USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (DARK SIDE)- Destiny

Started by Captain REX137 pages

Too bad tapping Cleave won't work against these Giant Droids...

Galder will refresh Forward Guard, then swap it in for Balanced Guard.

He then launches a Strike on Droid C, swiftly driving both lightsabers into one of its legs as he tries desperately to bring it down.

If tapping Reflection will have any effect on the damage from the droid, Tanic will do that. Pull in Orthodox Guard for Reflection, and attack again.

Originally posted by Trickster
I thought we could put in other schticks and not lost our Lightsabre schticks so long as we specify that they aren't in use...? Is that a gross misinterpretation?
That wasn't my point though. My point was that you lost the advantages of Orthodox Guard (as you have block, only the ability to turn one rolled 1 into a 4), with no apparent advantage, since if you get attacked by the worms, you might as well swap it in then.

I think the rule change Peach was referring to is, that initially, you could have contradicting Schticks in and use their advantages if you didn't attack. Which I think was changed for being too confusing in the first fight.

Except for that, I guess I can only refresh Charge in this turn, which I will do, swapping out Forward Guard for it, Attacking Giant Battle Droid C

Actually, depending on whether I can refresh both Forward Guard and Charge, [size]which would take certain liberties with the riles[/size], I have another move in mind.

Unfortunately it would indeed be only one of Forward Guard or Charge. You are right about the rules change though.

Oh okay, well, I will refresh Forward Guard then. And do what I said.

Originally posted by Bardock42
That wasn't my point though. My point was that you lost the advantages of Orthodox Guard (as you have block, only the ability to turn one rolled 1 into a 4), with no apparent advantage, since if you get attacked by the worms, you might as well swap it in then.

Not at all - I gained an advantage in attacking the droid. All I lost was the possibility of one extra success on other turns.

Originally posted by Trickster
Not at all - I gained an advantage in attacking the droid. All I lost was the possibility of one extra success on other turns.
I don't follow. Could you explain that?

I actually didn't want to tap Focused Guard if I was allowed to bring in Perfect Strike in and tap it.

Oh well my fault on not being clear enough. Xavier will refresh Balanced Guard and bring it back in then tap it. Attack droid Droid C activating strike with it again.

Originally posted by Bardock42
I don't follow. Could you explain that?

Since tapping means that all 1s and 2s become successes, and Tanic has a lightsabre combat skill of 9 (Dex + Lightsabre), then tapping Orthodox Guard will, probability-wise, result in three 1s and 2s being changed into 4s. This is opposed to the normal effect, where only one 1 will be changed to a 4.

On average Tanic should be rolling four and a half successes, plus the extra one that results from OG. That's five and a halfsuccesses. Tapping OG pushes that up to seven and a half... which is an extra 2 points of damage on the droid.

By tapping OG I lost a potential one extra success (this turn), but gained, probability wise, two.

Tapping Block would have only given 1.5 extra successes.

Anyway, it is pretty much moot. I'm playing a game, not trying to do complicated maths - I didn't think about why I tapped Orthodox Guard beforehand, just because I wanted those extra successes and it didn't seem like much of a loss.

I also have absolutely no idea whether my above reasoning works or not. I think it does... But if it doesn't, I'm not really bothered.

Originally posted by Trickster
Since tapping means that all 1s and 2s become successes, and Tanic has a lightsabre combat skill of 9 (Dex + Lightsabre), then tapping Orthodox Guard will, probability-wise, result in three 1s and 2s being changed into 4s. This is opposed to the normal effect, where only one 1 will be changed to a 4.

On average Tanic should be rolling four and a half successes, plus the extra one that results from OG. That's five and a halfsuccesses. Tapping OG pushes that up to seven and a half... which is an extra 2 points of damage on the droid.

By tapping OG I lost a potential one extra success (this turn), but gained, probability wise, two.

Tapping Block would have only given 1.5 extra successes.

Anyway, it is pretty much moot. I'm playing a game, not trying to do complicated maths - I didn't think about why I tapped Orthodox Guard beforehand, just because I wanted those extra successes and it didn't seem like much of a loss.

