Originally posted by SaTsuJiNWait does that mean he can't do any super hadouken or super shoryukens? If so that is stupid as hell. shun goku satsu is powerful to be sure but its not difficult to get out of. And i'll bet they prolly even nerfed IT in the game.
well.. you've always had to set up the raging demon... you cant just do it and expect to nail someone with it
Originally posted by Superherovandal
Wait does that mean he can't do any super hadouken or super shoryukens? If so that is stupid as hell. shun goku satsu is powerful to be sure but its not difficult to get out of. And i'll bet they prolly even nerfed IT in the game.
I don't see how that's a bad idea, considering Gouki is the King of Fireballs now, since his 3-Hit Fireball has barely any recovery, and it blows through all other fireballs, heck, it even wipes out Seth's own Fireball cleanly. His rushdown game looks everybit as powerful as his 3S counterpart version, and he has what looks to be a strong of powerful linking combos as usual.
Gouki was and has always been a solid character even with the absence of a potent super, so it doesn't really matter even if his supers don't have the super fireballs or hurricance kicks, or what nots.
Lastly, we don't need Gouki to be all powerful, he's supposed to be a playable character...I mean, do we really need another ST Gouki again? This Gouki for SF:IV has a good rushdown game + good combobility + Best projectile in the game for spacing, for me, I don't really see any really dramatic nerfs.
Originally posted by JustFrameYeah, Akuma looked pretty good til he came up against the guy wit El Fuerte.
I don't see how that's a bad idea, considering Gouki is the King of Fireballs now, since his 3-Hit Fireball has barely any recovery, and it blows through all other fireballs, heck, it even wipes out Seth's own Fireball cleanly. His rushdown game looks everybit as powerful as his 3S counterpart version, and he has what looks to be a strong of powerful linking combos as usual.Gouki was and has always been a solid character even with the absence of a potent super, so it doesn't really matter even if his supers don't have the super fireballs or hurricance kicks, or what nots.
Lastly, we don't need Gouki to be all powerful, he's supposed to be a playable character...I mean, do we really need another ST Gouki again? This Gouki for SF:IV has a good rushdown game + good combobility + Best projectile in the game for spacing, for me, I don't really see any really dramatic nerfs.
Saw that months ago actually, lolz, however was just too lazy to post it up, anyhow, it's cool to see Chunli's life Post-SFII. With the release of SF:IV this will change alot of the storyline that is with the SF Canon Guide, so I'll definitely be looking forward to this game not only from a game perspective, but from a storyline perspective as well.
Well, her voice doesn't matter as long as she gets the job done.
Here's a good video of her in action:
YouTube video
Her ultra attack looks pretty cool.
I'd completely forgot about this, however I was gone last week (I was in Japan in Tokyo) and was able to go to the arcades, since whenever I go there, it's one of the things I try to get to do. My preference after playing SF:IV more is that the balance so far, seems to actually surprise me alot actually. This game so far at this point seems to be solid, however obviously the game balance can and will definitely change within a few months time.
Playing Ryu, considering he's my main, I feel that he's overall not overpowered, but also, not weak, he's to me, a strong and competitive character, kind of like 3S Ryu, but imo better. ShoryukenXXSuper is just incredible and I simply love it, however my goodness, I have to say this...Zangief, and especially Sagat are very, very powerful. Zangief has the 1-Frame SPD of Doom back from the OG SFII days, and it seems to cause alot of japanese players nightmares, although it didn't bother me all that much.
I feel that the reason alot of people where struggling against it, while I wasn't is most likely that most of these players are New SF players, or the newer generation, so they don't really know how to fight against 1-Frame SPD's, which is my hunch.
Considering I used to play against tons of Gief's back in the II days, my knowledge has helped me space out good Gief players off, however one mess up and if Gief get's close, it's really difficult for Ryu.
However, as strong as Gief is, I feel that Sagat at this point is simply the most powerful character thus far. Sagat has always been strong due to the simple fact of how he is engineered as a character, great and fast projectiles, incredible reach, super high priority normals and super high damaging attacks. I mean, trade offs with Sagat simply hurts, his Tiger Shots are great, and his Tiger Uppercut is beastly. You add in the fact that his Tiger Knee is so effective in IV, and his Super is very linkable just really puts him over the edge.
It's no joke...I literally...tried everybody up against that japanese guy who was playing Sagat...and there doesn't seem to be ANY TRUE counter character at this point to him whatsoever. Some characters may come "close" however, Sagat at this point just simply seems to have no bad matchups that I can think off the top of my head. Now don't get me wrong, he isn't a T4 Jin, or O. Sagat dominant, because some match ups he has to work, but with the way Sagat is built and how SF:IV plays, he just doesn't have a huge weakness someone can exploit at this point time of SF:IV's life.
