Ok, let's go!
Jovan kicks in a Force Point for a Strike... and four successes on his attack roll is a hit! He ctahces a tiny notch on its side as it goes spinning away...
I don't have a Strike-spend confirmation on Vlad, so his blow does not go in.
Vera comes racing in for a mighty attack! Her high-probability roll gets five successes which is still two after the parry- another hit!
Denz, sadly, does not quite make it rolling three successes which do not quite make contact.
The 50's gatling guns unleash on you, firing on you guys in the oreder you got there. I have 7 damage to Jovan, four to Vlad (Balanced Guard ing you well there), 4 again to Vera, and an unlucky roll gets 6 on Denz with no Riposte trigger, I am afraid.
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SHIELD GENERATOR BATTLE- START OF TURN 5
North Doorway
Clear
North/West transit
Clear
North/East transit
Clear
North/Centre transit
Kiu (LS 13/ FP 4): 1/1/0 [Forward Guard/Perfect Strike/Bodyguard] (upper)
East Doorway
Clear
Centre
Clear
South/Centre transit
Jovan (LS 8/ FP 6): 3/3/26 [Orthodox Guard/Cleave] (upper)
Vlad (LS 8/ FP 1): 2 (1A)/2 (1A)/4 [Balanced Guard/Charge/Dodge and Weave] (upper)
Wentar (LS 9/ FP 5): 3/3/9 [Focussed Guard/Bodyguard] (mid)
Vera (LS 10/ FP 4): 2 (1A)/2 (1A)/4 [Balanced Guard/Block/Cleave] (upper)
Denz (LS 9/ FP 4): 3/3/6 [Orthodox Guard/Riposte/Reflection] (upper)
BV-50 (G 12): 5 (5A)/5 (5A)/13 (upper)
South Doorway
Clear
West Doorway
Clear
West/Centre transit
Clear
West/North transit
Clear
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Meanwhile, Xeth, let us look at your troop strength:
Original descriptions were here:
http://www.killermovies.com/forums/showthread.php?threadid=492065&pagenumber=152
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6x Selenian Infantry: Strength 30.
3x Selenian Reserves: Sttrength 20
1x Selenian Foresters: Strength 20. Ambush: shift odds one step in your favour when fighting in difficult ground
1x Selenian SWAT Forces: Strength 30. Fragile: Can only take two hits before elimination.
2x Light Artillery. Strength 20. Bombard- can lend strength from reserve sections
2x Armoured Speeders: Strength 30. Fast: Can re-deploy at double speed and gain +50% Strength on a flank attack. Charge: +50% Strength when attacking. [i]Anti-armour: Whilst not armoured unit themselves, these units nullify the advantage an enemy force has for having armoured units in i.[/i]
4x Dorgonath Assault Troops: Strength 30. Charge: +50% Strength when attacking
2x Mounted Riflemen: Strength 30. Fast: Can re-deploy at double speed and get 50% bonus on flank attacks
2x Dorgonath Battlecrawers: Strength 40. Armour unit. Slow: Take twice as long to re-deploy
3x Kaldan Beastmasters: Strength 20. Anti-infantry- Double strength on attack if enemy force consists of Infantry. Multiple beastmasters only get strength increase if there are multiple enemy infantry units on a 1-1 basis
5x Gothan Militia: Strength 15
Seeing as the BV-50 is about half the height of a man, it can't be that much...
Now that we have all the Strengths of the units and how many there are, what are the rules for going about arranging them on the battlefield? You did mention that it is only a straight line this time around, instead of how the Battle of Lanzar was handled.
Also, deployment I am curious about. And how to trigger flanks. The Dorgonath are going to want to smash straight into the battle droids, but a straight fight could go badly.
Also, to coordinate everyone-
Kiu- should spend a point on Dash to get to the others, then wail on the BV-50 with a Forward Guard tap, then swap for Balanced Guard (unless the BV-50 moves away.)
Jovan- spend another point on Strike to hit the BV-50. If you want, also spend a point on Evade to raise your Defense so it has a harder time hitting you.
Wentar- whack away.
Vlad- spend a point on Strike to hit the BV-50.
Vera- swap stuff, woman. How'd you forget that?
Originally posted by Bespin Bart
Jovan- spend another point on Strike to hit the BV-50. If you want, also spend a point on Evade to raise your Defense so it has a harder time hitting you.
So basicly, the bigger the more HP? Then I hope I'm not a midget of 1.5meters!
Ok, let's see. I'll have to hold a couple of actions I am afraid.
Wentar leaps up and takes a blow0- no avail, I am afraid. Jovan takes a Strike... but this time just gets the three successes, not enough I am afraid! No good from vera either. That leaves enz... ahh, unlucky. Orthodox Guard onverts a 1, but that is still only three successes. You cannot get a hit through the shiled!
At which point the tissue disruptor activates; a cracking violet wave that discharges out from the BV-50 in all directions, burning as it goes. That is ten damage to almost all of you.
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SHIELD GENERATOR BATTLE- START OF TURN 6
North Doorway
Clear
North/West transit
Clear
North/East transit
Clear
North/Centre transit
Kiu (LS 13/ FP 4): 1/1/0 [Forward Guard/Perfect Strike/Bodyguard] (upper) (one turn behind)
East Doorway
Clear
Centre
Clear
South/Centre transit
Jovan (LS 8/ FP 5): 3/3/36 [Orthodox Guard/Cleave] (upper)
Vlad (LS 8/ FP 1): 2 (1A)/2 (1A)/14 [Balanced Guard/Charge/Dodge and Weave] (upper) (one turn behind)
Wentar (LS 9/ FP 5): 3/3/19 [Focussed Guard/Bodyguard] (upper)
Vera (LS 10/ FP 4): 2 (1A)/2 (1A)/14 [Balanced Guard/Block/Cleave] (upper)
Denz (LS 9/ FP 3): 3/3/16 [Orthodox GuardGunslinger/Reflection] (upper)
BV-50 (G 12): 5 (5A)/5 (5A)/13 (upper)
South Doorway
Clear
West Doorway
Clear
West/Centre transit
Clear
West/North transit
Clear
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