit, but still came out nailing almost everything
I thought the parryin' was pretty integral to his game, although he hardly did it, when he did, it really counted. He always seemed to parry towards the end of the match.
Originally posted by Bro SMASHI don't hate this guy(don't like him either), but would rather have Elena or R.Mika there.
Just incase nobody saw it yet, trailer of Hakan:
Originally posted by I-Drop
I don't hate this guy(don't like him either), but would rather have Elena or R.Mika there.
Ono
Rolento is actually my favorite character! I wanted to include R. Mika and Rolento in Super Street Fighter IV, and they were on the list,†he explains, “but the director kept cutting them! I think he was doing it to spite me. I even tried to get them into the backgrounds of one of the stages, but no luck.
http://www.eventhubs.com/news/2010/mar/11/ssf4-previews-team-xbox-1up/
Sven Regardin' Elena bein in the game
CS
She just barely missed the cut. She was the next tier down.
http://www.eventhubs.com/news/2010/mar/01/svensson-talks-sf-other-capcom-stuff-gamasutra/
They were almost in it.
Originally posted by No End N Site
Check this out.http://www.eventhubs.com/news/2010/mar/11/ssf4-previews-team-xbox-1up/
Sven Regardin' Elena bein in the game
http://www.eventhubs.com/news/2010/mar/01/svensson-talks-sf-other-capcom-stuff-gamasutra/
They were almost in it.
This is a very sad day 🙁
Originally posted by No End N SiteI felt like his timely dashes, insane mixup and speed really did most of his damage.. I especially <3'ed the jump cancel kunai super @ necro.. I lol'ed and was like holy shit
I thought the parryin' was pretty integral to his game, although he hardly did it, when he did, it really counted. He always seemed to parry towards the end of the match.
Originally posted by SaTsuJiN
I felt like his timely dashes, insane mixup and speed really did most of his damage.. I especially <3'ed the jump cancel kunai super @ necro.. I lol'ed and was like holy shit
Honestly though, he was good but I was impressed wit that Necro as well (maybe cuz I'm not use to seein' Necro), after a while his tactics became very transparent tho. Ibuki's known for bein' able to really mix things up and her nomal dash and Kasumi Gake really helps her speed in and around the screen to press the offense. That Ibuki guy was the classic Ibuki player at its finest. If only she wasn't so damn weak.
Originally posted by Sin_Volvagia
This is a very sad day 🙁
Don't worry, don't get this version. Hold out for Hyper Street Fighter IV.
Originally posted by No End N SiteShit!
Check this out.http://www.eventhubs.com/news/2010/mar/11/ssf4-previews-team-xbox-1up/
Sven Regardin' Elena bein in the game
http://www.eventhubs.com/news/2010/mar/01/svensson-talks-sf-other-capcom-stuff-gamasutra/
They were almost in it.
As much as I hate the III Series, however Ibuki back in her "prime" was unstoppable before her Nerf Rape in 3rdStrike. Prior to her getting turned back to simply being a "teen" in 3S, she was a true Woman to say the sorts, could basically combo off of anything that she landed with, her Ex-Options were so dominant, and the only character besides Gouki who destroy everyone without ever using their Super Arts.
She was the only character in the III series to ever be able to link Super Arts three consecutive times within one single combo which makes you realize just how good she was Pre-3S. Not to mention her Hai-Shin Sho or w/e it was called, was so dumb and fast, like for example, if I played Ryu up against a good Ibuki...if they blocked my c.mk, Ibuki could punish me with her SA for doing that...even a blocked Hadouken from Mid-Range...Yes, you heard me! She still is the strongest character of all time in the SFIII Series easily. 2nd Impact is still my most favorite SFIII game of all time if I had to choose which one I would have to play, NG felt the closet to a traditional SF game, which is great, but it was just way too super buggy (alot of peeps having 100% damage combos, Oro's 15 long Orb's bs super, and Ibuki Infinity...you kidding me?).
I honestly and easily preferred and enjoyed the Best characters from 2I more so then the 3S class (maybe biased because Ryu was really good in 2I). Sure, no Chun, and a few other peeps, however alot of the characters who are Top or near top now were just as good as they were in 2I...Dudley, and Ken especially come to mind. Dudley basically remained pretty much the same from 2I going into 3S, besides a few "small" things that I now can't remember, for Ken, the only three differences between his 2I to 3S was that his cross up mk was harder to land but still just as effective, his s.fk for some reason was unsafe even on hit, and No-Kara Shoryuken, however everything else was there, however he had far more options to land his SAIII then even his 3S counterpart.
