Street Fighter IV

Started by Project Jedah145 pages

Originally posted by JacopeX
I CAME......HARD!!!!

I am so going to buy this game!!!! 😄

This is basically "Mega SFII, Hopefully The Final Edition Version".

But still Vega and M.Bison are too cool not to be in SF. It's gonna be good to see them wit the new graphics and their special moves.

Honestly, when they said that Sagat, Balrog and Bison were gonna be in the game, it sealed the deal for me. It would be nice to have Fei Long and Cammy too, tho.

Just imagine if this game plays good...

Now we need at least one ALpha character, which I seriously doubt. 🙁 🙁 🙁

Originally posted by JacopeX
Now we need at least one ALpha character, which I seriously doubt. 🙁 🙁 🙁

If this game gets an Alpha character, then it better be Sakura. 😄

Unfortunately, like you said, it's very doubtful.

I want gouki damnit.. raging demon is such a fun move ><

Here's a video of El Fuerte in action.

YouTube video

Just watching that reminded me of 3rd strike! 😄

Bison looks like a beast. The new graphics really make'im look...menacing...

Originally posted by Project Jedah
This is basically "Mega SFII, Hopefully The Final Edition Version".

This game is far from being a "SFII clone", and I don't get the deal why everyone assumes that just simply because it has the SFII cast returning. So if this was all loaded with SFIII characters instead we would say it's a "SFIII clone"?

The game has gotten play, and from my connections from Japan who have actually gone to the LokeTest to play Street Fighter IV says it plays with a mixed combination of SFII+SFIII put together.

This will appease to both communities as there is a huge rift between SFII and SFIII.

SFIV looks pretty good, I really, really wished still that it had stayed 2-D simply because now, after seeing the new King of Fighters in 2-D...just simply wow, that game looks spectacular.

With the removal are the horrible parry system, we can finally see some long range zoning games again.

Originally posted by JustFrame
This game is far from being a "SFII clone", and I don't get the deal why everyone assumes that just simply because it has the SFII cast returning. So if this was all loaded with SFIII characters instead we would say it's a "SFIII clone"?

The game has gotten play, and from my connections from Japan who have actually gone to the LokeTest to play Street Fighter IV says it plays with a mixed combination of SFII+SFIII put together.

This will appease to both communities as there is a huge rift between SFII and SFIII.

SFIV looks pretty good, I really, really wished still that it had stayed 2-D simply because now, after seeing the new King of Fighters in 2-D...just simply wow, that game looks spectacular.

With the removal are the horrible parry system, we can finally see some long range zoning games again.

What was wrong with parrying? You could zone people in SFIII, you just couldn't chip them to death with fireballs.

SFIV looks really chunky and it plays pretty slow. I'm kinda iffy about the whole Revenge bar because I've seen some videos where they do really dumb amounts of damage.

I'm not excited about this game right now.

Originally posted by chithappens
What was wrong with parrying? You could zone people in SFIII, you just couldn't chip them to death with fireballs.

There is absolutely nothing wrong chip damage for fireballs, with the addition of parry it removed almost all aspects of long range zoning with projectiles.

Not to mention with Parries, you remove alot of the unique character's qualities.

Do you see Necro playing with Dhalsim like qualities keeping opponents at bay with long range limb pokes? No. Why? Because with Parry, those long range pokes can be punishable even from full range. A reason why Necro plays with a rush down mentality, which is what he was not intended for.

Look at Remy, he would of had powerful Guile like qualities, however due to Parry removing the power of his LOV's, he cannot remotely hope to play an aggressive zoning game with it.

Or how about Anti-Air's like Shoryuken? Opponent's jump in on the opponent's without a care in the world. Because a Shoryuken can be easily baited and parried.

In fact, regular anti-airs like C.frp, and s.fk are better AA moves, simply because they are much safer.

I would go on and on about how horrible Parry is, however to put it short, with the Parry System, you are resorted to doing the moves least likely to get parried.

It becomes a random guessing, rushdown, high/low, and semi-grappling game. The qualities that made SF fun and unique in the first place is either nearly removed or completely watered down.

Talk to Top SFIII players, nearly all of them will tell you that SFIII is random due to Parry.

Originally posted by JustFrame
random due to Parry.

so being lolimmune for set amount of frames is more skillful, than a well timed tap forward?

