Street Fighter IV

Started by JustFrame145 pages

Originally posted by Mr.Biscuits
Justin went to Japan weeks prior to EVO and then again for SBO and wasn't doing much besides getting put on blast by Some Bison at that TRF tourney and then that Gief who ocv'd the U.S team in the 5 v 5 tourney.

Sabin who was in Japan for months told me in person how Justin was doing in Japan. Rufus isn't a big deal to Japanese players since they can Option select on Rufus all day.

Really? I got this info bit from Marn who posted directly in contrast to someone who stated that Japan was leagues ahead of USA players. Since he played with Wong during SBO and stated that every match was competitive, not a "landslide" into a Japan owns everyone for free mentality.

Also, I feel you are giving too little credit to Rufus, considering the team that won SBO one of them was playing Rufus.

Originally posted by JustFrame
Really? I got this info bit from Marn who posted directly in contrast to someone who stated that Japan was leagues ahead of USA players. Since he played with Wong during SBO and stated that every match was competitive, not a "landslide" into a Japan owns everyone for free mentality.

Also, I feel you are giving too little credit to Rufus, considering the team that won SBO one of them was playing Rufus.


Sabin was in Japan the entire time Justin and Marn were there. They were all in the same team a few times for Tournaments.
Sure it wasn't landslides but even Average Players were shutting Justin and Martin down. SBO doesn't mean much, it's just a Single game. Rufus is a cheap ass character of course he'll do great in a single game format. At Gods Garden 2 where the format is 2/3 Games double Elimination, Rufus was no where to be found in the results.

Originally posted by Mr.Biscuits
Sabin was in Japan the entire time Justin and Marn were there. They were all in the same team a few times for Tournaments.
Sure it wasn't landslides but even Average Players were shutting Justin and Martin down. SBO doesn't mean much, it's just a Single game. Rufus is a cheap ass character of course he'll do great in a single game format. At Gods Garden 2 where the format is 2/3 Games double Elimination, Rufus was no where to be found in the results.

I understand Sabin was there, however you downgrade Wong and Marn quite a bit here, saying that they got "shut down" by average players would be pushing the boundary, you simply can't be an "average" player and be able to beat these guys. If you mean by players who don't have a name that's well known like the other established japanese players, then that I can understand, however "average" players? Come on now.

Also, SBO is indeed single elimination match and "at times" it can be "random" however, to me that isn't a good enough reason to downplay Rufus success, simply because there is no way you can simply "do great" and get 1st like it wasn't a big deal. I mean his team beat Mago, and Nemo in the Final-Four, then defeating Iyo and Shiro to win it all, hardly no name players, even if it was single elimination.

Lastly, one tournament does not solidify Rufus for not being competitive as a character in SF:IV.

Deejay seems kind of weak =(

ugh.. I love how much fail cammy's Ultra II is.. its like a cutscene to a free win *ultra freeze, cammy spins around like she's bad ass* *freeze ends* *pose*

You : ................... *ultra freeze* *win*

it really bewilders me how capcom thought it was a good idea XD

I just hope the counter Ultras prove to be useful so everyone can shut up about'em.

Originally posted by No End N Site
I just hope the counter Ultras prove to be useful so everyone can shut up about'em.
there was already a video showcasing what cammy's ult-counter can and cant do.. it was really sad

YouTube video

people wont shut up about them til they are good enough to select

YouTube video

Originally posted by SaTsuJiN
there was already a video showcasing what cammy's ult-counter can and cant do.. it was really sad

YouTube video

people wont shut up about them til they are good enough to select

Yeah, seems pretty ineffective for actual use, I remember this vid now. But once Cammy's Ultra is filled,her opponents will be forced to play very differently. That's the only good thing about it I can see. It's not like Capcom is gonna change it, tho. It's there!

Originally posted by Zack Fair
YouTube video

Man, this looks hot, from what I can see. Havein' the time to charge a tiger shot in the midst of all his combos and chains will surely keep my man's head above the surface in top tier territory. My damn PC wont load the half end this though. It's slow as shit.

So much for getting nerfed lol

I know, more than half the cast got nerfed. And in the strength category, EVERYONE got nerfed. I was lookin' at the FADC < Ultra combos and was like, "Is that it?!".

I would've liked Ryu getting a *Fixes Bandana and therefor gets Uber Shoryu back* lol

Juri/Adon overhead combos into Ultra
YouTube video

Me like me some Juri.

Capcom lowered and toned down the damage, which really wasn't the "huge" problem...it was all of the garbage options everyone kept having with the utilization of Ultra's that was the problem. Sagat doing "high damage" is not the problem...it's the fact that Sagat can go into so many stupid options with his Ultra that was the problem. Again, I don't mind Sagat being powerful hit for hit, he's slow as a turtle, terrible footsie game, is a gigantic walking hit-box, needs to rely upon zoning, and pure raw damage, however the trump card is because when that meter is full that really makes him as stupid as he was.

So you see, you tone down "damage" but allow him to keep basically 95% of all the stuff he could still do with his Ultra and it isn't going to change it much, the only difference here is that you'll be eating "more" Ultra's per round then basically from SF:IV, in example, as I stated, you'll rely even more upon Ultra's now then you ever did in the game of SF:IV. To me, well, at least in theory could "potentially" make things worse in a match up stand point. Simply because you are leaving all of the Ultra Setups in, however what about the characters who can't effectively land Ultra's? Take Guile for example, almost no real buffs, besides a few minuscule ones, cannot really land Ultra consistently, but he also suffers from the damage nerf.