2I Yang>>>>>>>>>>>>>>>3S Yang by like 1000+ miles, and I cannot emphasize this, Yang is a way more fun and interesting character to play then Yun. Yun is only that good in 3S because of Genei-Jin, write that down on paper, and remember it. Again, his ability to combo so well got nerfed in 3S, his SA got shafted as well, just look to his Super Art I in 3S, it's a single stock meter, but back in 2nd Impact, it was Two Stocks! That means, he now has Ex-Mantis options+the ability to stock a meter for pure raw damage. "If" we could magically put 2I Yang version in 3S, he'd easily be the #1 Best Overall character in 3S. Heck, if you put all of the NG/2I/3S characters together and made an Hyper Anniversary Edition out of it, the Top-3S characters would be Upper-Tier at best (Yun and Chun would be the only ones to be able to be placed here mind you).
Sean in NG and 2nd Impact, yeah, he was a joke character, however the mere fact that he was actually a super dominant and competitive monster then turned to a joke was in my mind, the worst idea that Capcom ever did. In 2nd Impact he's #3 easily right after the Two Super Elites, Ibuki and Gouki. Powerful rushdown tactics, a two-hit Shoryuken that made your eyes pop out due to the damage alone on it, his ex-options were actually crazy good, and thumbs down to his SAI being only "feasible" in 3S, back in 2nd Impact, Hyper Tornado>>>>All.
The shanking of Ryu (yeah, Ryu purist, so what) in 3S makes me weep when back in good old 2nd Impact he was an absolutely dominant phenom with 2-Stock Denjin with a bar that was even smaller then Ken's SAIII! Resulting in some crazy Ex-Options and obviously Denjin-Setups...believe me, 2-Stocks makes a world of difference, because if you just take a look at 3S. In 3rdStrike we all know that Ryu has more versatility in SAI due to it's combo and Ex-Options, however SAIII although only one bar gave more damage and fear factor. Go to 2I Ryu with 2-Stock Denjin and that is all of that rolled into one character plus a Two-Hit Monster Shoryuken and a vastly better combobility as well and you'll get an indication of just how much was taken from him with the current III version we see today.
I really enjoyed 2I, hated the stupid parry system, but for 2I, I could "overlook it a little bit" because of all the crazy madness you could do in that game which made it fun, plus it had a better presentation, theme musics, and all then 3S as well.
On the look out of SF:IV, I keep hearing alot of how good Dudley is in the game of SSF:IV, especially with alot of people stating that he could arguably be the best overall character due to his rushdown tactics...so basically he's doing what ST. Rog was doing back in the day. However, we'll see how things pan out here, obviously opinions and a "tier list" when a more official one comes out, will ultimately change within the next month or so.
Just remember, that back in the early days of SF:IV Sagat, Gief, Blanka and Dictator were Top-4 however by as time went by, we know for a fact that this is no longer the same case, due to the fact that people found ways around things, the only exception was that Sagat stayed #1. If there is no potential to stop any of Dudley's rush down tactics, then he will only continue to stay in contention and be where he is at.
Also, I was told that Supers in fact do more damage now then they previously did in SF:IV. This for Ryu will only make to benefit his character, because his Super Shinkuu-Hadouken in SF:IV was one of the absolute best supers in that entire roster, and with the stated even more damage off of it will only help Ryu more. A great and now more damaging super+ a good combobility Ultra already will continue his bid for Top-5 in my mind.
Chun doing full damage even without hitting all of her U2 makes me Lol, kinda reminds me of a way of Blanka's Super in CvS2, only one hit, but whenever it touched you, it would do maximum damage... 🤣
Sorry for the double post, but that 15 minute "limit" for re-editing your post is a terrible idea imo, I meant to say so here I am posting here...
