No, it has no particular weak points in the way you mean; as I said, you just have to keep hacking at it. It doesn't have a head, btw, so you wouldn't know where its sensors are. You'd feel pretty stupid if you trashed its sensor system anyway, if you think about it.
The other problem with Lift is that you fairly much have to stand still wehilst doing it, at which point it will shoot you. Long story short- Lifting is not a directly offensive Force power.
Well, you can certainly shoot at it, Galder.
Big fight starts tomorrow, so I shall take final places by then. Note that if you lose all your speeders that's an instant failed story and likely whole-group death; your current situation is a bit of a mistake in that department.
Yeah, I was just thinking about the speeder situation.
Tanic is going to drive the speeder away from the droid's back, making sure to use his pilot skill as much as possible to evade any attacks (hopefully it'll be distracted enough by everyone else anyway).
I also assume Con and Relle will be getting out at some point before we're out of combat range.
Ok, we're up! I am assuming everyone got near the droid other than Galder and Xavier who are moving in on foot, and Gallador and Tanic who are driving away.
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CANYON FIGHT- START OF TURN 1
Giant Droid: (G 8) 0/3 (1P)/0
Dak (LS 14/4): 1/1/17 (Forward Guard/Cleave/Charge)- atop Droid
Con (LS 13/7): 3/3/18 (Forward Guard/Block/Charge)
Azarl (LS 8): 3/3/6 (Orthodox Guard/Block)
Rianna (LS 14/13): 1/1/1 (Forward Guard/Perfect Stike/Riposte)- atop droid
Rand (LS 10/7): 2/2/0 (2/2/22 (Focussed Guard/Cleave/Reflection)
Relle (G 8/6): 1 (1P)/1/0 (Both Guns Blazing/Eage Eye/Eye of the Storm)
Gallador (LS 8/5): 3/3/5 (Orthodox Guard/Cleave) (in speeder)
Tanic (LS 9/6): 3/3/0 (Orthodox Guard/Block/Reflection) (in speeder)
Xavier (LS 13/5): 2 (1A)/2 (1A)/31 (Balanced Guard/Perfect Strike/Cleave)- three turns away
Galder: (LS 14/5)- 3/3/17 (Forward Guard/Cleave/Block)- three turns away
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Please completely change your schtick loadout and/or weapon drawn as appropriate, but try and do it quickly for me please.
You will be happy to know that the Droid's high Close Defence and Parry is due to the difficulty of hitting its legs at ground level as they move at high speed and also have guns built into them. The reason you will be happy is because those atop the droid can ignore one point of its Defence and its Parry.
Those on top are less happy when the smal circular slots open up along the droid's surface and metallic grey electrified tendrils emerge.
Meanwhile the droid has enough guns to shoot four people a turn. Both of its launchers can also fire, though not at those in melee (not that it would be that dumb anyway). The mortar cannot be used in this kind of fight.