USH'S STAR WARS GAME 2008- Character Creation

Started by Bardock4232 pages

I made this list for me, to check out what force powers are awesome and what aren't. And then I had too much time so I put it al in vB code. And...yeah, maybe you guys enjoy it also.

KINETIC

Push/Pull
[list]
[*]Combat Push: +attack +4 dice
[*]Sabre Throw: Long range –blade schticks
[/list]

Lifting
[list]
[*]Super Lift: Lift any object
[*]Grip: +1 damage until dispelled
[*]Bombard: 4* damage
[/list]

Precision: +3 dice push/lift/precision
[list]
[*]Advanced Sabre Throw: Long range saber + Blade schticks
[*]Advanced Bombard: Up to 6** damage
[*]Fling: 5 damage move/stun enemy
[/list]

Leaping: Double agility
[list]
[*]Great Leap
[*]Defensive Leap: Defence +3
[/list]

MARTIAL

Swiftness: Better reaction
[list]
[*]Strike: +3 close combat roll
[*]Evade: +3 defence against attack
[*]Dash: double speed
[/list]

Co-Ordination: Ranged Attacks need 6s –Attack
[list]
[*]Combination: Attack 2 -6 pool
[*]Ward: Co-Ordination +Attack
[*]Flurry: Combination +1
[/list]

Balance: Close Combat Attacks need 6s –Attack
[list]
[*]Twirl: Attack 2 Enemies attack pool/2
[*]Evasion: Balance +Attack
[*]Spin: Twirl +1
[/list]

Alacrity: easier agility rolls
[list]
[*] Sidestep: Damage-3
[*]Quickness: Initiative
[/list]

LIVING

Sense
[list]
[*]Empathy: Connection between people
[*]Scan: Thoughts of one beings
[/list]

Presence: +3 social roll or +3 sneaking roll
[list]
[*]Persuade
[*]Quieting: Calm Animal
[/list]

Leadership: Use on dominant person
[list]
[*]Stare Down: Attack missed
[/list]

Charisma: +3 Force against Willpower
[list]
[*]Bewilder: -3 Dice
[*]Illusion
[/list]

COSMIC

Intuition
[list]
[*]Dreams
[*]Guidance: +2 on roll per Force
[/list]

Iron Will: +1 Willpower
[list]
[*]Shroud: Sense and Scan resistance
[*]Revitalise: +10 health
[/list]

Total Focus: +1 Force Defense
[list]
[*]Dissipate: Force Defense +x
[*]Channel: Deflect Force Attack
[/list]

Insight: +2 Premonition Roll
[list]
[*]Foresight
[/list]

Cunning: Re-roll social rolls
[list]
[*]Wisdom
[/list]

LIGHT

Awareness: +1 Force Power +10 Revitalise
[list]
[*]Harmony: Force Rating +3 for Cosmic or Living
[/list]

Flow of the Force: +1 Force Defence
[list]
[*]Disruption: Prevents from using Force, except non-pre-requisite
[*]Absorbtion: Channel + Free Force Attack
[/list]

DARK

Corruption: Hiding from Cosmic Force
[list]
[*]Manifest Destiny
[/list]

Subterfuge: All lying rolls are successes
[list]
[*]Temptation: Corrupt Named Character
[*]Domination: Dominate Characters in own Group
[/list]

Yeah, you definitely have too much time on your hands.

However, that is neat.

So, I think I want to drop Balance to get Master Coordination, since you said that that would be allowable...

Sure thing!

I understand Con was in a hurry to tweak before the fight as well.

Yes, indeed, I am at school right now, I will do so this evening.

Here we go:

Con Gordo (Fallen) played by Bardock42

PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 5
Guns: 4
Savoir-Faire: 4
Intimidation: 2
Observation: 2
Combat: 2
Jedi Lore: 2
Lying: 2
Medicine: 1
Fix-it: 1
Languages: 1

MERITS
Lucky

FORCE POWERS

PUSH/PULL (Combat Push [1], Sabre Throw [1])
LEAPING (Great Leap [1], Defensive Leap [1])
LIFTING (Super Lift [x], Grip [1], Bombard [x])

SWIFTNESS
CO-ORDINATION Combination [1], Ward [1], Flurry [2])

SENSE
PRESENCE

INTUITION

BLADE SCHTICKS
Forward Guard
Block
Charge

COMBAT SCHTICKS
Feint
Counterstrike
Dodge and Weave

GUN SCHTICKS
Carnival of Carnage
Gunslinger
Close Quarter Gunman

Am i able to join???

