For the record, I am done with the tourney, and have no designs on coming back. I could probably do some damage with Thor, a severely neutered Doctor, and whatever chip I have on my shoulder from the decision, but there's too many people left in the tourney that even I'd vote for against me at this point, whose debating skills are equal to mine, and whose teams are at least equal to what I'd currently be working with and probably much more powerful.
But I'd like to inform everyone of the situation, so that it never happens again in tournaments. The following is from PMs during drafts:
Originally posted by DigiMark007
Basically, I'm planning on pairing The Doctor with a tech-brain person and building all sorts of advanced tech with the D's powers and the other person's knowledge. I don't think this would require an insta-tech purchase, since I'm using matter manip. to accomplish it, but I'm not sure.
Evangel94 wrote on Feb 22nd, 2008 05:39 PM:
The Doctor doesn't have the ability to build advanced tech at super speed like Stonecutter or Engineer from scratch so its ok.I am guessing your using matter manipulation for tech building, so its ok. You don't need Instant Ramen Technology. Just buy adequate prep time and resources if you plan on building stuff.
-Evangel94
The following is from my recent match:
Originally posted by Evangel94
If you plan on using matter manipulation then to create tech, then you better have the [b]knowledge and the preparation time to do so in a realistic manner given the time you bought.According to Digimark007 himself The Doctor is...
He can't create tech instantly, but he could attempt to create tech. How much he could create in 15 minutes is definitely limited so it would be up to Digimark to focus on what he wants to create in that limited time frame and limited field resources. He can attempt to spy on Papa Smurph to see what he is doing if he so chooses. Plausibility of successful spying is dependant on write-up. [/B]
...so it was legal even during my match. It was only late in the match that it was declared illegal:
Originally posted by Evangel94
If matter manipulation becomes anymore of a problem in this tournament, I'll definitely put a limit on it.
Originally posted by DigiMark007
Why is it a problem? Because there's discussion on the characters that use it? That's to be expected in a tournament for any character. Smurph is an exception though, who has a hard time debating against someone without trying to trash their entire plan, even the parts that make perfect sense.In any case, nothing I've ever done is against your rules, so I really hope we don't resort to making more limits...because it could ruin my (or others'😉 plans entirely, and it wouldn't be consistent with the rules we drafted under.
No discussion took place on the matter after that point, and my points and questions were not addressed. It was deemed a problem (from, I can only speculate, Smurph's complaints and little else) and then banned.
...
I have stressed to others, and maintain now, that a person and a person's opinion are separate, and we need not bash a person if we disagree with them, however strong the disagreement is. I do, strongly, disagree with the decision to ban inorganic matter manipulation for tech creation, since it was established multiple times that it was legal. However, I'd ask everyone to refrain from making it a personal issue beyond the disagreement of opinions.
But I do want to use this as a platform to say that this is something that I don't think should EVER happen in tournaments. The time and money I spent amassing comics for this tournament have been instantly invalidated on a whim, and the fun I was having competing against others has been negated because I can no longer compete. And I'd like to think that the tourney itself has been lessened somewhat. If goober had still been in the tournament, he'd be in the same situation.
...
In the future, I'll be attempting to prepare a brief guide for tournament directors so that they are prepared for the many challenges that await them (because it's never as easy to host well as people think, so I empathize with nearly any tourney director) and possible pitfalls that have trapped past tourney directors, from time issues (either too slow or too fast), individual decisions, maintaining set power levels, etc. etc. because starting with ill's (or even dating back to Trick's failed attempt at a mutiny) there hasn't been a lot to be proud of in tournaments....the reasons differ, and many tried hard to make it work, but if the outcome is general apathy and/or negativity, something needs to be corrected.