USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Spidervlad224 pages

Vlad's going to target a Vulture and fire away at it.

And Xeth is going to do the same with the [i]Nexu[i]'s main cannons.

Yes I will do as ordered by Xeth's user person, and use dash, with all my blade schticks in, yeah all three. lol and target the Super Battledroids, ok? Any more help?

More advice than order, but very helpful advice.

So Denzral has Orthodox Guard, Reflection, and Riposte. Get familiarized with what they do so you can make proper use of them.

Dash will move you two turns' worth.

If distracting, how many to distract?

What if they rode in on the skimmers? Would that carry them to the battle lines?

And is it possible to fire guns while Dashing?

I'd like to distract 2 vultures this turn please.

You should try for three.

You sure that's not pushing it in a damaged ship?

Let's see how two goes first.

The Speeders are not actually planning to suicide charge into the enemy lines. I think Dashing and firing is probably impractical.

Seeing as you cannot Dash there in one turn, is Denz's move still the same?

I'll dash in, only if everybody else does, otherwise I'll take my time. No sense rushing into the dragons mouth alone. We should stick together too.

IDEA: If we wait one turn, then dash in... we'll actually take less damage right, If we're currently in cover that is.

No, you are not currently in cover.

Balanced Guard, Cleave, Perfect Strike.

I'll move forward at regular speed for now.

Okay, moving in at the same pace as the troopers may be a good idea just for this turn, to see how things are after the Selenian troopers and the speeders deliver a volley.

Agreed.

And off we go!

Ver makes her intrusion roll and the special forces are now in position above the rear, so far unnoriced.

The Selenian advance and everyone opens fire! Fire is relatively ineffectual for this turn onyl... except between the heabier guns. One enemy tank and two speeders are destroyed.

Vlad gets a two dice penalty on all firing against his nimble foes whilst is aim is always being thrwn off... but the good news is that it doesn'ttake much to down a Vulture and he is successful! Xeth gets his targwt too and Wentar successfully performs a double distract,partly courtesty fo his two dice bonus he gets to every roll against these guys due to his manoeuvrability. Grin takes a glancing hit...

-----

MOPET VALLEY BATTLE (ROUND 3), START OF TURN 2

Battle Droid progress up valley: 5/10

-

Hailfire Attack

Hailfires x5: 0 (At rear)

Battle Droids x50 (G 5): 0 (At rear)

AAT x2 (HW 5): At rear

Selenian Special Forces (G 7) x25: 9 (drop point)

Vera (LS 10/ FP 8): 3/3/24 [Orthodox Guard/Cleave/Block] (drop point)

Battle Droids x46 (G 5): 0 (Front lines)

Mark II Battle Droids x20 (G 6): 0 (Front Lines)

AAT x1 (HW 5):0 (Front lines)

Selenian infantry x48 (G 6): 0 (2 turns from Front lines)

Selenian speeders x3 (G 6): 0 (2 turns from Front lines)

Kiu (LS 11/ FP 6): 2 (1A)/2 (1A)/14 [Balanced Guard/Cleave/Perfect Strike] (2 turns from Front lines)

Jovan (LS 8/ FP 8): 3/3/15 [Orthodox Guard/Cleave] (2 turns from Front lines)

Denz (LS 9/ FP 5): 3/3/25 [Orthodox Guard/Reflection/Gunslinger] (2 turns from Front lines)

Air Battle

Vultures x14 (P 5): 0

Selenian Airspeeders x8 (P 6): 0

Jedi Starfighter (P 8) : 16

Nexu's Grin: (P 7/ Turret 6): 24

-----

"Try to tie up more of them, Wentar," Xeth says into his headset as he locks on to another vulture. He sees a vulture off to his right explode in a shockwave of sonic energy. "Good shooting, Vlad. Keep it up."

He squeezes the trigger on another vulture, blowing it out of the air.

-

If the ground team Dashes in this turn, can they attack too?

Yup.