USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (DARK SIDE)- Destiny

Started by Newjak137 pages

Good point for all we know that would make it shoot a constant stream of laser beams out of its eyes hmm

Best to play this one safe and knock it over a ledge. 😛

Originally posted by Newjak
Good point for all we know that would make it shoot a constant stream of laser beams out of its eyes hmm

Best to play this one safe and knock it over a ledge. 😛


1. What ledge? We're in a desert. Of stones.

2. Falling over a cliff is one of the surest ways to not die.

Originally posted by General Kaliero
1. What ledge? We're in a desert. Of stones.

2. Falling over a cliff is one of the surest ways to not die.

1. I can dream 😄

2. Yeah, but it is sure fire to make sure it stops attacking you 😛

Is Galder able to shoot anything on it?

No, it has no particular weak points in the way you mean; as I said, you just have to keep hacking at it. It doesn't have a head, btw, so you wouldn't know where its sensors are. You'd feel pretty stupid if you trashed its sensor system anyway, if you think about it.

The other problem with Lift is that you fairly much have to stand still wehilst doing it, at which point it will shoot you. Long story short- Lifting is not a directly offensive Force power.

Well, you can certainly shoot at it, Galder.

Big fight starts tomorrow, so I shall take final places by then. Note that if you lose all your speeders that's an instant failed story and likely whole-group death; your current situation is a bit of a mistake in that department.

Yeah, I was just thinking about the speeder situation.

Tanic is going to drive the speeder away from the droid's back, making sure to use his pilot skill as much as possible to evade any attacks (hopefully it'll be distracted enough by everyone else anyway).

I also assume Con and Relle will be getting out at some point before we're out of combat range.

Are there any points that would be vulnerable to Eagle Eye if I used that?

Nope, but if you have Eagle Eye you can fire through the armour.

Ok, we're up! I am assuming everyone got near the droid other than Galder and Xavier who are moving in on foot, and Gallador and Tanic who are driving away.

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CANYON FIGHT- START OF TURN 1

Giant Droid: (G 8) 0/3 (1P)/0

Dak (LS 14/4): 1/1/17 (Forward Guard/Cleave/Charge)- atop Droid

Con (LS 13/7): 3/3/18 (Forward Guard/Block/Charge)

Azarl (LS 8): 3/3/6 (Orthodox Guard/Block)

Rianna (LS 14/13): 1/1/1 (Forward Guard/Perfect Stike/Riposte)- atop droid

Rand (LS 10/7): 2/2/0 (2/2/22 (Focussed Guard/Cleave/Reflection)

Relle (G 8/6): 1 (1P)/1/0 (Both Guns Blazing/Eage Eye/Eye of the Storm)

Gallador (LS 8/5): 3/3/5 (Orthodox Guard/Cleave) (in speeder)

Tanic (LS 9/6): 3/3/0 (Orthodox Guard/Block/Reflection) (in speeder)

Xavier (LS 13/5): 2 (1A)/2 (1A)/31 (Balanced Guard/Perfect Strike/Cleave)- three turns away

Galder: (LS 14/5)- 3/3/17 (Forward Guard/Cleave/Block)- three turns away

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Please completely change your schtick loadout and/or weapon drawn as appropriate, but try and do it quickly for me please.

You will be happy to know that the Droid's high Close Defence and Parry is due to the difficulty of hitting its legs at ground level as they move at high speed and also have guns built into them. The reason you will be happy is because those atop the droid can ignore one point of its Defence and its Parry.

Those on top are less happy when the smal circular slots open up along the droid's surface and metallic grey electrified tendrils emerge.

Meanwhile the droid has enough guns to shoot four people a turn. Both of its launchers can also fire, though not at those in melee (not that it would be that dumb anyway). The mortar cannot be used in this kind of fight.

My schticks are fine. I am wondering though, if I tap charge can I attack three parts of him on way to the top?

And if not can I get to the top and attack due to charge itself?

Unfortunately Charge is not an anti-single foe power, so only one attack from it I am afraid.

But yes, using Charge will allow you to mount the giant and attack in the same action.

Oh...okay. What does tapping it do now, then?

In this fight, nothing.

Originally posted by Ushgarak
In this fight, nothing.

Haha, okay. I meant more, generally, how did it change?

And I will do the charge to his top in that case.

Are the tendrils attackable targets, or are we just attacking the droid abstractly?

And can Cleave be used to cut through multiple tendrils if that's the case?

Abstratcly to your first question, Dak, which removes the need for the second.

Bardock- sorry, 'now' should read 'not'. I will correct that.

I think I'd prefer having Balanced Guard for now as opposed to Forward Guard.

Dak pauses momentarily as the tendrils give him a flashback to the neurowhips that put him down on Newhaven, then slashes visciously at the top of the droid.

Actually, if I could swap Forward Guard for Orthodox Guard for now...

Sure- and your action?

Attack!

Personally I'd like to try and take out one of the launchers, if possible...