USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (RENEGADES)- Battlefield

Started by Bespin Bart224 pages

Indeed. I was thinking either Far Right, to help balance out the situation now thta the Jedi are not acting in it, or the Near Left, so that we can get a flanking situation going there too if we hit hard enough (or at least counter the Vultures).

Dealing with some vultures now might lessen what we have to go up against in the Control Ship assault. I forger, do we have any other anti aircraft units other then our airships?

Hmm, true, it would kinda suck if we lost some of our ships just for countering the vultures. Then again, would suck if we lost the battle because we didn't... tough decision.

And no, we've just got the Selenian airspeeders and the Elerian starfighters.

Maybe Wentar can lead the airspeeders against the Vultures next round? I don't think the airspeeders can be used against the Control Ship, can they?

Unfortunately, with the Selenians having to defend the cities, they do not have enough airspeeders left to mount a proper air defence. Those present at the battle have already been factored in.

Your only card is the space force- and yes, that does indeed involve risking your only means to victory.

Alright, so there is nothing Xeth and Wentar can do tactically. Fair enough.

I will avoid using the starfighters until we really need them... but for now, I am deploying the Jedi to the Near Right, to help fight against the Cultists amidst the artillery duel. My hope is that we drive them back and manage a flank on the Far Right.

Ok, and is Kiu going straight back in? Those that do not get another chance to heal.

Dummy Jovan follows the plan.

I will leave that up to Kiu, but I would like him to if he is willing.

You guys are being thrown into the artillery duel. However, the lines on both sides are still solid, so there is no queston of hitting each other's heavy guns. Instead, you can only apply pressure on the infantry duel in the middle as the mass of cultists closes in.

You will have five turns to kill as many cultists in the mass as possible. You are unsupported for this attack. Kill enough and you will win the scenario. The counterbalance to this is the risk involved in how much damage you will take.

We'll see how it goes, then! I'm sure we won't do TOO terribly...

Is Balanced Guard still being amped up like it was for Kiu?

Latest verison of the rules should be up soon, to answer that...

Oh! That's sooner than I expected. Neat. Do you think we'll need tweaking?

Maybe, but the better idea is for me just to apply updated powers for now, and for people to adjust their characters when the episode is done. Messing around now would just slow things.

Agreed. I'm content with what I have!

Originally posted by Bespin Bart
I will leave that up to Kiu, but I would like him to if he is willing.

I can go in if my schticks are all refreshed.

Yes indeed they are.

First stage of the rules updates are in- may be a good idea to check them out!

Okay, everything looks good to me. Though I actually noticed that I'm 1 skill point short, with everything totalled up. Can I put that into a skill of my choosing?

Nothing much has changed for Kiu or Jovan, then. Might be good for you guys to review nonetheless.

Sure, add one on, Vera.