Originally posted by Cavalier
On a completely seperate note, Team Smurph and Co. now holds the top seed.Was there ever any doubt?
Originally posted by Cavalier
On a completely seperate note, Team Smurph and Co. now holds the top seed.Was there ever any doubt?
Originally posted by Cavalier
On a completely seperate note, Team Smurph and Co. now holds the top seed.Was there ever any doubt?
Originally posted by Starscream M
The Digi vs Bdub/Smurph match might also prove to be quite entertaining (read: car wreck) given that one team doesn't even have prep (hint: not Digi's team)
I'll go eat my crow now. Although in some respects it did resemble a car wreck...just no the way I envisioned it.
I don’t know if I will enter next years tournament..
But anyhow, I had fun, and I hope you guys did as well.
Um cant say I am too proud of win/loss ratio. And for that, I apologize to Kandy for not coming up with better ideas, or making more solid claims.
Few things that I was proud off.
Turning weak characters into Hell Spawns.
Turning weak characters into OMAC.
Getting accesses to Brother Eye for our OMAC.
Probably the most overlooked, one would be how to generate energy though anger. For Hell Spawn = Power, which seems to be the perquisite of my losses to some recent matches.
And the use of the FAÇADE virus. Though it was not implemented properly. Otherwise, this would have bin one of the toughest way to keep one from being infected.
I am discouraged to continue participating here. Simply because, I get the sense that judges view my style of debating to be nothing more than a block of text to out weigh my reasons. Versus the average member, who simply posts a comment followed by scan. To me quote wars have become vary boring, and I tend to avoid them.
Originally posted by Cavalier
Why would I click the vid now? ermm
Well I can see the you tube vid, fine. NVM.
Originally posted by id369
Here is the problem. You have no evidence to concrete the inferred power you speak off. It happened off panel. Which makes your claim subjective. I on the other hand, had demonstrated every proceeding act with actual base power of the Crown.
i acknowledged all that and admit the poweris INFERRED. but if not actual, why remove the crown? how retain rulership? you're own answers to those questions will be likewise subjective and speculatory.
Common sense dictates, this inferred power only happened when he wore the crown. Other wise it’s a moot point. Add on the fact, that lords has bin shown to be powerless out side of their realm, which really makes your entire point moot. Or else what was the point of internalizing the crowns power?
common sense says there isn't enough evidence to make a fair ruling, so we USE common sense. a king possesses a crown and is owner of it even if he's not wearing it all the time (and in this case, the appearances of him were so brief as to have been non-existent). he's IN HIS REALM where he WOULD have his power, he rules the worst realm anywhere and he is supposed to do so without any power? when all he needs to do is put on the crown to be a god??
oi. hope delph decides soon . . .
inspite of all this, it's been an interesting debate id. night all. 🙂
Id, I hope you compete next season. I think you have a lot of good ideas and likely would have gone into the playoffs if you'd pulled out some of your more high end plans early on and found ways to substantiate them. There's a lot to be said about elaborate plans. You just need to cover all your bases.
Could someone do me a favor? I'd do it myself but due to today being a short day here at work and the office being closed til Monday I have a lot of work to knock out today.
The favor is could someone look back through this thread and bump the post with the latest version of the rules.
Then, after that is done, could either Bada or Pig please edit the first post of this thread with the updated rules (so that they won't be lost in the clutter).
(If only I still had my mod powers...) 🙁
Originally posted by illadelph12
[b]League Combat Rules (updated):1. This will be a Ironman/High Meta Tier Tournament. The characters do not need to be less powerful than Ironman himself, simply in the same power class. There is no cap on how powerful your amalgamation can be. The limits are simply on the individual members of your roster prior to amalgamation.
2. No offensive matter manipulation. Only the elements of the battlefield can be altered.
3. No time manipulation powers or technology.
4. No one-hit kill (OHK) abilities (example, Omega Red's "Death Factor", Rogue's soul/life-force absorption, dismemberment via teleportation of limbs/objects into vitals, etc.).
5. No access to the battlefield prior to the beginning of combat. Teams will begin combat .5 kilometers away from each others' position.
6. Prep: Prep is allowed. You get 10 (ten) minutes of prep per match at a member of your team's historical base of operations. Characters that are members of teams (JLA, Stormwatch, Avengers, etc) will be able to utilize the team base of operations unless the character is also a solo hero and has their own personal base of operations (i.e. Batman gets the Bat-cave as his base even though as a member of the JLA he has access to the Watchtower). For characters that are members of a team you will not have access to any of their teammates equipment or arsenal, only the prep host's resources. The only resource available to you other than the prep host's arsenal will be the computer database present at the base. You get the character's historic primary base of operations and access to the prep host's equipment only. No exceptions and no loopholes. The default prep area is the Old Trafford Stadium in Manchester, England.
Addendum/Clarification (#1): Prep areas can be used as many times as you wish.
