Vlad- a fair idea, but unfortunately that action is at a two-move distance, so you cannot maike it there nad back again in one go. What you can do next turn is use Chrge to attack and then move back. I'll move you out there anyway, as you guys lost initiative so you are still in cover as you are fired at.
Furthermore, now thje Supers are splitting fire with the Kaldans, who are tearing into them. They are also under fire from the other ALurans and Minas!
Vera takes no damage but precisely loses all of her protection. Vlad's Orthodox Guard does him well- he only takes one hit. Furthermore, he scores one kill with Reflection and, now he is up close, another with Riposte!
Jovan gets hit for another 7. Jovan, you just came from the cover!
On your attacks, Vera kills one, Jovan takes down two, Denz takes down one and Vlad comes out (dropping his gun) and takes down another. Minas- who has a 15 dice pool- downs another, and thern we see how the Alurans do- pretty well!
Uh oh... more droids coming! And those droidekas are deploying.
-----
REARGUARD BATTLE- Start of Turn 5
Vera (LS10): 3/15 [OGu BL CL] [BGu] (one turn from battlecrawler)
Vlad (LS9): 1 (1 ranged Parry)/37 [BGu ES CH] [CC] (0F) (one turn frombattlecrawler wreck)
Denz (LS10): 3/46 [RI OGu RF] [GS] (0F) (one turn from battlecrawler)
Kiu (LS 11): 1 (2A)/21 [BGu BG PS] [FGu] (2F) (behind battlecrawler wreck)
Jovan (LS9): 3/40 [OGu CL] (3F) (one turn from battlecrawler)
Minas (G15): 1 (1 ranged parry)/0 [MM ES GS] (3F) (behind battlecrawler wreck)
Selenian Infantry (G6) x4: 0 (behind battlecrawler wreck)
Dorgonath Assault Troops (G6) x9: 0 (behind battlecrawler wreck)
Kaldan Beastmasters (C6) x12: 0 (one turn from battlecrawler)
Gothan Militia (G5) x11: 0 (behind battlecrawler wreck)
Mark II Battle Droids (G6) x15: 0 (one turn from battlecrawler)
Droideka A (G7): 5A/5A/0 (deployed) (two turns from battlecrawler)
Droideka B (G7): 5A/5A/0 (deployed) (two turns from battlecrawler)
Droideka C (G7): 5A/5A/0 (wheeled) (two turns from battlecrawler)
Droideka D (G7): 5A/5A/0 (wheeled) (two turns from battlecrawler)
Battle Droids (G5) x25: 0 (three turns from battlecrawler)
---
Xeth-
1. On Your Six
An enemy fighter has got onto your tail. Fight your opponent but ignore any bonuses from having better or superior Thrust / Manoeuvrability and your opponent fires first.
If you have Tactical Awareness this event becomes a Melee - In the swirling chaos of combat you and an enemy engage each other. Fight normally.
Gets you for four before your teuuret takes it, Xeth!
2. Wingman
Situation: Do not draw a card. Instead, you get one turn of combat to destroy another fighter. If you succeed, you also prevent one Mook on your side being destroyed this turn (reduce hits appropriately).
Done! But at a cost of another three to you...
3. Turbo Lock
Manoeuvre Test (Level 7). You come under fire from Turbo lasers. Take 3 damage if you fail. Ignore if there are no enemy Capital Ships.
Under fire... but this time you avoid the danger!
ANd Xeth is also forced to fight an extra fighter this turn- he takes another three hits before destroying it.
-
Wentar-
1. Collision Course
Manoeuvre Test (Level 6). You must swerve to avoid a mid space collision. Take 4 damage if you fail.
Avoided!
2. Melee
In the swirling chaos of combat you and an enemy engage each other. Fight normally.
If you have Killer Instinct this event becomes a Closing In - You move in close to your opponent, ready for the kill. Fight normally, except you win initiative in the first turn and get a three dice attack bonus.
You take him down... but took three hits doing it; he rolled well.
3. Turbo Lock
Manoeuvre Test (Level 7). You come under fire from Turbo lasers. Take 3 damage if you fail. Ignore if there are no enemy Capital Ships.
It is firing at you as well! But you avoid the fire easily.
-
The shattered Vulture A (a composite from the remnants of two earlier squadrons) are smashed asider by Beta, though they lose a damaged fighter in the process.
Charlie, however, has an aggravating round; outnumbered, they kill lfewer than they wanted and lose two of their number.
The control ship is hit once more! You think you are having an effect- that last blast actually shunted the shield generator to one side with the impact.
-
DROID CONTROL SHIP ASSAULT- Start of turn 5
Alpha Squadron x3 (P5): 3
Alpha Squadron x3 (P5): 2
Beta Squadron x4 (P5): 3
Beta Squadron x1 (P5): 2
Charlie Squadron x3 (P5): 3
Charlie Squadron x3 (P5): 2
Delta Squadron x3 (P5): 3
Delta Squadron x3 (P5): 2
Nexu's Grin: (P7/T6): 68
Wentar's Interceptor (P8): 52
Vulture Squadron A x12 (P4): 0
Vulture Squadron B x5 (P4): 0
Vulture Squadron C x12 (P4): 0
Droid Control Ship Damage: 102
---
Cannes is knocked to the ground this time.
"Sir! Shield integrity is dropping to a critical level!" reports the scanner operator.
Cannes picks himself up.
"Get every Vulture over here! Forget the other ships.! Helm- activate engines at maximum power- return us to high orbit!"
Xeth nods as his eyes sweep the space battle skittishly.
"Roger that, buddy," Xeth says, readying his ship's powerful array of blasters for another go at the Vultures. "We don't have much time. I have a feeling our friends on the ground need us to be quick."
Picking out B squadron, Xeth takes count then radios Wentar again.
"Actually, I've got this group. Go help Alpha and Beta sweep out A group."
Xeth will fly aggressively again, his large transport lugging itself through the spinning and diving and blasting around him as he chases the smaller grouping of vultures.