USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Bespin Bart224 pages

Hopefully it will be us!

If we get it, Kiu should attack that droideka again and Denzral should switch to his lightsaber, move up, and attack another one. The Selenians will probably blast down the rest of the droids in the center.

If we don't... Kiu should forego his attack and tap Perfect Strike and use Coordination. Denzral should tap Orthodox Guard and attack a droideka and also tap Reflection against the battle droids.

Agreed, how many turns till I hit their column?

You will reach it and attack in this turn.

Cool, so anyway I'll follow BB's plan.

(Too bad you didn't notice that Denzral has Force points, either of you... could have gotten his attack in this past round.)

Unless that is an error on my part; can be hard to keep track in a big story.

I haven't any left says the man myself, so 😛

Reading back, I'm pretty sure he's got none left, unless that last action Ush just moved him into close combat with the BV-50 and chopped it up instead of having a Saber Throw. Then he'd have just one left.

Yes, it was a melee blow, so let's give him one left. He may yet need it so don't begrudge a non-Dash too much.

How about we solve it by giving him all his force points back. 😉

Anyway, question: if we (Vera-Kin & I) join in, do we also get a penalty to reach the battlefront or can we easily join in?

You mean in this specific fight? I don't think you can.

I'll give Kiu until tomorrow.

I'll go with Bart's suggestion:

If we get it, Kiu should attack that droideka again and Denzral should switch to his lightsaber, move up, and attack another one. The Selenians will probably blast down the rest of the droids in the center.

If we don't... Kiu should forego his attack and tap Perfect Strike and use Coordination. Denzral should tap Orthodox Guard and attack a droideka and also tap Reflection against the battle droids.

Just getting a bit worried about the playing by proxy here. No-one will learn anything by just blindly following suggestions and it is a fundamentally bad concept in RPing.

Initiative does in fact go to you. Kiu, with a flourish, slices through his droideka opponent before it deploys; Denz hits his for 11 damage. ANother bunch of battle droids is mown down.

The bad guys come into action. The tanks wheel around to face their aggressors, the droidekas deploy... and the ramining battle droids open fire on the Selenians.

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FINAL BATTLE (FIRST SKIRMISH)- START OF TURN 3

Behind Rise

Kiu (LS 11/ FP 3): 2 (2A)/2 (2A)/0 [Balanced Guard/Perfect Strike/Bodyguard]

Denz (LS 9/ FP 1): 3/3/11 [Orthodox Guard/Riposte/Reflection] (halfway to front)

Selenain Infantry (G 6) x46: 0

Selenian SWAT (G 7) x20: 0

Front of enemy column

AATs (HW 6) x2: 0

Droideka B: (G 8): 0/0 (3P)/11 (deployed)

Droideka C: (G 8): 0/0 (3P)/0 (deployed)

Middle of enemy column

AATs (HW 6) x2: 0

Droideka D (G 8): 0 (6A)/0 (6A)/0 (deployed)

Droideka E: (G 8): 0 (6A)/0 (6A)/0 (deployed)

Droideka F: (G 8): 0 (6A)/0 (6A)/0 (deployed)

Rear of enemy column

AATs (HW 6) x2: 0

Droideka G (G 8): 0/0 (3P)/0 (deployed)

Droideka H: (G 8): 0/0 (3P)/0 (deployed)

Droideka I: (G 8): 0/0 (3P)/0 (deployed)

Battle Droiids (G 5) x20: 0

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What's the distance between different sections of the column?

The Selenians should probably take out the battle droids this turn, but that leaves the destroyer droids firing at them, and the tanks.

Keep it up against those destroyers, guys. Maybe combine efforts on the damaged one to take it out this turn.

One action between each part.

I'll focus on the droideka.

Can the Selenians take cover?

They could indeed, yes! They could go back behind the rise.

Though you must think of your own safety also.

I'll finish off my current opponent then I think a tactical retreat is in order... unless.... can advanced Bombard lift up all the mines and hurl them at the tanks, that might work.

Seeing as you can only target one tank, it'd probably just ruin the surprise of the minefield that the Selenians set up.