USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Jedireaper224 pages

I remember posting one in the correct thread after they had been made. I'll check and re-post.

I'll pick Tactical Awareness

I am guessing that 'On Your Six!' situation mean that starfighters get on your tail and get a bonus, but TA reduces the danger of the situation?

In any case, it'll be nice to have a wingmate this time around. As well as a gunner!

Wentar is ready to tackle the ground forces once again! Reflection, Block and Focussed Guard again for his loadout.

Current health/da,age positions are:

The Nexu's Grin is on 26 armor remaining.

Denz's Jedi starfighter has 16.

Wentar has reduced himself to 33 damage taken.

Jovan is down to 14.

Denz is on 25

Kiu is on 15.

Heavier Selenian guns are on the way to the battle zone and if the droids have not reached the end of the Valley by the time these guns arrive, the fight will effectively be yours. But rather than stay defensive, the Selenians are planning a follow-up strike to drive the Feds back.

Federation artillery is now pounding the valley to stop a Selenian advance in the same way that previously the Selenians were stopping the Feds. This leaves the tops of the Valley sides, looking down into the fight, less poudned by gunfire than before. Selenian special forces are going forwards along these sides in secret, they plan to rappel into the valley just behind the fed lines and blow the Hailfires. Meanwhile the attack on the front will go ahead at the same time, and renewed air cover on both sdies strikes up above.

Choose where you want to go, and think about your skill set.

I'll be probably be better off supporting by foot. My starfighter is too damaged is it?

Hmm.

Since Wentar is damaged, maybe he could take Denzral's starfighter? It is not too badly damaged (at 16 out of 25), but he does have Deadshot so once him and Xeth clear out the clear he can make more extensive bombing runs on the droids. He's also (no offense to Denzral) a better pilot.

Which would leave Kiu, Jovan, and Denzral to fight on the ground.

Any Jedi accompanying the commando squads will need proper Force powers for leaping down into the valley, I think, and Intrusion for remaining subtle as they are, after all, sneaking.

Anyone have Intrusion amongst this group? Aside from Vera-Kin...

Only three people in our group of Jedi have Intrusion- Xeth, the crippled bug; Vera-Kin, who is still rather beat up from the previous fight; and Sean Farak, who is busy with life matters.

Unless Intrusion is not a big deal, mind you.

Unfortunately it probably is. And yeah, don't pester Spike. This is supposed to be fun, not a hassle. 😛

Vera-Kin may consider stepping into the fight again... she can't take much of a beating but she is pretty good about not taking hits for a fair chunk of the battle. She only got beat up when she started running out of schticks.

Hailfires will be taken out the same way as the tanks I imagine? And have the Selenians given up on deploying the skimmers?

In any case, Xeth and Vlad are going up in the Nexu's Grin to support the Selenian airspeeders in preventing the vulture droids from bombarding the troops on the ground.

No matter who pilots it, I would really like someone to take Denzral's fighter into the air. Vera makes a good point about Wentar being more injured than the others and his higher piloting skill. How do you feel about that Denzral and Wentar?

Deadshot doesn't work with a Jedi Fighter, it only works with heavier weaponry.

Intrusion is indeed useful for the sneaking attack.

Well I'm not picky. I personally believe Tactical Awareness will help increase our odds of surviving the flight/fight, though I'm better suited to the ground fight. It will also allow me to recoup those 25 DP though. Can R4 do minor damage repairs mid-flight?

Vlad enters the Nexu's Grin and takes a look at Xeth.
"Sure is a nice ship you have here..." he comments as he enters and quickly gets into the turret seat, punching in some orders and grabbing the turret control.
"Lets clear these skies..."

I'll take the fight to the skies if it's necessary. More comfortable up there anyway.

Need an extra gunner in Nexu's Grin?

I'll lead the regular forces. Cleave should help there.

Does anyone have at least high force leaping ability?

I think I do, but I'm not sure.

I guess I'll take the route with the rest of the attack force: through the bullets

Only one extra gunner on the Nexu's Grin, a rotating sonic cannon ball-turret.

"It's seen better days," Xeth replies when Vlad comments on his ship and arms the turret. "MUCH better days..."

So Wentar and Xeth/Vlad heading to the skies, then.

You don't recover damage when in a ship, I don't think, Denzral. You just don't take more unless you crash.

Vera-Kin will be going in with the commando teams, Ush. She has taken a bit of a beating but she feels that she can still put up a good fight and aid the commandos.

Lacking Intrusion, Jovan, Kiu, and Denzral should take on helping the main fighting force.