Here's a small video showcasing combos that only work in 2nd Impact, if you notice for Ken by all of links he can do in 2nd Impact, and no joke, he was very good, however he was like...Middle-Tier only. Not only that, but they also showcase Sean with his links into Hyper Tornado, and you'll see exactly why I said he was an absolute powerhouse here.
http://www.youtube.com/watch?v=ZWM7KDkwPqQ
A "small example" of the 2093842903482390 options Ibuki has and as to why she is the #1 Queen of 2nd Impact and the strongest SFIII character of all time.
http://www.youtube.com/watch?v=7DIasCNs0Hw
One huge difference was her UOH's or UOH's in 2I in general were much, much faster in contrast to 3S, making them more effective. Plus her c.strong was as fast as her c.low and she could link those into affect. I'm only giving out a few small examples of her tactics, but her rush down, mixups in 2nd Impact, with the notion of Parry...Mixups are HUGE in SFIII and she is hands down the best at all of these.
With her combo setups she could go into resets and or continue onward, plus the fact she could dish out far greater damage and as shown in the video, a larger scale of stun damage as well, only made her that more ridiculous.
Originally posted by JustFrame
Chun doing full damage even without hitting all of her U2 makes me Lol, kinda reminds me of a way of Blanka's Super in CvS2, only one hit, but whenever it touched you, it would do maximum damage... 🤣
from what I heard it doesn't just do one hit and do full damage from the one hit, it acts like guile's CvS2 sonic hurricane...no matter when it hits, all of the hits connect...there could be a fraction of a second left in the active frames, as long as it hits, it goes through the entire animation. The only difference is that chun's doesn't bounce them and get shit damage on air hit (though from what I saw, kikosho doesn't do much damage in the first place, but who cares..almost any hit =ultra as long as you don't spend all of your EX before hand
Originally posted by JustFrame
Sorry for the double post, but that 15 minute "limit" for re-editing your post is a terrible idea imo, I meant to say so here I am posting here...Here's a small video showcasing combos that [b]only
work in 2nd Impact, if you notice for Ken by all of links he can do in 2nd Impact, and no joke, he was very good, however he was like...Middle-Tier only. Not only that, but they also showcase Sean with his links into Hyper Tornado, and you'll see exactly why I said he was an absolute powerhouse here.http://www.youtube.com/watch?v=ZWM7KDkwPqQ
A "small example" of the 2093842903482390 options Ibuki has and as to why she is the #1 Queen of 2nd Impact and the strongest SFIII character of all time.
http://www.youtube.com/watch?v=7DIasCNs0Hw
One huge difference was her UOH's or UOH's in 2I in general were much, much faster in contrast to 3S, making them more effective. Plus her c.strong was as fast as her c.low and she could link those into affect. I'm only giving out a few small examples of her tactics, but her rush down, mixups in 2nd Impact, with the notion of Parry...Mixups are HUGE in SFIII and she is hands down the best at all of these.
With her combo setups she could go into resets and or continue onward, plus the fact she could dish out far greater damage and as shown in the video, a larger scale of stun damage as well, only made her that more ridiculous. [/B]
iorilmaoThat is just too good. Man, she was a beast and the links were Godly in that game, but 2nd Imapct suffers from the same thing that made me fall out of the Blazblue craz, IT'S TOO DAMN EASY!
IMO, 2nd Impact and NG were kinda broken. Ibuki, Gouki, and Sean were WAAAAAAAAAAAAAYYYYYY too powerful. More so then Ken, Yun and Chun Li. Hell, Ibuki is even better than Gill on the console version.
Originally posted by NyagamunI didn't know that! So it's not so bad after all, right?
from what I heard it doesn't just do one hit and do full damage from the one hit, it acts like guile's CvS2 sonic hurricane...no matter when it hits, all of the hits connect...there could be a fraction of a second left in the active frames, as long as it hits, it goes through the entire animation. The only difference is that chun's doesn't bounce them and get shit damage on air hit (though from what I saw, kikosho doesn't do much damage in the first place, but who cares..almost any hit =ultra as long as you don't spend all of your EX before hand
Been away for not too long, however it seems that lately I've had some peeps telling me and saying that what I've stated about Tomo's abilities and domination in Street Fighter sounds "too good to be true", and that I've simply made him sound so much "bigger and better" then he really was. I've even gotten things with people saying that "Japan's best today would mop Tomo in SFII, especially Daigo" comments...
However, I'll go on record right now to say this...
