USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (DARK SIDE)- Destiny

Started by Peach137 pages

Oh, and something real quick that might have gotten confused in my changes - it was Orthodox Guard I had wanted to swap out for Perfect Strike, not Forward Guard. So Rianna should have Forward Guard, Cleave, and Perfect Strike right now.

Oooh ok.

Tanic steps forward, and slashes his blade across the chest of the Doorman Deputy.

Let's go then! The default Mook combat skill is five, so we'll take it from there.

Now, I am goihng to outlline people's rolls and their results in full this turn so people get the idea of the system- I won't do that every time.

Tanic is going for the Doorman Deputy! Tanic has an Attack pool of 9, the Deputy has a Defence of one, so Tanic gets 8 dice to roll.

1, 2, 2, 3, 5, 5, 6, 6

Now, normally you are looking for 5s or more, but when using a Lightsabre you only need 4s! Yay! Pretty irrelevant to Tanic here though, as he didn;t roll any fours. BUT- Tanic as the skill 'Orthodox Guard' running, which can turn a single '1' he rolls into a four, and hence a success- so that is actually five successes!

This is an attack on the equivalent of a named charactee (even though I've only called him 'Doorman'😉 so we count damage. A Lightsabre has a base damage of five, and Tanic rolled five successes which we add onto that... making it ten damage! Nice attack; he backsteps rapidly away from you, Tanic, as your sabre swipe catches the edge of his jacket.

Azarl is going for a gunman. Ok, here is where I can demonstrate about how even the least combatty of you is hardly going to have trouble with an average Mook. You need to roll three successes on your attack roll to kill a Mook (no damage against Mooks, we just count successes). Azarl's attack roll is eight dice. In the normal run of things, rolling three successes on eight dice is against the odds- not massively, but less than 50/50, so we might reasonably expect Azael to take two attacks to down his foe.

But. being a sabre, as we jhave established, he only needs 4s! Rolling eight dice, any three of them need to be four or more; that sounds much more likely! But wait, there's more. Although we don't count damage against Mooks, weapions whocu would do high damage get '*' ratings which give you extra dice against them- and a sabre has two such '*'s! That gives Azrael four extra dice for free. So now he is rolling twelve dice, and only three of them need to be four or more! Oh, AND he has Orhtodox Guard up, so he can turn a single 1 into a 4.

So I think we can see that the Mook is unlikely to survive this- as it should be! You have to get close to use a sabre so it had better be worth it.

Azarl rolls: 1, 1, 1, 2, 3, 3, 4, 4, 5, 6, 6, 6. That is seven successes... and an extremely dead Mook.

Relle has her guns out and moves to the left, firing as she goes on the Sniper Deputy (using Guns, of course, gives you freedom of targets). He actually has a point of cover behind that balcony which would help him... except Relle is using the Gun Schtick 'Eagle Eye' so that is totally ignored.

Relle has ten dice on her Guns attack- two more than her standard pool as she is using Light Pistols- reduced to 9 by the Sniper's defence. Also, the Sniper hasna point of Parry up, so Relle's first success will be ignored. Remember, she has to roll 5s or more, as she is not using a sabre!

3, 4,, 4, 4, 5, 5, 6, 6, 6. Good roll! Five successes, ignoring one leaves four. As Relle is using 'Both Guns Blazing' her pistol damage is set to three, and that is seven damage! She blows away chunks of his cover- for dramatic reasons, she doesn't drop him yet (that's named enemies for you!).

Con's first attack is unexpectedly aggressive as he charges down a group of enemies! He is tapping the Blade Schtick 'Charge' to make that attack possible, slashing through the Toady's group of fellows for three seperate attacks. Con's Forward Guard means he is highly aggressive; a base pool of 13 is increased to 17 against these Mooks. It's barely even worth rolling; they are all dead long before I finished rolling the dice for each attack. Three Mooks dead! But Charge is now tapped and it not functioning for Con. it may restore later.

Galder advances forwards is going for a simple atttack on the Giant alien's buddies. This will be overkill, but Galder has Cleave running, which means if he can roll enough successes to kill two Mooks, he will! All or nothing on the second Mook thoigh- either he kills it outright, or Cleave has no effect.