How does that improve his odds with say, against a character like Ryu? To me, this match up for Guile will be just as bad, if not possibly worse due to the fact that Guile's damage output is nerfed, however with no real effective way to land his Ultra, he'll suffer the same fate he did in SF:IV. Sonic Boom in SF:IV did absolutely laughable damage, however in here the damage reduction will make it Pee-Wee Level. Ryu on the other hand although receiving the damage reduction as well, he still however has tremendous pay off potential simply because his Ultra will have the 20 million ways to land, minus one option with the Shoryuken trade off. Yes, I know, the excellent Logic there is astounding.

Why the need to again really improve footsie games for Ryu when you still have SrkxxFADCxxUltra, especially more so then in SF:IV, because with the damage reduction, doing damage with footsie games will pale even more in comparison to landing one of those babies. For me, I just want to rip the hair off my head with what Capcom is doing, yes, SSF:IV looks great, but man, they could have done 100x better on the approach of the Ultra System.

I honestly believed that after SF:IV, Capcom would have said "Let's tweak the Ultra System so that it can just be a slight influence instead of being a nearly direct influence"...nope, they basically band aid it with "Well, we'll just tone the damage down, take out 10% of the setups into it and it should be better now".

That's like Tekken 6 to Tekken 6 :BR...yeah, in the upgrade of BR you do less damage...but all of the stupid bs with the juggles+Bound is nearly all there, so umm...how is that a significant improvement in the strategy department? Basically none, and it just means you'll have to juggle+bound even more so to win now, however that'll get "high praise" for improvement, trust me, you'll see alot of people saying that BR is "soo much" better, but strategically it didn't even flinch. SF:IV to SSF:IV will look to follow suit (although not as dumb down as T6 is).

So if your playing someone like Guile, look to cry again, I know my brother will. To me, there are good characters in SF:IV who didn't rely upon Ultra's, however due to Ultra's being in there, this shifts matches too easily with those "one-move" wonders as I like to call them. Take for example a character like Chunli, fundamentally she's great in SF:IV, however with an Ultra that isn't as reliable as the characters above her, she struggles greatly against them due to those very factors.

A great character like Ryu is again fundamentally well made, however with him being one of the few who could utilize the Universal Options to its maximum potential, this completely shifts to his advantage on great lengths. Gouki is potentially the only character who can literally dominate without ever to having throw out his Ultra once, and that's simply because his gameplay design helps him to such an extent that he can do so.

I feel that SSF:IV will be the same, and "possibly" (<--- again, theory only, so that means not 100% sure) worse in contrast to how you approach a match up with more reliance upon Ultra Setups now. That's just the worse, and to me in SSF:IV even more so then SF:IV you will build the majority of your strategy, match ups, as well as a decision of losing out completely on a SINGLE extremely powerful and influential Universal System.

SF will be super strategical again when it's more of the tools of the characters that influence 95% of the match ups then "well, since he can't Ultra that good, he'll only be solid, but not great". Remember, write that down, I'm calling it now, majority of the best characters in SSF:IV will derive there because one of if not the biggest point is their effectiveness w/ the Universal Option. So when you watch those vids or what not, and wonder "Omgosh, *Insert name* is so cheap because he/she can drain your life with one mistake. You need to realize that they should nerf or improve the real problem, and you'll see a significant difference in a good way.

To me, it would be so much more interesting if Ryu was top-tier mainly because dominant footsies, zoning, great AA were the absolute largest factors into his placement, not all of those written in small 1 font caps with the FADCxxUltra in 60 font and bolded.

yeah.. all the nonsense with the ultras is looking dismal..

I played some T6BR yesterday and it was pretty hilarious.. even though my friend doesnt have that much tekken know-how. he was still getting rounds on me cuz of juggle > ground bounce > juggle > wall hit > etc

/sigh

I can say that Guile's damage was not nerfed as badly as most others and he can land his U2 easily. The problem is, they gave the guy "1" way to land his U2 (so far) and that's Flashkick FADC's into Ultra 2. Once the meter fills, watch out for Flash Kicks! ROFL. Poor Guile players.

Before I 100% throw the dirt into Guile's grave, I'll get hands on 1st. I mean, peeps said it was IMPOSSIBLE to land his U2 and 1 week later at Wondercon, we see someone do it fairly easy. Same wit Ken and his U2.

Speak of the devil, Guile's new combos.

YouTube video

YouTube video

YouTube video

ZCd2FBayS2E&

Looks like I was wrong. Guile can use the U2 in a lotta ways. Just shows you gotta experience things for yourself.

I respect Guile and all but he bores me to hell.

BTW do you have Live?

Man, I wish I had Live OR PSN. But I got this stupid Cricket Broadband and it sucks and doesn't work for my consoles.

Thats wierd.. I'd think the console requirements are pretty lenient for broadband-grade internet

I tried it once and it did work but I had to drag my PC and stuff to where my console was and it's just too much of a hassle. I can't just stick the modem into my 360 or PS3 for some reason. It has to be connected to my PC in order to connect to Live or PSN. I'm gonna upgrade one of these days.