Adventurer

“For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic…”

The Adventurer is a veteran Jedi agent. By 'veteran' I mean experienced rather than old; Adventuers tend to be late 20s/early 30s. Other than his broad experience of Jedi missions, what distinguishes an Adventurer from his fellows is his extreme curiosity and wonder about the Galaxy. he tends to take the more dangerous or exotic missions and assignments simply so he can learn something new. Over his career the Adventurer has picked up all sorts of skills and tricks; he is a highly skilled Lightsabre fighter and well skilled in the ways of the Force also. The Adventurer's speciaism is skills, but he's actually good at everything, so if in doubt, take one of these guys.

Name: Hu'Lan Qui-lan

Strength: 4
Agility: 5
Dexterity: 3
Defence: 1

Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS:
Lightsabre: 4
Combat: 2
Jedi Lore: 2
Persuade: 3
Leadership: 2
Savoir-Faire: 2
Medicine: 2
Fix-it: 1
Languages: 1
Observation: 2
Pilot 4

FORCE POWERS:
Pull/Push - Combat Push
Lifting
Precision
Leaping - Great Leap
-------------
Sense
Presence - Persuade
-------------
Intuition - Guidance
Inner Calm - Revitalise

BLADE SCHTICKS:
Forward Guard
Block
Reflection

COMBAT SCHTICKS:
Dodge and Weave
Feint
Focused Blow

PILOT SCHTICKS:
Favourite Ride
Soft Landings
Speed King

Merits:
Starship
Ally (R2 Unit)
Contact (Jedi Archive)

The character looks quite good. Though you get all the Force Powers when you buy it twice, you don't have to choose whether you want Persuade or the other, for example.

And I think at least the Jedi are in the middle of the game, so even if there's space, it might take a while.

Originally posted by Bardock42
The character looks quite good. Though you get all the Force Powers when you buy it twice, you don't have to choose whether you want Persuade or the other, for example.

And I think at least the Jedi are in the middle of the game, so even if there's space, it might take a while.

arn't most of them in the middle of a game???

was going to go for a dark jedi but there seems to be millions of them and again you guys are far into your game....

Originally posted by einherjar
arn't most of them in the middle of a game???

was going to go for a dark jedi but there seems to be millions of them and again you guys are far into your game....

There are many DJ at the moment (though we don't know how that changes between episodes, some might drop out). We Dark Siders are actually almost done with out Episode. Episodes are usually 100 - 150 pages. And you usually can't join mid Episode.

Originally posted by Bardock42
There are many DJ at the moment (though we don't know how that changes between episodes, some might drop out). We Dark Siders are actually almost done with out Episode. Episodes are usually 100 - 150 pages. And you usually can't join mid Episode.

so what would make sense would be to make a DJ as your story is ending in the hopes of jumping onto the next one???

Originally posted by einherjar
so what would make sense would be to make a DJ as your story is ending in the hopes of jumping onto the next one???
Well, you'd have to ask Ushgarak about it. I think he usually starts Episodes around the same time. So, what is most like would be that you can choose whichever to play (maybe not Dark Siders, if he has too many there) and then will have to wait until the games start which might be a few months (I think it is not even decided what is going to be played next, it might be an Original Trilogy Episode, and not a Prequel one). But maybe Ush has some other view on it.

From my experience, waiting is totally worth it, though.

Originally posted by Bardock42
Well, you'd have to ask Ushgarak about it. I think he usually starts Episodes around the same time. So, what is most like would be that you can choose whichever to play (maybe not Dark Siders, if he has too many there) and then will have to wait until the games start which might be a few months (I think it is not even decided what is going to be played next, it might be an Original Trilogy Episode, and not a Prequel one). But maybe Ush has some other view on it.

From my experience, waiting is totally worth it, though.

ok thanks

hi yeah i want to create a chracter. but im on my cell phone i can only type 200chars at a time and i read through both new player guides and still a bit confused help =p

Originally posted by teck92
hi yeah i want to create a chracter. but im on my cell phone i can only type 200chars at a time and i read through both new player guides and still a bit confused help =p
What confuses you?

And one suggestion, it might be better to go to a real computer, cause you'll probably need to do a bit of typing.

Yeah, likewise advice, doing this from a computer would likely help more than from a phone.

i em don't have one =( i handle all things internet wise from my cell. what i don't get is why i can type 200 other forums i think i get 34k and all the abilities and everything is a bit confusing

Originally posted by teck92
i em don't have one =( i handle all things internet wise from my cell. what i don't get is why i can type 200 other forums i think i get 34k and all the abilities and everything is a bit confusing
You confuse me a bit there. What about the game confuses you? You first have to choose a character template, then you do what it says on the template (like adding to skills and stats)...well, and then you are basically done.

wait where are these templates i couldn't find them?