May the Force be with you on this, Wentar. Those fighters are going to cause you many problems...
-
Vera-Kin stands with Jovan as the civilians are loaded into the train.
"A fantastic job, you did," Vera-Kin says to Jovan. "Without these trains being repaired, we would not have managed to save everyone."
Wentar's hit is in! The guns are saved and can withdraw safely, as the last Hailfire is destroyed! Meanwile, Sean is high0tailing it out of there in a stolen tank, before it gets blasted down half a mile out. No worries though; Sean abandoned the tank just before and gets to safety and his ctrazy distraction allowed the men to get out as well. Vlad outran his pursuers long ago.
It is Wentar in the most trouble. The first barrage from the incoming fighters collapsed his port shield and his engine has taken a hit. He is limping away from the engagement, over the same forest where Denz's fight was, when the port engine catches fire.
Xeth hedge-hops home, his ship just about holding togetjer,. The structure is intact so none of the refugees were seriously harmed. You'll meet up at the city with Jovan and Vera, who get out on the last of the monorail carriages. Your ship is not in great condition to go anyhwere again.
As soon as Xeth lands the Nexu's Grin, he opens the hatch and lowers the ramp from the rear of the ship so that the refugees he rescued can hurriedly get off of his flaming wreck of a ship. Xeth pops the hatch on the cockpit and gets out on top of his ship to inspect the damage as Vera-Kin and Jovan show up with his astromech droid.
"I see you got the transport system operating," Xeth says. "I'm very thankful for that, because I don't think my ship would survive another run. Not with those vulture droids hanging about."
Wentar, you're going to have to crashland this thing. You have time to call in your position, though.
Denz- at the point Wentar is going down, you were resting up still.
Vlad- you can meet up with the others easily enough.
Ok, situation ios this. Althpugh the guns had to withdraw from that engagement, so that was not a total victory, your intervention to save them has been appreciated. Likewise, with the refugees got out of there you have prevented a serious failure for the armd forces (who had a priority to rescue civilians), and as Denz and co already saved that comms base, that leaves you on two victories and no losses. Other than the simple sense of achievement, this has greatly enhanced your reputation amongst the Selenian command.
The rest of you now have to make the same decision that was made after the forest engagement- you've heard news of the mass battle coming at the Valley, but how long to rest up? Or, alternatively, how liong to spend fixing your ship (if it is still flyng)- Fix-It instead of Medicine rolls there. As a reminder, Denz and Kiu took three periods of rest.
They'll send out someone to pick up Wentar, though this does mean he automatically misses the first period of time for no benefit. Your ship won't be flying for a while either.
(Good guys seem to have something about crashing amongst trees in these campaigns...)
Once all the Jedi have gathered together and the reports are in of what has occured, Xeth is greatly pleased with his team, though he realizes they are very battered and tired already.
"We will need rest," Xeth says. "We cannot fight in this condition."
Xeth will leave R3-U9 to make repairs on the Nexu's Grin since Xeth himself lacks the skill.
What will three periods of rest leave us all at as far as damage? Xeth and Wentar are fine already.
Ush said that a period of rest heals 5 damage, but that doesn't include a Medicine roll.
Currently Kiu is at 15 damage and Denzral is at 25 damage after three periods of rest. I would say rest again and go in at full health, but I think our situation with the Battle of Mopet Valley depends on when we come in, and the later we arrive, the worse things go...
Without any rest, Sean is at 54 damage, Vlad is at 56, and Vera-Kin is at 3. Jovan, Wentar, and Xeth have no damage.
Also, just so we know, here's who has Medicine and how much they know about it...
Denzral: 6
Jovan: 6
Vera-Kin: 6
Kiu: 5
Wentar: 5
Sean: 5
Denzral and Kiu have already healed themselves, so that leaves Jovan, Vera, Wentar, and Sean to make rolls on the two that were injured.
I think Wentar, Jovan, and Vera-Kin should go early to the battle, staying only for two resting periods to treat Vlad and Sean. Can the Medicine rolls be stacked or is it one per person per rest period?
Then Vlad and Sean wait for a full three periods with Kiu and Denzral and show up with them.
Xeth, since he can't fight, should either go do his thing as coordinator with the Marshall and reap the benefits of us doing well (two wins and a draw, good work everyone!) or borrow Denzral's starfighter (if Denzral consents) and leave ASAP for the purely offensive starfighting while Nexu's Grin is being repaired by his droid.
Do the droid starfighters have a harder time hitting lighter craft, Ush?
GREAT WORK EVERYONE! Keep it up. 🙂
Denzral, to comlink; "Take the fighter, Xeth and do what you can to aid the Selenians. Just return it to me in one piece. It's only a prototype after all."
Can Denzral perform any Medicine rolls on himself? Or is he near any of the others (Not Kui) to perform a roll on them, I don't see how though. We are still in the forest.
Then Vlad and Sean wait for a full three periods with Kiu and Denzral and show up with them.
After that, we should move to the freighter and pick up Sean and Vlad, because I don't think we are anywhere near them.