Ok, let's move it on...
Vera goes for it- no luck. Jovan goes for a Strike! But no luck; just two successes. I am afraid I'll have to blow all of Vlad's actions into one go now as he hesiates after his Strike last turn, but let's see how that goes. Three successes... just not quite enough!
This would appear to be all the attacks I have posted.
The Bv-50 acts, and kinda demonstrating that you guys have forgotten a cardinal rule of fighting this thing,. the tissue disruptor pulses again, inflicting another 10 damage on you all.
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SHIELD GENERATOR BATTLE- START OF TURN 7
North Doorway
Clear
North/West transit
Clear
North/East transit
Clear
North/Centre transit
Kiu (LS 13/ FP 4): 1/1/0 [Forward Guard/Perfect Strike/Bodyguard] (upper) (one turn behind)
East Doorway
Clear
Centre
Clear
South/Centre transit
Jovan (LS 8/ FP 4): 3/3/46 [Orthodox Guard/Cleave] (upper)
Vlad (LS 8/ FP 0): 2 (1A)/2 (1A)/24 [Balanced Guard/Charge/Dodge and Weave] (upper) (one turn behind)
Wentar (LS 9/ FP 5): 3/3/29 [Focussed Guard/Bodyguard] (upper)
Vera (LS 10/ FP 4): 2 (1A)/2 (1A)/24 [Balanced Guard/Cleave] (upper)
Denz (LS 9/ FP 3): 3/3/26 [Orthodox GuardGunslinger/Reflection] (upper)
BV-50 (G 12): 5 (5A)/5 (5A)/13 (upper)
South Doorway
Clear
West Doorway
Clear
West/Centre transit
Clear
West/North transit
Clear
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Meanwhile, Xeth, your situation is this.
The battlefield has split into five zones- Far Left, Near Left, Centre, Near Right, Far Right. Each of those zones is divided into a forward zone and a reserve zone. The units in the forward zones will do battle with their counterparts on the other sides; the reserve zones sit it out. Flank attacks come about if the situation changes and you advance into the enemy forwarsd zone (or vice versa) and attack them from the sides.
Each section can hold four units- that is, four for the forward zone, and another four for the reserve.
Once you have placed your units, movement becomes a slow affair between turns as a unit can only move one space per battle turn- so that is either between forward and reserve (or vice-versa), or sideways to an adjacent zone. Also bear in mind that units cannot fight in the same turn as they move forward from reserves.
The far left zone is forest and hence difficult terrain. Armour fares poorly there, at half strength. However, if only one side in a battle has armoured units, the odds always become more favourable to them.
I am supposing that I will need to arrange my units without knowing how Cannes has arranged his, is that correct? Or can some scouting be done by our side to discover how the battle droids are arranged?
And how does air support- either from the Selenian airspeeders or the Elerian starfighters- effect this set-up? I am certain that Cannes will deploy vulture droids against the ground forces here.
And the Selenian artillery units can lend their strength from the reserve areas, yes?