Originally posted by Vampire Savior
WTF is up wit them puttin SFIV machines in these outlandish and obscure places?Some place in Cali and some place in Huston Texas? We need some in the MidWest, some place like Chi city. To be exact.
Cali has some of the greatest high lvl competition in the US which makes alot of sense, ya know, West Coast with guys like Watson, Choi Boy (this years Evo winner of CvS2 and ST), Alex Valle, Wolfe Bros, the list goes on.
Also, Houston has a steady and strong competition of players as well. I would love to see one in the MidWest, and in all honesty, they where going to get one for Wisconsin, my state, which I would have loved...but it cost too much to import that thing here which is the biggest problem. The cost for SF:IV from what I remember is huge, which is why we haven't really seen it all over in the US or anywhere else really besides Japan...sad but true.
Anyhow, this game has alot of strategical value that has been absent from SF in recent, I'm so hype for this game, although it has some values I don't like (for example the jump in's are weird for me), and the ultras, I can get over that, with good old fashion positioning, zoning, and long/mid/close range threats and true reversals, not a universal option that everyone has access too, I'm happy for SF:IV overall.
Originally posted by JustFrameWell, I guess since you put it that way cali would be a better place...if they want a chance at sucsess cuz there are almost no "real" arcades here, but at least the arcades we do have are in popular and crowded places.
Cali has some of the greatest high lvl competition in the US which makes alot of sense, ya know, West Coast with guys like Watson, Choi Boy (this years Evo winner of CvS2 and ST), Alex Valle, Wolfe Bros, the list goes on.Also, Houston has a steady and strong competition of players as well. I would love to see one in the MidWest, and in all honesty, they where going to get one for Wisconsin, my state, which I would have loved...but it cost too much to import that thing here which is the biggest problem. The cost for SF:IV from what I remember is huge, which is why we haven't really seen it all over in the US or anywhere else really besides Japan...sad but true.
Anyhow, this game has alot of strategical value that has been absent from SF in recent, I'm so hype for this game, although it has some values I don't like (for example the jump in's are weird for me), and the ultras, I can get over that, with good old fashion positioning, zoning, and long/mid/close range threats and true reversals, not a universal option that everyone has access too, I'm happy for SF:IV overall.
[B]Get Hype!
http://www.youtube.com/watch?v=06CkrvIibok [/B]
And that guy wit the guitar is pretty good...
Cali has some of the best Street Fighter players of all time coming from there...I can vouch for that without question, however, since we are talking about Street Fighter Legendary Players, here are some of them from the USA.
Alex Valle was the greatest Street Fighter Alpha 2 Player on the entire planet, he was definitely the undisputed King in that game. He bested everyone in Alpha 2, and even went to Japan and completely annihilated the competition there in Alpha 2. Only Valle and John Choi should be allowed to play A2, because they where that far and above everyone.
Wolfe bros are two of the best ST players in the US hands down, and they come from Cali. Then you have the beast Mike Watson, who back in the early 90's was Top 5 in the US in the SFII WW/CE/HF/Super days.
Then you had arguably the greatest OG Balrog player in the US with Apoc back in the days as well.
Not to mention, since we are talking about OG's, you cannot forget Jeff Schaeffer...he was an absolute monster. Just how good was Jeff? He was arguably the #2 best SF player back in the days as well in the US, and was a complete monster with his Guile, or Sagat. If people don't know this already, back in 2004, he took on Daigo Umehara (I'm sure some of you know who Daigo is) in HSF2 and showed Daigo that even after 10+ years in retirement, that when it comes to OG SFII, Jeff still has it. He beat a Daigo in more matches then he lost, in HSF2, and remember folks, this was Daigo back in 2004, arguably at his absolute peak in fighting games.
Which leaves with only one guy left, and this is going to be a long one...Tomo The Legend Ohira...I cannot emphasize this enough to people out there. He was perhaps, and with little argument, the most dominant Fighting Gamer I have ever heard of.
Tomo was #1 in the US, and throughout 100+ tournaments (most of them major tournaments consisting of 60-100+ single entries) he has only taken 2nd place four times, or was it less.
Tomo took 2nd in his very first SFII tournament when he was only 14 yrs of age, he took 2nd in Champion Edition against Mike Watson once, and he took 2nd to Jeff in one tournament once...I don't recall who he lost too for 2nd place in the 4th tournament...but that's it.
