Denzral will be going in on foot. I will have my schticks Orthodox Guard, and Riposte in, while dormant as I wish to tap gunslinger first as I come into the battle and try and blast as many droids as possible once they,re in range, then swap in Reflection at the end of my turn and use my saber for the rest of the phase. That okay. Or does someone have a better suggestion? Maybe I can borrow a Selenian Blaster rifle?
Unlike the Selenians the Battle Droids have not entrenched, but as ever they have numbers to rely on. Meanwhile they have also deployed some of the Super Droids (their armour will give the Selenians much more trouble and in large groups the single extra die they get with guns is telling. However, up close your sabres ignore their armour and they are still easy kills)
There is a three turn gap between the start of the Selenian attack and the front lines, and between the front lines and the 'rear'.
They don't have as many tanks invested this time as before- they don't have endless amounts of those things.
As we open, the Selenian Special Forces (actually taken from their law enforcement squads, sinmilar to SWAT teams) are one turn away from their 'drop points' atop the valley, and it is this turn that will be requiring the Intrusion roll to remain unnoticed. With luck, the Feds will move their defending forces forwards to the lines to meet the attack and the specials can do their job.
Selenian infantry numbers for the attack are not high; not many can be spared as casualties have been havy in previous rounds.
Three turns is just outside effective firing range so there will be dice penalties (except to those using Eagle Eye).
-----
MOPET VALLEY BATTLE (ROUND 3), START OF TURN 1
Battle Droid progress up valley: 5/10
-
Hailfire Attack
Hailfires x5: 0 (At rear)
Battle Droids x50 (G 5): 0 (At rear)
AAT x2 (HW 5): At rear
Selenian Special Forces (G 7) x25: 9 (One turn from drop point)
Vera (LS 10/ FP 8): 3/3/24 [] (One turn from drop point)
Battle Droids x50 (G 5): 0 (Front lines)
Mark II Battle Droids x20 (G 6): 0 (Front Lines)
AAT x2 (HW 5):0 (Front lines)
Selenian infantry x50 (G 6): 0 (3 turns from Front lines)
Selenian speeders x5 (G 6): 0 (3 turns from Front lines)
Kiu (LS 9/ FP 6): 1/1/14 [] (3 turns from Front lines)
Jovan (LS 8/ FP 8): 1/1/15 [] (3 turns from Front lines)
Denz (LS 9/ FP 5): 1/1/25 [] (3 turns from Front lines)
Air Battle
Vultures x20 (P 5): 0
Selenian Airspeeders x10 (P 6): 0
Jedi Starfighter (P 8) : 16
Nexu's Grin: (P 7/ Turret 6): 26
-----
Please inform me of any errors and set your starting schticks please!
I say go for it. Distracting the vultures keeps them from shooting at Selenian airspeeders.
-
Denzral, if you are going to use Gunslinger and move up slowly with the Selenian troopers, target the Mark II Battle Droids.
Otherwise, I think that the Jedi should all employ Dash to charge up to the battle droid forces and attack the Mark II droids. They will be the biggest problem for the Selenians right now. Killing them will reduce the danger for the Selenians (and yourselves), and moving up with draw some of the enemy fire away from the troops.
If you do that, you should all have Blade schticks in.
Ush, if they use Dash, can they get there in a turn?
-
Vera, I trust you can handle yourself here...