Kuni Funada, Mike Watson, Apoc, Gerald, Eggo, Jeff Schaeffer, basically all of them were Pure OG players.
However to say the least that all of these guys were the Best Players around at the time, take for instance, Apoc was arguably the best Rog/Claw player during that era, Kuni was hands down the best Zangief player at the time, Jeff was the best Blanka player during HF easily as attested to his domination in that game besides when he played against Tomo, and easily the best Sim player during CE. Watson was the #2 Ryu player after Tomo, and had either the Top #1 or #2 Dictator during the CE Era.
All of these players have vouched that Tomo>>>>Everyone in terms of reaction time, adaptability and pure straight up strategy, even someone like Gerald and Kuni whom at the time had exp. playing US and Japan Top Lvl stated that only "possibly" Tachikawa from Japan came the closest to being as good as Tomo. I have actually found a new set of information that Jeff himself posted in reply to so many people who "still" don't believe that Tomo was simply that good and that dominant.
"People often ask me after youtube: "How good was Tomo, really?"
To those that were there at Worlds finest, can you remember
1 time, 1 game I beat him from CE, Hyper or Super?
I cannot remember beating him even 1 game
(in a tournament) on those 3 games.
I will testify, that he could and did beat me in tournament play
unlimited to 0 through Super. I never beat him on CE, Hyper
or Super 1 time.
I did not practice with him, or Mike during those years.
Now, is a player today so freaking good that the 2nd best player
around, cannot even beat him 1 game in 3 years?
Imagine that, and thats how good Tomo was.
Also, it wasn't only his super human reaction time, it was
his instincts. he knew what you were going to do, before yo
u even did it and the level of anticipation was nutz.
A specific example was this :
The reason my Sagat could NOT beat his Ryu, or Guile was
because he had this uncanny KNACK of jumping toward me
and comboing me when I threw a fireball.
And people that played AGAINST me back then, will tell you,
I was a nightmare to play against when I was Sagat.
The ENTIRE game, my left hand would constantly "roll" in a
fireball motion, non-stop so you would have no clue when the fireball
was coming out, or if I was going to just straight fierce you in the face,
or low roundhouse or anything.
But Tomo, was the ONLY person on this earth, I ever played that
freaking constantly KNEW when I was going to throw it and jumped
at the PERFECT time and just did jump roundhouse/low roundhouse
combo with Ryu to corner me for a painfull GG.
That is what separated him from other great players.
He just KNEW when to move into certain positions ...
When I play somebody, I can tell how good they are, and I know what
the hell I am talking about when it comes to SF, I knew the game for
YEARS better than any human in the USA did by far ...
... I will guess Tomo's reaction is 130 MS.
But its not just that, its his level of anticipation, to go with the reaction.
It's just too good.
I have shaken my head several times, and said in my inner voice...
"I will never beat this guy, as long as I live" I have never thought that,
not even THOUGHT it vs anyone else ever...
... I have my opinions, I know who was the best and when,
with no BS, I played multi generations of the greats.
Daigo, Alex, Choi, Watts, Tomo, and I can tell you, without
a shadow of a doubt, hands down on this earth so help me God,
Tomo was WELL above any other human I ever played,
bar none, without question."
Here is another bit, and this one is from Apoc arguably the Best Balrog/Vega player during the Golden Era,
Tomo rarely made mistakes. It was so rare that I actually remember
moments when he did.
It was stunning when he did something less than perfect so it
shocked my memory.
One time was when Kuni won the tournament.
I was watching and Tomo had Kuni in the corner.
I think Kuni got dizzy but, what I remember most was
Tomo jumping from too close to land a combo ... and
got an SPD in reply.
I remember another tournament when he was facing Thierry
Delocroce (Frenchy, for those who remember).
Thierry was a solid player and good guy and like many of us
didn't take kindly to messing up or losing.
When he was playing Tomo, he threw many, seemingly
correctly spaced fireballs only to be hit with a hurricane.
His timing was impeccable.
So, after Thierry lost to a multitude of hurricane kicks, he stood
totally dumbfounded.
Tomo could walk at fireballs and just hurricane over them perfectly
and every time without fail.
Tomo could amaze great players consistently.
Tomo developed our respect through incredible gameplay and
genuine friendliness. With Tomo, there was little to no smack talk.