Just think about that...100+ tournaments...and only 4 in which you did not take 1st Place, not to mention, this was at the absolute height and competition of Street Fighter. Even a japanese player Kuni, who came from Japan to play in the SFII tournaments here then vouched that Tomo was on a completely different lvl, and that had the USA of had Street Fighter II tournaments vs Japan, Tomo most likely would have been the best of them all, and would come out on top.
He is by far the most decorated Street Fighter player in the US hands down, with the sheer accomplishments he did. In WW/CE/HF...Tomo was the Emperor, then right before he retired, he entered in one last tournament, which was Super Street Fighter II, playing Ryu who was only a middle-tier character in SSF2...and yet he went out to beat out Mike Watson for the championship...basically ending his career as a Champion.
Ohira definitely had the greatest Win Record, 100+ tournament 1st Place Finishes, only Four of them where 2nd Place finishes, Tomo in his entire Street Fighter career was never, ever knocked into Loser's Bracket...another feat that has not been matched since either, from any top player from any other fighting game series.
However, I am not surprised with Tomo's God Like abilities though...I remember reading up about him all the time back in the early 90's of his sheer dominance. Not to mention, you know you are awesome, when outside of sweep range, you can Shoryuken a Blanka Roll/Honda Headbutt on reaction, what made me even more shocked was when he could Shoryuken Chunli's c.fk on reaction.
Just simply amazing, imo the greatest Street Fighter Player that ever lived, and I highly, highly doubt, anyone will ever be able to do what he did again.
Lol, the hype of Street Fighter IV is making me remember the Golden Era of Fighting Games again, lolz!
I personally wonder if Gen might make an appearence. Cody too.
and an idiot CPU is no way to judge a character. Playing around with it yourself is the only way to see what potential it has. I wonder if they kept Gouki's dive kick in this game. Obviously the SGS is going to show up, but I'm especially curious if the warp trap will carry over.
Story-wise, Bison's return means the SGS didn't kill him.......
Originally posted by Dark-Jaxx
I guess that's why God shoves all those Earthquakes up your ass.
I'm going to be 17 in October, and there has never been a single earthquake that's strong enough to do even minor damage. I can't say the same for the way Florida and all those other tropic states are getting skull ****ed by Hurricanes, though. 🙂 One major earthquake every other decade > Shitty hurricanes every six months, eh.
I think it's safe to mutally diss Texas. *sits back and blows a rasberry at Texas*
Originally posted by Kazenjiin the balrog vs guile video.. the sonic boom has varying speeds.. he mostly uses slow because you can advance as the projectile moves.. you cant do that with fierce SB
Whats up with guiles sonic booms moving slow don't say its got the same problem with the other 3D streetfighters (Street Fighter EX)Hopefully the person is only doing the Low punch attack for that move.
Plus the Sonic boom has practically no execution lag.
Example: You can do a Ya Otome with Iori in CvS2, and against most projectile throwers (not counting ground blasts), you'll connect with good timing most of the time. Not Guile. You have to anticipate the blast a second or two ahead of time, since the frame rate recovery is incredibly fast.
Sonic Boom has always been an excellent projectile, however due to the game properties of the recent SF games, it's nowhere near as powerful as it once was back in the SFII.
Slow SB's are great, because of the near instant Recovery, allowing Guile to avoid counter attacks, but also it gives Guile the opportunity to advance after it, setting up either strong pokes, an air counter, another SB (when poking to charge, or knee bazooka), Air throw, back fist, etc, etc.
It's like an extra wall, that protects Guile when he comes in, giving him an initiative, and obviously an advantage point. Slow projectile + instant recovery...lmao, if only Ryu had this with his Hadouken, lol (seriously, Ryu would destroy everyone with it, but obviously I was just joking on this comment, as he'd be broken then).
Rufus has Yun's dive kicks and a few of his palm techniques.
I played the game a bit last week. Dhalsim is horrible one of the worst characters in the game that's for sure.
Zangief and Sagat are the best easily.
Gouki ****ing sucks. Both his super and Ultra are Shun Goku Satsu.
You can even jump away from the Ultra version once the Animation starts...