Originally posted by SaTsuJiN
yeah.. well we come from a time where risk = reward..these new generation gamers want no risk and all the reward.. and thus..
-Critical Counter
-Rage Mode
-Linking supers from every stupid little thing (Ken SF3's SA3)
-Ultras (my complaint is mainly how fast the gauge fills up.. they dont even lose half life and they already get access to it.. wheres the danger / adrenaline from that?)
Yep, pretty pathetic indeed.
The funniest part was when Tekken 6 first came out with their Rage System, it was absolutely hilarious to watch. Kazuya off of a wake up 3 was able to deplete 70% of his opponents life from that wake up 3 into bound, into juggle, then wall splash, and oops...Wall Bound...into more damage. Lmao, it was so hard to watch, because I was literally crying at the same time (more sadness then anything else because Tekken had gone to such a level). Even more hilarious was a Steve player literally losing out the entire match, he had only hit his opponent once, however once he got rage, he landed one launcher, and it was ggpo...the other opponent loss...from one mistake w/ Steve in Rage Mode.
Yet alot of peeps during this time of Tekken 6's life said this was "okay", wow. BR has made it better, damage wise, however to me, damage wasn't again the issue with Tekken 6. If you actually look back to other games like Tekken 3, someone like Jin with a basic juggle like Ewgf, 1, B/F+2,1,2 did over half life already.
However it was the concept and how the characters obtain damage in multiple different and effective manners that was unique and more strategical then in comparison to now. In BR, I always fish for the crush, launcher no matter who I play making it frustrating.
In SFIII, everything so many things is decided upon Supers, period. Yun is at best, Middle-Tier if you remove Genei-Jin, other characters like Ryu would be a better character then him. However with Genei-Jin he's Top-Tier due to all of the bs priority on it, heck, Yang>>>>>>Yun within 3S in basically everything, but again GJ is that good.
Ultras are terrible in not just their quick meter building but their ability to change the match up too easily...the damage for it is still too high. They need to make it to where it doesn't switch the pace of the round to the losing player so quickly. FG's giving these "quick" comebacks is simply destroying the game and its strategy base.
I would have loved Jeff's idea, make it to where the Supers did only damage equivalent to like a FP but give it super priority, that way it wouldn't be so retarded, wouldn't change the match up on a whim, however it will still give you an advantage on getting out of situations. This way, it can still be useful, however it isn't the central base that the entire fighting game revolves around upon. This is why my saying is, that what we we've seen how the SF:IV cast is played, is probably only 60% potential, because the Universal Options can compensate for the rest. You make things like Ultra's less irrelevant, and I guarantee 100%, you'll see a greater depth of how characters will be utilized, and their true characters would become even more present.
Yes, some characters will be used more to their potential then others due to not having a good landing Ultra, however they are also again negated for the fact that their are characters who can capitalize on this, so they can't play to all of their tools. Having 60% life when your opponent has an Ultra Meter and only 25% life left has absolutely no advantages, I know that's depressing, but it's cold hard facts.
The only time I could tolerate those crazy out of control combos and damage was within games like the Marvel vs Series, because it's intention was supposed to be crazy and ridiculous, so it made sense.
As for Guilty Gear, I haven't played GG since the DustLoop Days.
On another note, although I bash the Ultra System alot in SF:IV, which I will for as long as it's the central base to how alot of what you do in SF:IV. I have however been trying to keep an eye on Guy and he's become the most interesting new character for the SSF:IV cast that I want to try out.