USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (DARK SIDE)- Destiny

Started by Bardock42137 pages

Originally posted by General Zink
Rand will use the Force to crush the insignificant pest trying to burrow into Tanic's chest, its internal components snapping under his will and dropping from Tanic just as it breaks his skin.

(Grip)

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Is it possible for Rand to make two Force Attacks at once? I was thinking about Bombarding one of the EHBDs out of the fight while Gripping Tanic's droid problem.

Also, if you have Force powers that you can use against these droids and haven't yet, everyone should use them! Relle should Strike at the droids, it would be useful. Xavier too!

Why don't you rather attack the Giant Droid? And Galder or Xavier cleave through them?

Can you use Grip and an attack?

I figure Rand is going down this turn. Galder and Xavier are needed to hack up the Giant Droids with their high swordsmanship. Bombard does basically nothing against the Giant Droids.

There is no way or form of making multiple attacks unless specified in particlar by a power.

Azarl- nope.

Xavier- I do not understand this line: 'To help with one of the other attacks if they should succeed.'

Originally posted by Ushgarak
There is no way or form of making multiple attacks unless specified in particlar by a power.

Azarl- nope.

Xavier- I do not understand this line: 'To help with one of the other attacks if they should succeed.'

I just meant to use cause I wanted the extra chances on another attack.

Tanic will attack the Giant Robot B, tapping Orthodox Guard.

Switching in Martial Artist for Orthodox Guard (keeping it inactive).

Originally posted by Trickster
Tanic will attack the Giant Robot B, tapping Orthodox Guard.

Switching in Martial Artist for Orthodox Guard (keeping it inactive).

What's the point of that?

Rand will be Gripping Tanic's droid-worm then.

Relle for her attack will use Strike to hack through it's legs. And for defence will use Evade to doge the attack from Droid B.

Hmm...

If I move to attack Droid C, is it possible for Galder to position himself so that the General would have to shoot Droid C to get at Galder? Those blaster attacks are starting to get to him...

Also, if I engage Droid C, does that put me out of range with the tissue disruptor?

Originally posted by Bardock42
What's the point of that?

I don't lose any defence, because of Block. If I get attacked by a worm again I can use MA to get rid of it.

You still lose your defense from Block because you would be resorting to a non-Lightsaber schtick. Which I just found out about by having Galder get blasted to pieces. Well, I mean, I figured that would happen, but still.

Hasn't that fact already been pointed out?

I think so.

Stupid worm-things...

I thought we could put in other schticks and not lost our Lightsabre schticks so long as we specify that they aren't in use...? Is that a gross misinterpretation?

I think it was that originally, but was changed to "can't have conflicting powers in" in general since it was causing confusion.

Azarl will swap MA out for Orthodox Guard. He needs to be lightsabering.

Oh, and he'll hit Droid B with his lightsaber.

Let's hope for good rolling, people...

I think Galder might actually be going in on those damn heavy expirmental droids. They're annoying and need to go away.

Tap Balanced Guard.

This gets me out of tissue disruptor range, yes?

Whoa there guys, Trick is right, he can do that just fine. Galder only lost his defence because he was using Combat that turn, not his Lightsabre. And no Peach, it was never that originally, nor was it changed to that. It's not what you have loaded, it is what attack mode you are using is the important thing. You canot use sabre schticks if not using your sabre that turn, and so on.

Going for the droids does get you out of disruptor range, yes. The only thing that puts you in range of it is melee-ing The General.

Gallador will continue fighting Droid C.

Ok then...

Galder goes in on the last two droids, which I shall say are together, and cleaves them in twain...

Azarl gets the inaugural first blow on Droid B, follwed up by a Strike from Relle.

Rand closes his fist and the delicate circuitry of the droid burrowing into Tanic is crushed to pieces... leaving Tanic free for his own blow on the droid.

Xavier is certainly playing it safe with a double defensive tap. His instructions are a bit unclear, though, because he attacks first. I guess he uses the Strike, with which he hits C... along with Con and Gallador.

Bad guys fire! Well, Rand is today's lucky boy as six dice fail to find a single success on him. Galder has put himself into missle targeting, which is less lucky, but his Balcned Guard keeps him in.

Too much for Gallador this turn though; he is down.

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ROBOT WARS- START OF TURN 8

Middle Third

Relle (LS 12/5): 3/3/38 (Forward Guard/Eagle Eye/Block)

Azarl (LS 8/0): 3/3/50 (Orthodox Guard/Block)

Rand (LS 10/2): 2/2/36 (Focussed Guard/Cleave/Reflection)

Tanic (LS 9/6): 3/3/56 (Martial Artist/Block/Reflection)

Giant Battle Droid B: (G 8) 0/3 (1P)/28

Western Third

Xavier (LS 10/2): 1/1/64 (Focussed Guard/Perfect Strike/Cleave)

Con (LS 13/0): 1/1/54 (Forward Guard/Block/Charge)

Galder: (LS 10/3)- 3/3/55 (Balanced Guard/Cleave/Block)

Giant Battle Droid C: (G 8) 0/3 (1P)/55

Giant Battle Droid D: (G 8) 0/3 (1P)/10

Giant Battle Droid F: (G 8) 0/3 (1P)/8

The General: (G 10) 0/3 (1P)/37

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And it's already a Refresh turn!