Addendum/Clarification (#2): Battle Information: Combatants will be given general public information on their opponents (name, basic overview of powers (simple things like "Iceman controls cold" "Strong Man is Strong", or "Storm controls weather", etc), place of origin. More indepth information on your opponents can be gained via access of databases at prep area (assuming you prepped in an opponents native universe and their info is available, i.e., opponent is Joker, you have Batman on your roster) or the knowledge that your characters would have of the opposition (if they are allies, enemies, etc).
Addendum/Clarification (#3): The purpose of this rule was so that if you were to have a character on your roster that is a member of a team you could only use their own character specific equipment (to eliminate, for example, someone drafting an Avenger and then claiming access to Mjolnir or the Ebony Blade or Ironman's armor, etc).
However, there are instances where some equipment is standard issue for every member of a team (for example, Legion of Superheroes Flight rings as standard issue equipment for all Legionnaires, Team communicators are standard issue for just about every team that exists, standard issue guns for a SHIELD, AIM, or GI Joe operative, etc), or some equipment is accessible to every member of a team without any restrictions (for example, The Danger Room for X-Men, a Quinjet for all Avengers).
For those particular instances, when it's not an actual character specific implement, but equipment that is standard issue ordinance for every member of a team, or accessible to every member of a team without any imposed restrictions, the equipment in question would fall under standard equipment for all characters that are members of that team and be accessible.
7. Tech: Creation of tech is allowed during prep. However, high end offensive weaponry or power neutralizers can not be brought from prep to the battlefield. No offensive implement with a greater payload than an independently powerered, non-enhanced Ironman armor is allowed. The technology can be used to amplify and enhance your characters during prep. Defensive technological implements (psi blockers, forcefield generators, armor) will be allowed, as well as communications devices and personal teleporters/means of transportation.
8. Amalgamation: The amalgamation process will take place during prep and will utilize a portion of your prep time as follows:
2 character amalgam: 2 minutes of prep used for amalgamation process.
3 character amalgam: 4 minutes of prep used for amalgamation process.
4 character amalgam: 6 minutes of prep used for amalgamation process.
5 character amalgam: 8 minutes of prep used for amalgamation process.
6+ character amalgam: 10 minutes of prep used for amalgamation process.Demalgamation is instantaneous. You can amalgamate a character then demalgamate them at will during prep. Amalgamations can take place at any point in time during prep, and all characters do not need to amalgamate at the same time. This is purely at the participants discretion.
9. Experience is the only thing that carries over from battle to battle. You can not bring any implement that you acquired during prep or during the battle to the subsequent rounds. All you'll have is your memories/experiences/knowledge from the previous battle. No exceptions. No loopholes.
10. Duplication/Self Replication: The ability to create copies of yourself (i.e. Multiple Man/Dupli-Kate/Animal Man's ability to replicate themselves) is officially banned (per majority vote).
11. No CIS.
12. Mind Control and Telepathy: Mind control of your opponent, be it by any means (telepathy, hypnosis, possession) is banned. Offensive telepathic assault is allowed.
13. Each poster/team is allowed 10 combat posts plus 4 scan only posts (14 posts total each). Scan only posts are used to post evidence only, not arguments.
14. Battle Field Removal: Battle Field Removal (BFR; removing your opponent from the battlefield via teleportation, bannishing, or exertion of force[bfr punching]) is banned.
Addendum/Clarification: Teams are confined to the surface area and airspace of the battlefield within the planets atmosphere. Abilities which require a character to momentarily travel extradimensionally (Nightcrawler's teleportation, Spot's teleportation, etc.), and powers which allow a character to become momentarily out of phase/intangible (Martian intangibility/mass shunt, etc) are allowed. Voluntarily leaving the battlefield, indefinitely or otherwise, is officially banned per executive decision.
15. Power Copying: The ability to copy the powers of other characters (i.e. Mimic/Duplicate Boy/Synch) is officially banned (per majority vote).
16.Immortality and Healing Factors: Immortality (Deadpool, Mr. Immortal, etc.) is banned (per majority vote). Healing factors are allowed.
17. Speed Cap: Traveling speed is capped at Mach 10 (per majority vote).
Addendum/Clarification: Speed cap is applicable for combat only.
18. Independent Constructs: Independently acting constructs are officially banned (per majority vote).
19. Precognition/Clairvoyance: Precog and clairvoyance are banned per executive order. Spider-sense like/combat awareness abilities are perfectly legal.
20. Probability Alteration/Luck Powers: Probability Alteration powers (a la Longshot, Shamrock, etc) are banned per executive order.
21. Size Alteration/Shrinking Powers: The ability to shrink to a subatomic state (i.e. The Atom) is banned per executive order. The diminutive size cap is 2 cms. [/B]
Here it is.
Paul, darling, would you be so kind to upload that to the 1st page after promoting Emma RT into the recommended ones?
Originally posted by Charlotte DeBel
Here it is.Paul, darling, would you be so kind to upload that to the 1st page after promoting Emma RT into the recommended ones?
normally i wouldnt mind, but i'll have to do some creative cutting and pasting to make the post fit, and i might have to cut into smurph's post. just give me a minute...