USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (DARK SIDE)- Destiny

Started by Bardock42137 pages

Since it is all cleared now, can a charge tap reach the reach the two droids and the general?

Othetwise, I will just tap forward guard and charge, attack one giant droid, and the general.

Unfortunately they are simply not close enough to each other! So you could do F and the General, but not all three.

Okay, F and the General it is then.

Does his disruptor go off in this round or the next? And if the next, before or after attacks.

Not that it really matters, I should be down either way. Haha.

He doesn't fire it continuously; it only starts to power up when you get close.

Originally posted by Ushgarak
He doesn't fire it continuously; it only starts to power up when you get close.
Ah, okay. Well, I attack F and the General then, with a Charge and Forward Guard tap.

Wait, is it actually a Refresh again? 😕

Originally posted by HereticalDruid
Wait, is it actually a Refresh again? 😕
That is what Ush said, and he is the supreme master of the universe.

Now, whether we really got majorly lucky with cards or the force (Ush) is with us this day.....who knows.

Oops, no, sorry, that's a copy/paste error. It is not another refresh turn.

cry

Then I can't do my move. Well, just tap Forward Guard and attack one Droid then.

Ok then I think two of the people, (Tanic and Relle) should move up from the middle Third this turn and help start finishing off the rest of the droids and General. The other two should finish off Droid B this turn.

At least I think that would help.

Xavier will swap Perfect Strike with Riposte this turn. Then he will Activate activate Evade again this turn. As well as Strike. He will attack Droid F this turn.

Azarl will attack Droid B, hoping to bring it down with his attack!

Okay, here's what should happen...

Galder, Con, and Xavier should attack Droid D; it has more damage, it should go down quickly. Con is tapping Forward Guard, after all.

Relle should move in and Strike with us since she has the points for it. Tanic can move in too. Are they close enough that they can move into the Western Third and attack when they get there?

Rand and Azarl can finish Droid B.

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Having brought down another droid with the others remaining, Galder then moves in on the next droid, Droid D, and begins assaulting it with his lightsabers.

Tanic will advance forward, then.

Tapping Block on his first attack on Droid D (if he can get there this turn).

Switch out Block (if tapped) for Both Guns Blazing.

Whoops sorry that is what I meant Droid D

I thought we can't attack between levels?

Rand refreshes Focussed Guard and brings it in, putting out Orthodox Guard.

He drives his lightsaber into one of Droid B's legs, knowing that he does not have long to remain in this fight.

Relle is going to move into the western Third. Once she gets there she attacks Droid D, tapping Forward Guard and using Strike.

If needed Relle will use Dash to get there and attack in the same turn.

Ok.

Relle blurs (passing her roll) into the western third and immediately goes into a sabre atttack on droid D, with a Forward Guard tap and use of Strike for twenty dice; she rolls ten successes for 14 damage.

Focussed Guard is not refreshed I am afraid, Rand; you just attack, as you and Azarl bring down the droid together (only just tougb- that could have gone badly...)

Tanic moves up but not having used Blur cannot attack this turn.

Galder scores ten damage on D.

Xavier has asked to spend more than he has, I am afraid. Also we have a request here for Evade but I don't know what he wants to use it on. I will have to discount future requests to use Evade without any guidance. As it is, Xavier uses his last point on his Strike, which goes in for nine.

And finally Con taps his guard and hits again for 12!

Bad guys fire; I won't count Azarl and Relle as being as out of melee for the missiles so none of those can target. Still, I have fourteen attacks kn the five of you to the west, so that is two attacks on each, and three bonus droid, and one bonus general, attack on four unlucky ones; one lucky one gets no bonus attack.

This barrage of firepower loses us Con and Tanic- a shame about Tanic, very under-utilised in general. A lot of time spent running back and forth and not attacking; there was also a defensive tap ready to spare there.

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ROBOT WARS- START OF TURN 10

Middle Third

Azarl (LS 8/0): 3/3/50 (Orthodox Guard/Block)

Rand (LS 10/2): 0/0/36 (Orthodox Guard/Cleave/Reflection)

Western Third

Xavier (LS 10/0): 2 (1A)/2 (1A)/68 (Balanced Guard/Riposte/Cleave)

Galder: (LS 10/2)- 3/3/63 (Forward Guard/Cleave/Block)

Relle (LS 12/3): 3/3/46 (Forward Guard/Eagle Eye/Block)

Giant Battle Droid D: (G 8) 0/3 (1P)/55

Giant Battle Droid F: (G 8) 0/3 (1P)/8

The General: (G 10) 0/3 (1P)/37

Okay, so we are all within a few points of being brought down...

Ush, if we three in the Western Third were to leap up onto the Droids this turn, would we be spared the relentless number of blaster attacks?

Also, could Galder use Defensive Leap to carry himself up onto a Droid?

No and no, I am afraid.