STAR WARS: RETROSPECTION- The Hunted

Started by Captain REX34 pages

There is a lump forming on your forehead, but your skull is intact.

The cockpit is very dark, for some reason.

No response.

(Haha. Just like Lanzar. Deja Vu`. Or since this technically happened first, is it Vu` Deja? Either way... it's not good. At least we don't have to worry about Raptors.)

"Eerin?" Kyle asks again. He unlatches himself from his seat and feels his way through the darkness for his partner. he has no idea his to check vital signs on a bug, so he shakes him, gently at first, to see if he gets a reaction. "Hey, wake up. I think we're having a nightmare."

(Actually... no, I'm kidding, no raptors.)

This is no nightmare. As you go to unstrap yourself, you realize that your left arm is dangling limply. You've dislocated it.

Still no response.

(No, I know we're in reality, I'm just saying that crashing on Tatooine and likely being at least partially buried in the sand is a nightmare. I hope we have a few shovels.)

With no response from Eerin, Kyle moves carefully from their seats. Taking care with his arm, he proceeds to try to get some lights on. (Flashlight, emergency lighting, whatever I can get to see by.)

After unstrapping yourself with one hand, you move to hit the lights in the cabin. Nothing. But you do keep a spare glowrod under the dash, for special occasions...

In the dim green glow, you notice that Eerin is slumped over on the dash.

(Kyle will check his friend out, calling on whatever bug-medicalexperience their time together has provided him, to see if he can rouse him. As long as he can see that Eerin's not in immediate danger, he'll move on to checkout the ship.)

When you try to pull Eerin back, there is a cracking sound.

The control throttle has jammed itself into stomach.

(Did it go in, or is it just jammed in a joint or something? I guess, can I safely move him upright?)

It has entered at a weak point in his shell. Abdomen, more than stomach; you don't know where the Geonosian stomach is.

You can, yes. Eerin is unconscious and there's yellow-green fluid leaking from the wound.

Upon seeing the entry wound, Kyle gets worried for his friend. He has very little knowledge of geonosian medicine, so he doesn't know how worried to be. He finally remmebers the most basic form of medical care, the first aid kit. He takes his lamp and goes to retrieve it, hoping something inside will help.

The medpack, like most other things that weren't strapped down, has been knocked from its usual place, but you find it pretty easily, sitting on the floor. The contents survived the crash.

Bacta is the cure-all for any wound to any species, and most medpacks contain patches.

Eerin, you come to when Kyle slaps something on your chest and pain floods through your body.

Eerin gasps, coming to as anguish takes him.

"[Ow!]" Eerin shouts, slamming back against his chair. He instinctively puts a hand to his wounded gut. "[What the hell happened?]"

"Rough landing. And I think we're stuck in the sand. You gonna be alright?"

"[I think so...]" Eerin says, peeling the bacta patch off for a moment to inspect his injury. "[Might want to clean the control stick, though.]"

Bacta works on everything from minor scrapes to ruptured internal organs. It stimulates the regeneration of tissue cells. Eerin's going to fine.

Kyle, your left arm is still dislocated. Smoke is starting to drift into the cockpit.

"Well, shove my arm back into it's socket for me. Then we better go check out the ship."

Eerin will gingerly rise, then try to yank Kyle's arm back into place.

You manage that on the second try; the first time you have to stop because Kyle is wailing in agony that you're doing it wrong.

Other than the ten points of damage to each of you, you are relatively fine.

In the dim glow of the glowrod, you notice that smoke seems to be drifting lazily into the cabin.

(Well, at least it's not rushing in...)

"OW! Thanks for not pulling it all the way off!" Kyle massages his sore shoulder and rotates the joint a little. "But you did get it good." he sniffs the air. (What does the smoke smell like, ie what's burning?) "We better go check out where this smoke's coming from, then see how bad the ship is."

The feeling starts to come back into your fingers. Good.

It is the sickly, unpleasant smell of burnt rubber and oil. You trace the smoke back to the engine room, where it is still very thick with black smoke. You left the door open in your rush to not crash the ship, so the smoke has had a chance to spread.

You won't be able to work in the engine room with all that smoke, but luckily the engine room has an atmospheric filter and can vent all the smoke out.

It might be best to check if the vents are clear and not choked with sand, however...