Originally posted by illadelph12Could you come up with some very creative plans??
I'm thinking you guys should come up with some very creative plans.*edit
I also think it's funny that you all assume that during a giant battle everyone is going to stop to notice what two 3-man low meta teams are doing.
Originally posted by TricksterPriest
This forces all of us to worry about collateral damage and stray fire.
No, it really doesn't.
There's already a huge battle taking place (or, on the Planet of Junk, a robot version of Soul Train), you guys just happen to be in the middle of it. You can use the carnage for cover, have your opponent targeted by the locals, etc. You're still fighting your opponent only unless you try to do something too slick like taking Odin's Gungnir or manning the SDF-1. Other than something that obviously intrusive, you're battles will not be interfered with by locals.
No, you have no idea. It will stop us from doing really, really big attacks. The kind that seem like a tourney's "Divine Move" one of those crazy, ultra power ups like Scoobs Space Phantom/Uni-Power transformation, or bigfoots infinite growth, or any of those really, really big explosions.
With this rule in place, nothing will have that kind of impact. Everyone will be to worried about the bystanders, and not their opponents.
Originally posted by King Kandy
No, you have no idea. It will stop us from doing really, really big attacks. The kind that seem like a tourney's "Divine Move" one of those crazy, ultra power ups like Scoobs Space Phantom/Uni-Power transformation, or bigfoots infinite growth, or any of those really, really big explosions.With this rule in place, nothing will have that kind of impact. Everyone will be to worried about the bystanders, and not their opponents.
Um, as I said before, you guys are over analyzing the situation. You're not battling the locals, they are carrying out their own storyline as they take place in their native mediums, you just happen to be present. So long as you don't do something overtly intrusive that interferes with them you won't be noticed.
It's funny how in previous tourneys people could be placed placed on Apokolips with Darkseid overlooking or Hiroshima on D-Day and not get this worked up.
You guys have nothing to worry about. Just don't try to use their stuff.
Tournament Rules (updated):
1. This will be a Spider-Man/Low Meta Tier Tournament. The characters do not need to be less powerful than Spider-man himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.
2. No magic (spell casting or magical attacks). Magically granted physical abilities (strength, agility, etc., barring senses) are allowed.
3. No offensive telepathy (mind reading, mental bolts, emotion manipulation, psychic illusions, mind wiping, mental location tracking). Short term, limited clairvoyance (akin to a "Spider-sense"😉, and other passive telepathic traits will be allowed.
4. No offensive matter manipulation. Only the elements of the battlefield can be altered. No character that can manipulate their opponents molecular structure (organic components), will be allowed. Manipulation of inorganic material is allowed, but direct use on the opposition is banned.
5. No time manipulation powers or technology.
6. No one-shot kill abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, etc.).
7. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.
8. Prep is allowed. You get 10 (ten) minutes of prep per round at a member of your team's historical base of operations. Characters that are members of teams (X-Men, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes.
9. The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:
2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. That is purely at the teams discretion. Manage your time wisely.
10. Take into consideration that whatever prep area you utilize in a previous round will not be available to you in any subsequent rounds. Utilize these options wisely. If, for example, you used the Bat-cave (and all vehicles and tech there within) in round 1 you won't be able to use it again in any later rounds within this tournament. Also note that drafting multiple members of the same team will not grant you the use of a particular prep area more than once. If you draft Wolverine and Beast you will not be able to use the X-Mansion twice, only once. You only have access to any given prep area one time in this tournament. No exceptions. Choose wisely.
11. Vehicles will be allowed for use and are based solely on availability at chosen prep host's base of operations. For example, if you chose Batman as your prep host (The Bat-cave as your prep area) you'd be able to use either the Bat-mobile, Bat-wing, etc. Each team is limited to 1 vehicle per round. You can only utilize a "midsized" vehicle that can carry 2-6 occupants. No mobile bases. So, for example, if you drafted Nick Fury, no, you can't bring the Helicarrier with you into battle. However, if you drafted an Avenger you could use a Quinjet, or if you drafted an X-Man you could use the Blackbird.
12. Experience is the only thing that carries over from round to round. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences from the previous battle. No exceptions. No loopholes.
13. No loopholes.
14. No loopholes.
15. No neutering of a character's abilities to enable them to compete within the cap limits.
16. During combat no more than 3 independently acting constructs per team (sum of 3 team members + constructs must not exceed 6). When a construct or duplicate ceases to exist in combat it can not be re-summonned until the following round.
17. No CIS.
18. [Clarification on Power Copying Characters]: The ability to copy powers is allowed, however, you can only copy the powers of individual characters, not amalgamated characters, and only those of the combatants, not the inhabitants of the battlefield.
19. No BFR, of opponents or self. Teleportation is allowed and will be assumed instantaneous point to point.