USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Ushgarak224 pages

Both are subject to the melee shield Parry.

How many force points do I have left? One or two, I can't really remember...

A questionable aspect is if the droid would rather engage and follow us until we are eliminated, and only then begin cutting at the cooling pipes, or if it will go straight at the cooling pipes shooting us while moving.

I think it was 1.

Well it was built to kill Jedi but ordered to take out the generator... Since it's apparently developing a 'personality' it's up in the air. Though the presence of Vera and Kiu may trigger some 'kill these guys that got away from me last time first' emotion-thing.

We're all going to be on the upper walkway so we can jump down on it, right?

It is good to consider the emergent personality.

Hmmm, I personally think it's going to delay it's original orders and deal with the pesky Jedi that continue to get in it's way. I don't think it'll try kill us the 'destroy building, crush Jedi' way, that failed twice, but do it more personally, with it's own deadly array of weapons that have worked more efficiently in the past, to make sure we never cross it again.

I agree. I think the emergent personality is Ush's clue to us that it will want to wipe us out due to its original programming for killing Jedi, instead of completing its intended mission right away.

Vera-Kin will have Orthodox Guard and Block running.

Othordox Guard, Riposte, Reflection I'll have in...

orthodox guard & coordination when the BV-50 is coming my way...

something like that?

Coordination is a force power, meaning you can use it any time you want. I think. That's what I did with the droids and Ward at beginning. Too bad I only have one force point left.

Does just activating the effect, without using any of it's powers still waste a force point?

Vlad will be going in with Balanced Guard, Charge, Dodge and Weave.

Activating the effect of Coordination is free, so long as you are not making any attacks that turn.

In any event we should muster our forces. Who has the lowest Force point number? I think I have 5 remaining. Ush can we get in ascending order players in the BV situations with Force points remaining?

I actually have another plan. If we place a pair of jedi on opposite sides of the Generator between entrance A-B and C-D then when the BV is is spotted, two Jedi are immediately a turn away from it or vice versa, they keep the droid occupied while the two on the opposite side, alerted, move the two/half (say three) turns to them. Mean while the two Jedi on the upper floor/level take are above the pair on the main floor. They take an extra turn, unless they only need the one, to drop down behind the Jedi-killing droid. Tis our other option... give it some thought I was thinking about that all day.

I don't think that is what we want to go for. We need a Jedi or two immediately on it so that it stays where it is, so that the others can move in against it. Giving it any sort of spare time is not good.

I don't think moving around works the way you are thinking, Denzral, just because of how Ush explained the walkways when Vlad supposed something similar (standing between places rather than at them, etc.). It will still take two turns from entrance to entrance, I think?

Yes, it is two turns from entrance to entrance.

Ok, Force Points remaining:

Vera: 4

Denz: 5

Kiu: 4

Jovan: 7

Vlad: 1

I believe Wentar and Xeth have not spent, yes?

I spent one on defensive leap at the end of the first battle in the Valley, that's all I'm aware of.

Xeth is totally unspent. Not much he can do with his combat-tooled powers when he's chatting with the Marshall or operating a starfighter.

Force is important