Still- Galder is your Combat specialist. His natura pool here is 15, it becomes 19 against the Mooks. He's killed two before I have even rolled ten! Two mooks killed!

Rianna and Dak both blow Force points to blur quickly across the room. Agility rolls for both are passed, and that was fore free, as they used Blur; their other action is then to jump up to the leftwards (Dak) and rightwards (Rianna) Balcony, which is also an Agility roll, but their Agility is doubled for it due to the effect of the Force Power 'leaping'. So they both pass that as well! Suddenly the two of them suddnely blur to one side as the firing starts and the next thing people see is them leaping upwards.

Both of them are also being flash in their own ways. Taking advantage of the ability of 'Charge', Dak is allowed to make an attack at any point along his move, so he takes domeone down right at the start. Rianna makes no attack, but invokes her Force Power 'Co-ordination', an ability that can only be used if you make no attacks in a turn, but means that all Guns firing at her need to roll 6s to score successes. Rianna somersaults tightly, her whirling sabre deflecting incoming fire as she goes. Dak, needless to say, kills his target. Flashy stuff! They did put a Force Point into it, of course. Now they are next to a very surprised bunch of Gunmen!

Xavier is going for the giant alien! Slightly tricker that; that guy has Close Quarters Gunman and has a higher defence up close. Still, Xavier has nine dice to play with! Looking for fours, he scores an enormous seven successes- good roll! That's 12 damage!

Gallador makes for the Loudmouth, cutting down two of his associates on arrival, courtesy of Cleave.

Which leaves Rand as the only one whose action I hold.

Right! Their turn!

A vast amount of gunfire comes our way, a storm of blaster bolts. The bar is starting to be shot to pieces; chairs and tables explode, drinks bottles explode, patrons are diving for cover everywhere...

The Mooks first- they roll five dice each, reduced by your Defence. Now, I shall be fair and say everyone gets a roughly even share of attacks (probably the best way to do it for the first turn of the battle). There are 41 Mooks remaining, so four attacks on you each... and one extra for Relle, I think.

Two hits on Con, one for three damage and one for four.

Three hits on Xavier, but his armour reduces the damage form each, and one of the hits rolled a '1' in its attack, and with balanced Guard up that increases your armour. So, hits for two, two and one.

Whoa! The heat is on Galder! He takes fully four hits for 13 damage!

Seven damage for Azarl, eight for Tanic, only four for Rand despite him having a permanent Defence penalty.

With no sabre out, Relle has more dice being rolled against her but is not defenceless; 'Eye of the Storm' gives her a parry so the first success rolled against her on each attack is ignored. Five attacks net only one hit on her, for four.

Six damage for Gallador, six also for Dak in a different manner through his Balanced Guard, and now Rianna- who has no defence up, but needs 6s rolled against her! She takes three hits for nine damage.

That is the Mooks done- in future I shall make their attacks more directed.

Now the deputies! Their heavy pistol base damage is three. GAT fires at Xavier with six dice. Only one success though- pfft!

The Doorman fires at Tanic. Only one success again!

Ugly fires at Relle. Three successes, though one is ignored.

Loudmouth fires at Gallador; two successes for five damage.

The Balcony dudes (with four damage weapons) fire at those who have landed near them. Slight hits on both!

Finally, the giat alien fires his maxi-gun! he has a blast radius enough to affect enemies in one area; he steps back and fires at Con, Xavier and Glader1 BLAM! A huge explosion tears through the central area, sneidng furniture flying, doing five damage to those characters, and killing some nearby Mooks for good measure.

Turn is over, I roll initiative for Turn 2- you guys win, you are going first!