Originally posted by SaTsuJiN
I want gouki damnit.. raging demon is such a fun move ><

That Shungokusatsu? 😉
I better see the great Dan Hibiki, or I'll seriously shoot a man...

with a Bee Bee Gun. 😮

Originally posted by SaTsuJiN
so being lolimmune for set amount of frames is more skillful, than a well timed tap forward?

A shoryuken has a high risk, high reward factor, a Shoryuken is Nowhere near as good as Parry, and let me explain to you why.

A Shoryuken is invincible yes, however, once you up in the air and on your way down, you've got a "hit me for free" sign labeled on you.

Not only that, but a Shoryuken can be Baited and Punished on reaction.

A Parry Has Absolutely No Whiff Animations, but most importantly, you the opponent cannot Punish a Parry on Reaction, but only Anticipation (a.k.a. Guessing).

A Parry is very low risk and extremely high reward, just watch the match up of Daigo vs Valle at Evo and you'll see it as plain as day.

Daigo and Valle where throwing out Option-Select Parries like 209348092389024384 times, and where not getting punished it for it at all.

Yet these guys are arguably two of the Best 3S players in the world.

So No, A Shoryuken is absolutely nowhere near as useful or as powerful as a Parry.

You tell me what's more dangerous, a Move you can punish on reaction, or a move you have to punish on anticipation?

Pretty easy answer.

A Shoryuken is nothing but an AA, a Parry is useful in ALL aspects and can potentially stop every move in the game besides Throws.

I would go on into more detail, however I shouldn't need too, Parry was a horrible idea, however SFIII itself was fun, just not as deep or as strategic as the SFII series.

Originally posted by JustFrame
A shoryuken has a high risk, high reward factor, a Shoryuken is Nowhere near as good as Parry, and let me explain to you why

I was actually comparing the new SFIV 'counter' (2 mids, you go into an immune stance and then counter with a hit on release) vs SF3 parry

Imo, this game is gettin better, if someone like Adam Sessler can say he is lookin forward to this game then it's gotta be shapin up good. Dude is like, hard to please.

WTF is Akuma?!

Originally posted by SaTsuJiN
I was actually comparing the new SFIV 'counter' (2 mids, you go into an immune stance and then counter with a hit on release) vs SF3 parry

What's being incorporated in SFIV actually is alot more dangerous then the Parry System. Simply because you can actually see it animate, so it can completely whiff itself or be baited and punished accordingly after.

Unlike the Parry which is all completely on anticipation, the Parry system was the worst thing to have been incorporated in the true SF series.

The Revenge Meter in SFIV looks far more forgiving and so far does not show the potential of being over the top super powerful.

So long as you don't revolve your game play around the Revenge meter in SFIV as you did with SFIII with Parry, then it won't be a problem.

My only beef's so far with SFIV is how Ryu looks...seriously, with his current face, he looks like a damn neaderthal in a white gi with a red headband. 😠

So the revenge meter is directly connected with the new counter?

I was kinda wondering that myself.. I figured they'd try to make him look more japanese each game.. but they seem to enjoy the euro look

Well, I didn't feel like making a "whole new thread" since this concerns Street Fighter anyhow, so I'll just post it here, maybe this should just be the official Street Fighter Thread or something.

Anyhow, check this out!!!

http://img90.imageshack.us/img90/898...0799731ou1.jpg

This has me simply weeping for joy, 2008 is the Fighting Game's Time...finally is all I have to say, so tired of all of them fps, mmorpg's, rpg's, etc, etc.

First ST:HD Remix, then SF:IV, and now this! Capcom is really making me happy these past few months, and I ain't lying.

This game above looks simply awesome, obviously judging from the screencaps it looks like a vs fighting game, so I'm expecting that time of playstyle, unless it's more in tune like CvsS2 instead of the Marvel vs type...however with Ryu blasting a Shinkuu-Hadouken like that, and Chunli's Kikosho...it's more Marvel vs type.

Anyhow, the games called I believe Capcom vs Tatsunoko.

Be ready folks, Capcom is tearing things up with Street Fighter this year, muahahahahahahahaha!!!!

Good Stuff!

hmmThe link doesn't work.

http://img90.imageshack.us/img90/8982/1211420799731ou1.jpg

There try that again, hopefully that does work 😄