I also have absolutely no idea whether my above reasoning works or not.

Ah, I see my problem now. I totally overread you tapping OG. I only read swapping it for MA, which would be ridiculous. You are right though, that was a good move and I just didn't realize what you did. Sorry. To me it just said, I swap Orthodox Guard out and Martial Artist in.

As for the calculations, that's part of what I like about RPGs...so...😛

Originally posted by Ushgarak
Unfortunately it would indeed be only one of Forward Guard or Charge. You are right about the rules change though.

Yeah, which is what I meant - made sense to me, what I said.

Well, at least Gallador lasted longer than Rianna and Dak..

So Ush, maybe I can have some force visions for those force points I could not spend in the fight? Something on my glorious future.... or maybe the Force would reveal how Lady and her followers look without clothes? 😛

By the way, was Tanic not supposed to get a force premonition?

Originally posted by Lord Melkor
Well, at least Gallador lasted longer than Rianna and Dak..

So Ush, maybe I can have some force visions for those force points I could not spend in the fight? Something on my glorious future.... or maybe the Force would reveal how Lady and her followers look without clothes? 😛

By the way, was Tanic not supposed to get a force premonition?

They might have gotten it in the secret.

I mean Ush said that two would get a revelation when the Crystal thing happens. Besides, opbviously Galder, who wasn't included in that, I think, maybe it was Tanic and Rand who got their Foresight and Manifest Destiny in secret?

Originally posted by Bardock42
They might have gotten it in the secret.

I mean Ush said that two would get a revelation when the Crystal thing happens. Besides, opbviously Galder, who wasn't included in that, I think, maybe it was Tanic and Rand who got their Foresight and Manifest Destiny in secret?

It was not about Force visions, actually.

Rand had MD at different moment, but I know nothing....

Originally posted by Lord Melkor
It was not about Force visions, actually.

Rand had MD at different moment, but I know nothing....

Ah okay, well, just a thought.

Keep in mind we're not done with the game, Gallador. Just with the fighting.

How freakish, Rand is still alive.

Rand will refresh Orthodox Guard. Swap Focussed for Orthodox, then tap Orthodox to keep Rand in this thing.

Rand, his focused returned to the Giant Droid, swipes his lightsaber at its legs.

Azarl will refresh Orthodox and tap it to attack Droid B!

And a question since Galder was disappointed with Cleave. Would tapping Cleave give him extra ignore dice against the worm things?

I'm afraid I could only really let the Cleave tap work on the worms if you used it on the worms, which is unlikely.

With the small droids down, initiative is now mostly irrelevant (as the Giant Droids always act last anyway) so I shall not bother.

So! Here goes. Galder suddenly finds himself with seventeen dice to play with on this attack, rolling eight sucesses for twelve damage, followed by attacks from Xavier and Con that bring it down!

Whilst the others inflict serious damage to B, including an 'all seven dice rolled successes' from Rand.

Xavier's Guard tap does him a lot of favours, as a bunch of 1s rolled by an otherwise successful attack by the General armours the damage down to zero... aside from that, defensive taps aside enemy fire could have been worse thsi turn.

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ROBOT WARS- START OF TURN 9

Middle Third

Relle (LS 12/5): 3/3/41 (Forward Guard/Eagle Eye/Block)

Azarl (LS 8/0): 3/3/50 (Orthodox Guard/Block)

Rand (LS 10/2): 0/0/36 (Orthodox Guard/Cleave/Reflection)

Tanic (LS 9/6): 3/3/56 (Martial Artist/Block/Orthodox Guard)

Giant Battle Droid B: (G 8) 0/3 (1P)/65

Western Third

Xavier (LS 10/1): 2 (1A)/2 (1A)/64 (Balanced Guard/Perfect Strike/Cleave)

Con (LS 13/0): 1/1/57 (Forward Guard/Block/Charge)

Galder: (LS 10/2)- 3/3/58 (Forward Guard/Cleave/Block)

Giant Battle Droid D: (G 8) 0/3 (1P)/10

Giant Battle Droid F: (G 8) 0/3 (1P)/8

The General: (G 10) 0/3 (1P)/37

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