Ok, let's go!
Denz taps Reflection, which means that this turn he is far more likely to Reflect incoming bolts. He also charges down towards the bad guys!
Kiu is going for a Droid. By default, three successes on a roll will kill a Mook like a droid or Stormtrooper. It would take four to kill one of these drids due to their armour, but Lightsabres ignore armour.
Kiu's current sabre pool- as noted on his numbers- is 13. The droid has no defensive score, so Kiu needs three successes on 13 dice. As Lightsabres socre successes on a 4 or higher, that is likely...
Kiu rolls the following: 1, 1, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6.
As we can see, 8 of those dice are four or higher, and hence he has eight successes, having only need three. Chop! The droid is bisected with ease! And as he was making a surprise rear attack, he does not even get shot at this turn.
The bad news is the 20 droids and two Droidekas now firing at Denz. This actually probably would have been a good time to tap Orthodox Guard- but no mattter, it is still up so you can do it next turn. This turn is when you were under the heaviest firepower, was the thing.
But as this is your first fight I will cut breaks. I will say this turn half the droids- including oine droideka- turn in surprise towards Kiu;s surprise attack and do not ayttack at all this turn.
Unfortunately, Denz lacks the Force Power 'Co-ordination', which, for free, makes you much less likely to be hit at range in any turn in which you are not attacking yourself. if, in view of any of these fights, any players wantnto tweak their characters to take different powers, plase let me know
Ok, three dice each on each of the Mark IIs. However, any that roll 12 or less AND MISS Denz will be bounce-killed.
Final result drom the Droids is- Denz takes a rather hefty 23 damage- ow! But in the oncoming storm, he reflects bolts into- and therefore kills- four droids!
Oww, then the Driodekas catches you for a nasty seven damage ontop of that... I think we have to say at this point that Denz has taken an arm hit. Well, he did just have hundreds of bolts flying at him!
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FOREST AMBUSH- START OF TURN 4
Kiu (LS 13/Force Points 7): 1/1/0 (Forward Guard/Perfect Strike/Bodyguard) Amongst enemy
Denzral (LS 9/Force Points 5): 3/3/33 (Orthodox Guard/Riposte/Reflection) Amongst Enemy
Mark II Battle Droids x16 (G 6): 0
Droideka A (G 8): 0/0 (3P)/0
Droideka A (G 8): 0/0 (3P)/0
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One good tactcal lesson to learn here is timing on Defensive taps- charging down large groups of foes is very risky, even for Jedi. They manage it in the filmns but not that often! You can survive such turns by tapping your defensive powers. This may leave you more vulnerable in later turns, but heopefully by then you have reduced their numbers.
Your better fighters- your Freelancers/Swordsman etc.- may have enough spare schticks to tap a defensive one and put another one in its place, of course. This is why Swordsmen are much more likely to lead charges!