USH'S STAR WARS GAME 2008- Character Creation

Started by Newjak32 pages

Originally posted by Peach
I'd like to make the argument that before, on the last incarnation of the rules system anyway, we didn't actually get a huge amount of choice as to which powers we selected...I know I had ended up with a bunch of powers I didn't want http://www.killermovies.com/forums/newreply.php?s=&action=newreply&postid=11034796
KMC Forums - Reply to Topicbut had no choice but to take.

Riposte in this system makes me feel iffy about it which sucks.

Considering for every two dice you get you get two chances to achieve a multiple of 5 isn't that bad.

I think it's real bread and better is in tapping it which allows for 5, and 6s

Which when rolling two dice allows for 5, 6, 10, 12 that allows for a 25% chance it will work.

Not the best if you look at it from that point

But if you look at it from the point that it is designed to give you an extra attack based on what someone else does well then I look at this way.

If you no one hits you then your odds are low which is fine nothing wasted. If someone does hit then odds are then rolled a few fives in there which greatly ups or chance of getting a 5. If you tap it the odds fo getting a 5 or 6 on their successes is great. So using it to get a free attack off of someone that just hit you is very promising in my view.

It is a faithful conversion. Faithful does not mean having the same powers you had before, that would not be faithful but overpoweing; just ask the Force specialist characters about what they have lost, relatively speaking.

To demonstrate- Twirl used to be three powers deep into a tree out of 76 powers in total, a penetration of about four percent.

Twirl now is four powers deep into a tree comprising of 38. That's over ten percent in. If I gave you that equivalence just because you had the power of that name before it is like doubling your power.

Now, it is more complex than that because powers have been combined and the proportionate size of trees has changed. But then I have already re-balanced you so that you have twice as many martial powers as kinetic, whereas you only had 50% extra before. That's about as much give as there is.

Simply having the basic versions of Balance and Co-ordination is equivalent to what you had before. Everyone has what they would consider to be fewer powers than what they had originally (even though the literal proportions of powers are roughly the same).

And whilst I sympathise that you may have made your character at a time where you were perhaps not 100% au fait with the whole set-up, I'm afraid that's a done deal, really. Everyone is in the same boat.

Well not having manifest destiny and tempation anymore is a bit letdown, but I understand that having them from the start would make Gallador master-level. Besides, too many powers and you have issues wiht spending points.

Meanwhile, powers like Twirl used to be constant use powers to multi-attack Mooks. In these days of Cleave and limited Force power spending, its use has changed.

Swordsmen templates have a scary superiority of Blade Schitcks; that is their real heart.

I just am kind of annoyed that in the conversion, I've lost out on a large part of how I had designed Rianna to fight...

Like?

Strike, Combination, and Riposte...generally powers best used for going one-on-one with stronger characters.

In other words, I want Master Coordination 😛

Well, as discussed, Riposte is a Blade Schtick.

But you wouldn't really be like that even with Master Co-ordination; maybe against one or two characters per game.

On the other hand you have Forward Guard, which can beat the crap out of single people by rendering their defences irrelevant.

Originally posted by Peach
Strike, Combination, and Riposte...generally powers best used for going one-on-one with stronger characters.

In other worse, I want Master Coordination 😛

I have the same idea of Xavier.

And yeah Master Coordination would be sweet to have, but I can see now where Xavier is strong one on one against people.

Originally posted by Ushgarak
Well, as discussed, Riposte is a Blade Schtick.

But you wouldn't really be like that even with Master Co-ordination; maybe against one or two characters per game.

On the other hand you have Forward Guard, which can beat the crap out of single people by rendering their defences irrelevant.

Meh, I suppose. Though how often do we really face enemies where I'd want to use those powers anyway?

(I also probably wouldn't ever use Strike now unless I had tapped out all of my blade tricks, which really isn't likely to happen)

It just seems to me so far that there's really little to differentiate us fighty types beyond "I jump around" and "I smash straight though things". There wasn't much before, either, but still was more than there is now.

Strike isn't actually very good, representing the fact that it is a low down power. The higher up powers may cost the same but they are better.

That said, I would personally be in favour of giving Strike more dice.

I feel any similarity there simply represents the way you fighty types always were. There are actually quite a lot of ways to fight now.

She has a point Ush, because Xavier, Dak and Rianna have the same set of force powers, I think. They all have pushing Mastery, and say they don`t want to use it.

I have no idea why not, to be honest.

But yes, Swordsmen are almost certainly going to have a very similar power set.

We like lightsabers. It really is, quite simply, not our style to use a Combat Push, and in my opinion the Saber Throw is just a fancy way to go to Unarmed while including a chance to hurt somebody.

And neither is worth the point with how limited our Force use is now.

What use would I ever really have for it? The Mastery powers are certainly not useful enough to spend a Force point on, especially when we have such a limited pool.

Originally posted by Peach
What use would I ever really have for it? The Mastery powers are certainly not useful enough to spend a Force point on, especially when we have such a limited pool.
Well the Mastery Powers are the only way to get rid of the Force Pool, however small it is. 😛

Btw, who was it that said earlier they wouldn't sacrifice a turn to use Evade? An error there, you don't have to.

Combat Push is one of the basic Jedi modes from the source material, is expressly designed to only be any good for those that are good with sabres (it is MUCH better for a Swordsman than a Scholar, for example) and is the only force power that the conceptual basis for the Swordsman template- Maul- ever used.

I am not a sabre throw fan either but it comes with Push at no extra cost.

I wasn't really a fan of sabre throw until Yoda used it to stab Stormtroopers. That was awesome.

Well, letting swap one power really constitutes big change, Ush?

After consideration I am happy with your conversion of Gallador, because most of powers I questioned at first glance are prerequisites for others, the ultimate price being completing the Dark Side tree, with temptation and corruption. But it is very costly route, requring all Living Force Powers and most of Cosmic Force. Rand, on the other hand, will have big trouble getting it, as I see after rereading rules.

Will buying more powers be connected to increasing Force Poo, XP wise?

Actually, I think I confused Evade with something else when I said that.

And I simply still don't see Combat Push being useful enough to spend a Force point on. Not to mention that it's simply not at all my style of fighting.