USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Spidervlad224 pages

Is there anyway to know if the droid would simply move and attack the two Jedi at the entrance at the same time, or it would stop and fight first?

Vlad what if the droid decides it doesn't like the idea of hitting the pipe the Jedi are going for and eludes us on the upper and lower platforms, and shreds into a pipe we weren't guarding?

It is entirely up to you to anticipate the BV-50's tactics.

The "only one Jedi" point should be ignored, we're jedi, we don't mind dying for a good cause 😉

I concur, even if a Jedi is caught out alone, they should still make the effort to hold the BV50.

And since the entrance is obvious, we should all be able to start converging on the area before the BV50 is even in the room and try to hold it... but I have a feeling that the BV50 will fight and move towards its objective. It is just something we will have to compensate for once things start.

Then we should start this bout of Droididation!

Nope; I need full consensus.

My stance is entrance attack.

In retrospect to being unable to hide Wentar will switch to siding with the entrance idea. I haven't really got any idea's in this situation anyway.

It appears that subterfuge will have to wait.

I'd best wait for comment from the Xeth-man.

I'm deeming the entrance plan formulated by the Jedi a go, using Vera's placings. Just... don't stand in the doorway! It killed people that way.

Then it looks like we are on! Could I have initial schtick selection please, from those it is relevant to.

Why should we wait for a stupid Renegade? If they wanted a vote, they should have stayed in the Order!

See! I can be annoyed by Renegades... now to only mean what I wrote...

A bit late, Jovan! The stupid Renegade already posted. 😛

As a reminder to all, do NOT pick Gun schticks against this thing. Nor should you pick Cleave or Reflection; the BV50 isn't a Mook and it is shielded against its own blasters if we tried bouncing them back.

Keep track of your Force points and remember what powers you have, both for spending and for free. Coordination will always be nifty for moving in, don't forget to use it if you need to get at the BV50 and it's shooting at you.

Remember to know what your Blade schticks do too!

And don't let yourself be caught out by initiative rolls. Be conditional with your actions. "If you get initiative, do this, but if the BV-50 gets initiative, do this."

Destroy it as fast as you can.

Wentar will be going in with Focused Guard, Bodyguard and Block selected. I feel reflection will be so useless here I may use my Combat schticks before considering it.

Also quick question, I'm a little unsure, does Combat Push effect the BV-50 or does it have some fancy immunity to that?

I'm not sure if floating things are bothered by being nudged, but I don't actually know.

Unfortunately indeed, the BV-50 has no need of balance, so Combat Push does nothing.

Ah damn, better I know now then waste a force point I could use on Defensive Leap later.

Okay... so we're not doing that one. No Combat Pushing the thing, no trying to use mental powers against it (Stare Down, for example).

What about using things like Bombard or Saber Throw? Looking at Jovan and Denzral, here.