Originally posted by SaTsuJiN
so being lolimmune for set amount of frames is more skillful, than a well timed tap forward?
A shoryuken has a high risk, high reward factor, a Shoryuken is Nowhere near as good as Parry, and let me explain to you why.
A Shoryuken is invincible yes, however, once you up in the air and on your way down, you've got a "hit me for free" sign labeled on you.
Not only that, but a Shoryuken can be Baited and Punished on reaction.
A Parry Has Absolutely No Whiff Animations, but most importantly, you the opponent cannot Punish a Parry on Reaction, but only Anticipation (a.k.a. Guessing).
A Parry is very low risk and extremely high reward, just watch the match up of Daigo vs Valle at Evo and you'll see it as plain as day.
Daigo and Valle where throwing out Option-Select Parries like 209348092389024384 times, and where not getting punished it for it at all.
Yet these guys are arguably two of the Best 3S players in the world.
So No, A Shoryuken is absolutely nowhere near as useful or as powerful as a Parry.
You tell me what's more dangerous, a Move you can punish on reaction, or a move you have to punish on anticipation?
Pretty easy answer.
A Shoryuken is nothing but an AA, a Parry is useful in ALL aspects and can potentially stop every move in the game besides Throws.
I would go on into more detail, however I shouldn't need too, Parry was a horrible idea, however SFIII itself was fun, just not as deep or as strategic as the SFII series.