Originally posted by Bespin Bart
That decides it, then. Xeth and Wentar will have to stay in the air for another few turns to make sure the vultures don't go picking off our soldiers.That okay, Craft?
I'm a little unsure about sticking around in the long run. We have to go up against hundreds of those things in the final battle and right now we have fifty left... Another round may leave us with just forty. Then again the final battle wont even occur if we don't push hard enough...
Alrighty, I guess we should stay in for another round.
Re: the space combat.
Talked the system ovr with my brother today,. Turns out that the system is designed for REALLY big combats where the literal number of fighters remaining is not a factor; it is more abstract than that. But it works well adapted the way I have it... with one exception- you guys should be getting several events played per turn in that case, so yuor fighting rate is going on at the same rate as the shootdowns going on. So you will get more chances to shoot at things... but more things will be shooting at you.
Oh, also, the armour ratings on player ships have been doubled.
Also the Pilot scores are too high; the Vultures are going down tyo 4 dice, the Selenians to 5. That makes things slightly less lethal than how we had it, so I will give you one whole fighter and one damaged fighter back from A Squadron (your second round would still have annihilated the Vultures).
Okay, since you guys are willing, we'll stay in.
Denzral, use your banked turn to have tapped Orthodox Guard against Droideka C and swapped it out, then this turn move against another Droideka shooting at you (Droideka E if it targets you) and tap Riposte against it.
Kiu, start bringing in your schticks. Balanced Guard is spent so swap it out for Perfect Strike so that you have a defensive tap for this turn.
Jovan and Kiu should keep ganging up on Droideka D.
Vera's actions will depend on stuff.
If Denzral gets that banked action I suggested and destroys C, Vera will move against E with him.
If Denzral gets it but doesn't destroy C, Vera will stay and finish it while he moves.
If Denzral doesn't get it, Vera will attack C.
Tap Balanced Guard this turn regardless.
Yeah, our numbers worry me too, Craft, but hopefully we can pull through without too much trouble this round.
Okay! I can only really learn by doing until you have it all posted, and it seems that even you're not sure how it's all supposed to go yet! Nexu can take a beating, though. Neat.
Whenever you're ready will take on another wave of them, then.
Ok, well, I don't have a banked turn move from Denz so that is wasted. But you guys get initiative, and he DOES move in and destroy droideka C.
I have no action from Jovan; I'll hold it for a turn. Make sure you use it! Another attack from Kiu downs his droideka.
Vera has gone for E, but it's certainly not down yet.
One attack on each of you. Well, they missed Denz...
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FINAL BATTLE (THIRD SKIRMISH)- Start of turn 5
Denz (LS 9): 3/48 [OG/RI/RF] (0F)
Kiu (LS 9): 1/45 [BGu BG PS] [FGu] (2F)
Jovan (LS 9): 3/33 [OGu CL] (4F) (one turn behind)
Vera (LS 10): 1/20 [BGu CL] [OGu BL] (1F))
Droideka E: (G 7): 0 (3P)/9 (deployed)
Droideka F: (G 7): 0 (3P)/0 (deployed)
Droideka G (G 7): 0 (3P)/0 (deployed)
Droideka H: (G 7): 0 (3P)/0 (deployed)
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Bad news is, droideka damage ratings have been revised to 5 in the system updatw. Good news is, their Gun skill is going down to 7. We'll leave your damage (which would probablyu have been higher!) as is.
Up in the air, then, during the fourth battle turn!
I actually returned the damaged fighter to Charlie squadron.
New rule here is that you only prevent the Vultures from attacking ground targets if you int he round by scoring more successes than they did... which is very likely.
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Vulture Squadron A x12 (P5): 1
Vulture Squadron B x12 (P5): 1
Vulture Squadron C x12 (P5): 1
Vulture Squadron D x12 (P5): 1
Vulture Squadron E x12 (P5): 1
Alpha Squadron x9 (P6): 3
Alpha Squadron x3 (P6): 2
Beta Squadron x10 (P6): 3
Beta Squadron x1 (P6): 2
Charlie Squadron x9 (P6): 3
Charlie Squadron x1 (P6): 2
Delta Squadron x9 (P6): 3
Delta Squadron x1 (P6): 2
Epsilon Squadron x9 (P6): 3
Epsilon Squadron x1 (P6): 2
Nexu's Grin: (P7/T6): 97
Wentar's Interceptor (P8): 57
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Just need to know which sqaudron you are with!
Swap out Balanced Guard, bring in Orthodox Guard.
Kiu and Jovan should team up on another Droideka. Jovan, get that banked turn in against it! Kiu, tear it a new one with Forward Guard.
Denzral should team up with Vera-Kin on Droideka E. Tap Orthodox Guard, though, or you will probably get shot down.
Vera-Kin is going to make a simple attack on E.
Sorry, I figured my attack on C would be enough. I'm going to go to droiddeka F with orthodox guard. I'll do the entire tap; swap; ... thing as everyone immediately says that (gonna look that up one day though).
Question: can I use my force power bombard to hit the other droiddeka's that are left? Perhaps it can damage them a bit or at least disrupt their attacks.
I hope Kiu is following me to F.
Have I missed anything?
btw, I bought Dungeons and Dragons Tactics to familiarize myself with how to play with rules (as opposed to Dragon Age for instance where it's very straight forward)... I died on my first bloody mission!
Oops I really thought I had stated to use the banked turn for those actions. amn, Christmas parties and
drink, coupled with Role Playing on this site and table-top, I must have slipped up on the way. Sorry guys, I have probably let the team down this turn.
(Actually who gave permission to use Denz this skirmish anyway? I know I did not.)
I already tapped Riposte, Reflection and Orthodox Guard. Didn't I? SO I'll probably be backing out this turn. Who knows...
It is true that I put Denz in without his permission, so sorry about that. I didn't bother with your taps, though, for a few reasons- you killed your target on the attack, so Riposte was no good, and Reflection doesn't work against Droidekas because of their shields.
So, all that in mind, just need confirmations from Jovan and Denz.