Wentar is dodging around this turn; good rolling keeps him safe!
Jovan is advancing forwards. Now under fire, eh takes six damage as he gets to the halfway point.
Xeth gets clipped again, but downing another target he still looks in control of things...
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MOPET VALLEY BATTLE, START OF TURN 3
Battle Droid progress up valley: 5/10
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Central Battlefield- point of Federation advance
Battle Droids x79 (G 5): 0
AATs x7 (HW 6): 0
AATs x1 (HW 6): 3
Selenian Infantry (G 6) x40: 0
Selenian Speeders (G 7) x6: 0
Wentar (P 8/FP 7) [On Skimmer [20]) (Block/Reflection/Focussed Guard)
Jovan (LS 8/FP 8) 3/3/6 (Orthodox Guard/Cleave)- halfway to enemy lines
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Airspace above central battlefield
Vulture Droids (P 4) x35: 1
Selenian Airpeeders (P 5) x20: 2
Jedi Starfighter (P 7): 21
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With the local generator out, the only reason their is a shiled here at all is because they are already stretching the other gens as far is it can be done.
Well, to be fairm, there are always opotions,. You could scale the valley walls and drop down on the droids using Jump, you could use Dash to get there more quickly, you could have hitched a ride on Wentar's skimmer and jumped into the fray (in all three cases, works betetr if you have the correct powers).
Even when advancing forwards, powers like Co-ordination keepo you safer. As ever, it is up to the veteran playrs to help instruct the new guys...
Sorry, Jovan, I guess I didn't realize you needed to move in. My bad.
Since you are already heading in, I think you should just stay the course. The approaches that Ush mentioned would have been useful as a starting move. Use Coordination until you get into battle and once there, have it with the droids.
Xeth thinks that the aerial battle is starting to turn in favor of the Selenians as Vultures drop from the sky, blown apart in the dogfighting.
Is there a way that Xeth could distract Vultures so that the Selenians can get the drop on them? It could be more effective than Xeth picking off one fighter per turn...