Ok, we are finally running at full pelt! Once everyone has the hang of things, of course, future conflicts should be much easier to get going.
Kiu switches to his more defensive 'Balanced Guard', often a good idea when being attacked by multiple opponents due to the armour it generates. Kiu's numbers now have these '1A's by them to represent this armour. I am not sure what you meant by that request to tap 'Orthodox' Guard, Kiu? Regardless, Kiu easily downs another droid.
Denz taps Orthodox Guard, which in fact improves both his offensive and defensive power this turn- and also taps Riposte to bring more mayhem to his attackers. He brings a droid down... and then we roll for the bad guys! This means instead of generating Defence this turn he generates parry, which reduces from enemy successes rolled (BB was slightly incorrect in saying the situation is like when you were in cover, as then you had the Guard defence dice as well- here the Parry is instead of those dice). Five droids and a droideka attacking each of you!
Denz- the bad news is that one of those droids hit you. The GOOD news is that fully four of them rolled attacks that were multiples of five or 6... and so you promptly Riposte-killed them! Your baldes are a whirl, annihilating your surrpunding enemies! You get no Riposte on the droideka I am afraid... but it misses you!
Kiu takes ratehr more damage this turn, but his Guard-given armour means he tooks six less than he would have done otherwise!
Well now, that success with Riposte has made this fight look rather more practical. Denz is all out of Defensive power- but Kiu has 'Bodyguard', meaning he can cover Denz with his own defensive power! This will even count if Kiu taps his Guard to get the extra benefits. He can even tap Bodyguard to protect Denz even more!
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Ok, your numbers are now in, Wentar. Your armour rating is forty, which is how much you can take before your ship falls apart. The 'P' stands for 'Pilot skill'. Remember, with the non-Ace enmies, instead of an Armour rating like yours, you are aiming to roll double their defence rating in successes to down them, else you just reduce their defence by 1.
Also remember that they get +2 dice against you in the first round you are fighting any particular one of them... and all these attacks are simultaneous!
You have two of them coming at you, Wentar. Time to show them what you have! Nine dice from you rolls... two successes. Not great, that- but it is all you need to bring down a Vulture! Boom" Of course, they were firing back... two lots of six dice against you. One of them completely misses- presumably the one you shot down- whilst the other gets you for free. A hit on your port shields!
This leaves 22 Vultures fighting 12 Selenians. And the Selanians have rolled exrremely well! Eight Vultures are downed, and four more damaged. But under the enemy numbers, four Selenian ships go down also, and another five are hit...
Vlad, you can see ships falling out the sky as your fight starts up. Vlad decides to take this the old fashioend way and charge in... geez, Vlad, you have a lot of bad guys here... he's also blowing Force poonts on a Spin- incidentlaly, based off the Dark Side game, I think I'll remove the dice penalty for using Spin there, though you still have to half your attack pool, which leaves Vlad with four dice on each of the three enemies he attacks (best used with something boosting your sabre score, that one). Well, Vlad nets a kill and two hits, ut that leaves him being fired at by 24 droids which ain't good. At least he's tappoed a Guard though! Vlad- maybe tapping 'Charge' would have been a good idea? Custom made for this kind of situation...
Good news is, with Balanced Guard tapped, each Battle Droid only rolls one die this turn and then cannot actually breach the armour it gave you... so you take no damage at all this turn!
From now on you are in much more trouble. I think 25 droids, with no prep time for you, should have been a 'run away' for you on your own, Vlad.
Sean moves forwards! Five attackers on you as you dash between cover. Sean, this is not your lucky day- fully four hits on you! Too many bad buys out there... the good news is that you Reflect-killed the fifth.
Both sides are firing at each other, causing some casualties...
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HAILFIRE DESTRUCTION- START OF TURN 2
Central battle
Sean (LS 9/Force Points 7): 3/3/12 (Orthodox Guard, Reflection, Charge)- in cover one turn from Guns
Field gun crew x3: 0- By Guns
Selenian Infantry x4 (G 6): 0- In cover by guns
Selenian Infantry x5 (G 6): 0- In cover one turn from Guns
Selenian Infantry x5 (G 6): 0- In cover one turn from Guns
Selenian Infantry x4 (G 6): 0- In cover two turns from Guns
Selenian Infantry x5 (G 6): 0- In cover two turns from Guns
Battle Droids x9 (G 5): 0- In cover two turns from Guns
Battle Droids x9 (G 5): 0- In cover two turns from Guns
Battle Droids x10 (G 5): 0- In cover three turns from Guns
Battle Droids x9 (G 5): 0- In cover three turns from Guns
Battle Droids x10 (G 5): 0- In cover three turns from Guns
Flanking Battle
Vlad (LS 8/ Force Points 4) 1/1/0 (Balanced Guard/Charge)
Battle Droids x22 (G 5): 0
Battle Droids x2 (G 5): 2
Air Battle
Free Flier: P 9/37
Selenian Airspeeders x3: P 5/2
Selenian Airspeeders x3: P 5/1
Selenian Airspeeders x2: P 5/0
Vulture Droids x15: P 4/1
Vulture Droids x4: P 4/0
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FOREST AMBUSH- START OF TURN 6
Kiu (LS 9/Force Points 7): 2 (1A)/2 (1A)/36 (Balanced Guard/Perfect Strike/Bodyguard) Amongst enemy
Denzral (LS 9/Force Points 5): 1/1/53 (Orthodox Guard/Riposte/Reflection) Amongst Enemy
Mark II Battle Droids x6 (G 6): 0
Droideka A (G 8): 0/0 (3P)/0
Droideka A (G 8): 0/0 (3P)/0
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Phew!
Evac-
Yes, Xeth is going to take off and head for the drop-off point as quick as he can. He is leaving Vera-Kin to keep the crowd under control and Jovan to find other transportation to get these people out of there.
Forest-
Alright, guys, keep it up. Kiu, you're going to want to consider tapping Balanced Guard. And maybe Bodyguard, so that Denzral stays standing for sure and gets in as many attacks as he can before he drops.
I'd say you're doing pretty damn well right now. Good going with the Riposte tap, Denzral. There's almost nothing left of these droids! Just finish 'em off.
Guns-
Sean, might want to tap Reflection, get some extra kills in from reflecting shots.
Vlad, get out of there!!! Here's what I think you should do; get to cover, maybe tap Charge to cut down droids as you move there. Swap out your expended Guard in order to swap in Eye of the Storm. Yes, ditch the lightsaber for now and bring in your gun. From cover, you can shoot at the droids, moving to new cover when you need to (in the form of rocks that Ush says are around). You also have Carnival of Carnage for your blaster, so you can possibly take out two at a time. It's a gamble, but you at least need cover right now or you'll be shot to pieces.
Wentar, keep it up. The Selenian fighters are better than the Vulture droids, but they're fewer. Good thinking going for the undamaged fighters, that way your allies can have the dinged up ones. Remember, if things don't go well with Vlad and Sean, we're counting on you!