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BAR ROOM FIGHT- START OF TURN 2

Central Bar area

Con (13/7): 3/3/12 (Forward Guard/Block/Charge)

Xavier (12/5): 2 (1A)/5 (1A)/15 (Balanced Guard/Perfect Strike/Cleave)

Galder (15/5): 3/3/18 (Forward Guard/Cleave/Block)

Giant Alien Deputy (10): 1(1P)/3/12

Giant Alien's friends x2/3

Gient alien's toady Deputy (8): 1 (1P)/1/0

GAT's friends x2/3

Bar entrance

Azarl (8/8): 3/3/7 (Orthodox Guard/Block)

Tanic (9/6): 3/3/12 (Orthodox Guard/Block/Reflection)

Rand (10/8): 2/2/4 (Orthodox Guard/Cleave/Riposte)- One turn behind

Doorman Deputy: 1 (1P)/1/10

Doorman's friends x5/3

Bottom of left staircase

Relle (8/6): 1 (1P)/1/9 (Both Guns Blazing/Eagle Eye/Eye of the Storm)

Ugly Deputy (8): 1 (1P)/1/0

Ugly's friends x6/3

Bottom of right staircase

Gallador (8/7): 3/3/11 (Orthodox Guard/Cleave)

Loudmouthed Deputy (8): 1 (1P)/1/0

Loudmouthed's friends x4/3

Left balcony

Dak (10/4): 2 (1A)/2 (1A)/11 (Balanced Guard, Cleave, Charge)

Sniper Deputy (10): 1 (1P)/1/7

Gummen x10/3

|Right Balcony

Rianna (14/4): 1/1/14 (Forward Guard/Cleave/Perfect Strike)

Sneaky Deputy (10): 1 (1P)/1/0

Gunmen x10/3

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Your move!

Gallador continues to Cleave through the loudmouthed`s guy toadies.

I suggest focussing on mooks first, to reduce number of people firing at us.

Sage advice! These Deputies ain't all that, save the Giant and even he is only a standard template, so in fact the Mooks are probably offering the heavier firepower when combined.

Can I switch to gun and still attack?

So long as you have Swiftness you can change weapons quite freely, but the sabre is the only weapon we allow to be put away for free, so if you switch away from the gun you may have to drop it.

If you want to swap a schtick, this is the time to tell me as well.

Originally posted by Ushgarak
So long as you have Swiftness you can change weapons quite freely, but the sabre is the only weapon we allow to be put away for free, so if you switch away from the gun you may have to drop it.

If you want to swap a schtick, this is the time to tell me as well.

Hmm, I'd like to switch to the Gun, put in all my gun schticks instead of blade schticks, tap Carnival of Carnage and attack four mooks.

Two questions, am I in close combat with any of them and do I attack one mook after the other until I run out of attack pool?

Ah, tactical problem- only one schtick shift per turn I am afraid!

In Star Wars specifically, each C of C attack is against a different Mook (you cannot roll several times on one). You get your full pool against each.

Question, Ush: Is it possible to use Charge and move about a single area? Like, could I tap Charge to weave along the Balcony and attack 3 mooks, and remain on the Balcony?

Rianna is going to Cleave her way through the Gunmen on her balcony.

Also would like to swap Perfect Strike for Riposte.

And definitely agreeing with Melkor's advice. Take down the mooks first. Their numbers make them more dangerous. I was going to shout about it but he beat me to it 😛

Originally posted by General Kaliero
Question, Ush: Is it possible to use Charge and move about a single area? Like, could I tap Charge to weave along the Balcony and attack 3 mooks, and remain on the Balcony?

Yes it is. The main reason not to to this... is more a utility thing, it's a poor man's Cleave to use the tap effect so. But it still works fine.

A viciously agitated Galder, peeved by the eruption of the maxi-gun, turns his attention fully on the Giant Alien. He charges him down and snaps his mechanical wrist forward, calling his lightsaber to his hand and igniting as he performs a thrust into the Giant Alien's stomach.

Gallador grins at the loudmouthed deputy as his wide slashes sever the limbs of his men, promising him the same fate soon.

Dak viciously Cleaves through his personal crowd of Gunmen.

Azarl slashes down another mook by the door.

His lightsaber is blue btw.

Originally posted by Ushgarak
Ah, tactical problem- only one schtick shift per turn I am afraid!

In Star Wars specifically, each C of C attack is against a different Mook (you cannot roll several times on one). You get your full pool against each.

Oh sweet, just carnival of carnage tapped then for charge and the blade schticks disabled.

Relle continues to fire rapidly at the bottom of the staircase at Ugly's Friends.

Xavier will once again attack the Giant Alien.

"You will have to do better than that to beat us."