Ok then I think two of the people, (Tanic and Relle) should move up from the middle Third this turn and help start finishing off the rest of the droids and General. The other two should finish off Droid B this turn.
At least I think that would help.
Xavier will swap Perfect Strike with Riposte this turn. Then he will Activate activate Evade again this turn. As well as Strike. He will attack Droid F this turn.
Okay, here's what should happen...
Galder, Con, and Xavier should attack Droid D; it has more damage, it should go down quickly. Con is tapping Forward Guard, after all.
Relle should move in and Strike with us since she has the points for it. Tanic can move in too. Are they close enough that they can move into the Western Third and attack when they get there?
Rand and Azarl can finish Droid B.
-
Having brought down another droid with the others remaining, Galder then moves in on the next droid, Droid D, and begins assaulting it with his lightsabers.
Ok.
Relle blurs (passing her roll) into the western third and immediately goes into a sabre atttack on droid D, with a Forward Guard tap and use of Strike for twenty dice; she rolls ten successes for 14 damage.
Focussed Guard is not refreshed I am afraid, Rand; you just attack, as you and Azarl bring down the droid together (only just tougb- that could have gone badly...)
Tanic moves up but not having used Blur cannot attack this turn.
Galder scores ten damage on D.
Xavier has asked to spend more than he has, I am afraid. Also we have a request here for Evade but I don't know what he wants to use it on. I will have to discount future requests to use Evade without any guidance. As it is, Xavier uses his last point on his Strike, which goes in for nine.
And finally Con taps his guard and hits again for 12!
Bad guys fire; I won't count Azarl and Relle as being as out of melee for the missiles so none of those can target. Still, I have fourteen attacks kn the five of you to the west, so that is two attacks on each, and three bonus droid, and one bonus general, attack on four unlucky ones; one lucky one gets no bonus attack.
This barrage of firepower loses us Con and Tanic- a shame about Tanic, very under-utilised in general. A lot of time spent running back and forth and not attacking; there was also a defensive tap ready to spare there.
-----
ROBOT WARS- START OF TURN 10
Middle Third
Azarl (LS 8/0): 3/3/50 (Orthodox Guard/Block)
Rand (LS 10/2): 0/0/36 (Orthodox Guard/Cleave/Reflection)
Western Third
Xavier (LS 10/0): 2 (1A)/2 (1A)/68 (Balanced Guard/Riposte/Cleave)
Galder: (LS 10/2)- 3/3/63 (Forward Guard/Cleave/Block)
Relle (LS 12/3): 3/3/46 (Forward Guard/Eagle Eye/Block)
Giant Battle Droid D: (G 8) 0/3 (1P)/55
Giant Battle Droid F: (G 8) 0/3 (1P)/8
The General: (G 10) 0/3 (1P)/37