His game did all the talking and he never rubbed a win in your face
and never disrespected a loss.
I was never really close with Tomo ... but he was a guy you wanted to love.
This bit is from Mike Watson himself posting in relation to Graham about his mis-information about Tomo not being "as good". Yes, he didn't bother to even fully sentence his paragraphs or what not, however the point still gets across regardless.
imma set this record straight once and for all. no bullsh*t, no lies. tomo ohira = #1 in sf2, ce, and hf. hands down, no one could beat him in those games. no one. i was clearly #2 in ce, and you can talk all the sh*t you want about ce bison being too easy or whatever. but i went about 80-20 with him in ce. in hf, his ryu was beyond anyone. i would destroy anyone else in this game. and he still beat me this bad. in hf, we both played ryu mainly, and he got me like 70-30. and i beasted anyone else cept for him. in sf2, he was untouchable. unbeatable. when super came around, he quit and went to go pimps chicks, race cars, dj, and other stuff kids that age did. he came back for 1 final tourney near the end of super which was up north. he won that tourney, and im not gonna disrespect him, but he went out as the champ... bottom line, we were homies, he won.
and as of thomas' greatness that graham always talks about. yes, he was awesome. no denying it, but i swear on my fathers grave, tomo and i played thomas for almost 1 hour in the middle row of svgl on super the night before the bama tourney. we swapped rounds and lost maybe 3 times in about an hour. this might sound unreasonable, yes, but impossible, no. thomas was awesome at ST, but when super was out, any ryu than can sweep guiles whiffed forward on reaction would smoke up guile. call it a character conflict, call it what you want. our so cal ryu knew how to destroy guile. plain and simple. so all this legend of tomo stuff can be put to rest. tomo was the man, kuni vouches for him, so what more do you need? graham played him at his downfall and didnt get to witness it. not saying graham is a liar, but you dont know bro. seriously, out of all the sf players ever, tomo was by far ahead of everyone at anytime. by far....
watts
So in conclusion, at least in this post, all of these guys were the Best during that Era, and you have two of them whom have played the "Best" Today (Mike still continues to play although he's no longer the 94' Prime Mike of Old of course), and even they stake that nobody today is on Tomo's Level in the game of Street Fighter.
To some few who still think "I'm lying", would it just be coincidence that even the Best Players then would all "magically" say the samething? Or it's the mere fact that it was the truth which is why they stated that Tomo was as good as he was. What still catches me, is Watson openly saying that his Bison couldn't beat Tomo's Ryu and Guile. By now everyone of us should know just simply how Good CE. Bison is, all he needs to do is touch you once, just once, and the match is over. However for the ratio to be 80-20 in Tomo's favor in a match of 100 bouts is simply amazing!
What is just as phenomenal was his ability to utilize the "Inv. Hurricane Kick" startup and punish opponents flawlessly with it. Remember, that at shoryuken.com when I posted that "if" you mastered this, it would give Ryu a significant advantage. Really good players today said it would be nearly impossible to make it that "good", however Tomo proves my saying of how good this move is when you can time it. I don't know how he does it, considering it's like only a 1-frame inv start up, so you would need to be "God-Like" in reflexes.
However, next time, I'll post up information about why the OG Players were simply that good in contrast to current Top Generation of SF players due to the way SF is played now and the mentality of change, obviously I knew a solid amount myself, but it's better to get it from others who've have lived and breathed the highest level of competition. I'll even post up more in-depth information about the Jeff vs Daigo match up as well during '04, along with Jeff's story of him playing the Wolfe Bros in HF after years of laying off from that game due to no longer playing FG's competitively.
Case and Point...Everything I've said about Tomo Ohira is nothing but the Truth.
Yeah, those guys had some skillz. I tried to go back to SFII and I couldn't even clear the game wit out at least 8 continues. The timin' and and input commands have to be so much more precise and no dashin' either. Jesus, I'm gonna have to get my skills back up but I just don't think I have the patience. And I don't have my arcade stick anymore.
On another note, SSFIV is goin' to have over 4hrs of cut scenes, an the anime scenes will be done by GONZO
Here's a screen shot of Juri's prologue
Very Afro Samurai-ish.
Has anyone read this yet?
http://kotaku.com/5494830/a-new-darkstalkers-would-be-street-fighter-producers-dream-project