On another day involving Sagat again lolz, my brother and I went to another arcade venue and we where duking it out...he plays Sagat/Guile...so you could imagine my frustration once he started to figure out some of the setups and options that Sagat had, which got incredibly frustrating. However, I've found that Ryu can fight quite solidly up against Sagat, so it wasn't too bad.
All in all, I am very pleased with SF:IV, this game has alot of potential, and I do not say this out of bias, because SF is definitely my most beloved fighting game series, which is why I am always most critical about it game play more so then other fighting games(look to my hatred with the Parry System for SFIII for example...the most absolute garbage Universal Option Capcom ever conceived period). However, playing it now, and trying to piece together the things, I have found myself positioning, trying to control space, thinking strategically ahead, and taking high risk for high reward attacks, and the character diversity on individualism really seems to shine out alot.
So to everyone who hasn't played SF:IV yet, I tell you this, if you are looking to actually play this game beyond the Newbie Level, you won't be disappointed, this game imo is as good as it's been stated to be.
Oh yeah, one last thing, I've seen Gouken in action (Only videos sorry, not first hand stuff), however with Ex-Hadouken Gouken shoots a horizontal one, then almost right after a diagonal one, LMAO! His hurricane kick acts alot like Ken's flying upward one in the vs serious, but is much more vertical, while his aerial hurricane kick travels across horizontally like how Ryu and Ken's did back in Hyper Fighting. His Ultra is the Shinshoryuken, and oh my goodness, it looks incredible in here especially with the camera angle, and the damage is crazy as well, oh yeah, I forgot, he seems to have this dash move attack, which I saw go right through Ken's Hadouken hitting the Flaming Dragon Shoto.
Fun stuff .
😄
Originally posted by Yoshi Paradise
JustFrame, I like reading your posts. Although they're long, they're also filled with interesting information. I have a couple of questions, though.1. What is the "1-Frame SPD of Doom"?
2. What exactly did the parry system do?
3. Who's T4 Jin and O. Sagat?
Thanks for your comments, I appreciate it 😄 , and as for your questions, I will gladly answer them.
Answer #1: 1-Frame SPD of Doom as I dubbed it (Maybe I shouldn't have dubbed it 1-Frame SPD as it takes more then that), or just the Spinning Pile Driver seemingly is converted back to it's Monster version of the old Street Fighter II style. Basically put, if your strings, pokes and spacing isn't 100% tight, Zangief will get you in the SPD and destroy you. If you see his SPD from SFII in comparison to other versions, it's clearly far more powerful and potent there due to it's range, sheer speed and unpredictability. This is similar in fashion to SF:IV Gief with his SPD, which is why it's so dangerous, and I hope Capcom keeps it this way.
Answer #2: The Parry System negated alot of qualities or strategical values that was in Street Fighter to begin with. It is so powerful that it long range to mid range games are almost obsolete, forcing players to having to play up close with every character regardless of whom they are. This also forced players to having to do moves least likely to get parried, and resulting in alot of random guessing situations more so then strategical situations.
Reasons why you see a bunch of whiffed attacks at close range, high/low mixups and massive throws, all involving close quarters. Limiting character individuality, corner traps and even watering down advantages of character positioning. I really won't go further then that, however just simply put, Parry made for more random situations, hacked character advantages, and forced everyone to having to rushdown, thus limiting how characters could be played.
Answer #3: T4 Jin is Tekken 4 Jin, and O. Sagat is from Super Street Fighter II Turbo called Old Sagat, and he's dubbed Old because he plays more like the older SFII versions of himself, however he can only be selected with input commands at the selection screen.
Tekken 4 Jin is the most overpowered legal tournament character ever within any Tekken game before or since period, nobody and I mean, nobody dominated their game like T4 Jin, not TTT Mishima's, not T3 Ogre or Jin, nor 5.0 Steve ruled like T4 Jin did. While O. Sagat may not be as broke as T4 Jin, he is in his own right a monster, due to his sheer power damage, and most importantly he has the fastest projectiles in the SFII series, even faster then Gouki's own projectile in ST, which made his zoning game one of the most deadly if not the most deadly in ST, then you have this coupled with his damage making him one of the Top 3 best characters in ST.
My reference to these characters is that SF:IV Sagat is not as powerful as these characters in comparison, so the balance in SF:IV thus far is still good, even though SF:IV Sagat is strong.
I'm glad to hear that ryu is better than his 3rd strike counterpart... does he have his forward+FP slide fist? or even forward+Mid-kick hop?
I felt like those gave ryu the dynamic he needed to compete with some of the crazier characters...
I was also thinking about playing Sagat or Chun.. but Abel looks fun too... I might wind up giving everyone a spin because they all look so fun to play (which I cant say for that many fighters these days)