For the purpose of moving in to attack, Galder will swap Forward Guard for Balanced Guard to take advantage of its defensive capabilities during the run in.
Also, if Coordination is activated, is Galder unable to close in?
And, just out of curiosity, does the high Defense still apply if someone is using a blaster to shoot at the droid? Tanic could assist from his parking spot by hiding the landspeeder then blasting from afar.
Damn, lost my first post of this in error.
Anyway. Gallador and Tanic round the corner just in time to see the second giant robot coming your way! It will rounf the corner and enter the engagement next turn.
Galder and Xavier close in using Co-ordination to ward off enemy fire- note that anything that works against Guns also works against Heavy Weapons.
Rand- afraid you cnanot wait until someone fires to nominate, so I will make that just an attack. This is no mook so you do not get your * bonus against it, so that sven dice, for two successes, reduced to one by parry but still in, as you strike for five damage (ignoring its armour) against its legs.
Rianna, abale to ignore the Parry, rolls twelve dice for seven successes (including a convert from Orthodox) for 12 damage- a very solid hit indeed, cutting deep within and sending spraks flying as she severs stuff. A nearby Dak gets nine damage from his nine dice.
Con leaps aboard- roll passed- and strikes himself! Six successes, eleven damage. Being able to ignore its armour means you guys are ploughing through it!
Ok, the droid;s turn! It can automatically target everyone on it with its tendrils, which means it can shoot at Rand, Relle and Azarl with its guns, leaving a gun free to fire at Xavier, meaning its two rockets fire at galder and... Gallador.
Two successes against Dak is five damage (armoured down to four), Con is entirely missed, and two successes against Rianna is five damage, ans the electrified tendrils wrap around her arm!
Its repeating laser guns fire out all over, scoring a very solid hit against Relle, just getting a tiny hit on Xavier, distributing damage out elsewhere.
A near-miss on Galder still deals five damage to him!
And then Gallador is forced to use another Luck roll on his Pikot dodge to stop his speeder being blown away...
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CANYON FIGHT- START OF TURN 2
Giant Droid: (G 8) 0/3 (1P)/37
Dak (LS 10/9): 2 (1A)/2 (1A)/17 (Balanced Guard/Cleave/Charge)- atop Droid
Con (LS 13/7): 3/3/18 (Forward Guard/Block/Charge)- atop droid
Azarl (LS 8): 3/3/10 (Orthodox Guard/Block)- one turn behind
Rianna (LS 13/8): 3/3/1 (Orthodox Guard/Perfect Stike/Riposte)- atop droid
Rand (LS 10/7): 2/2/3 (Focussed Guard/Cleave/Reflection)
Relle (G 8/6): 1 (1P)/1/6 (Both Guns Blazing/Eage Eye/Eye of the Storm)- one turn behind
Gallador (LS 8/5): 3/3/5 (Orthodox Guard/Cleave) (in speeder)
Tanic (LS 9/6): 3/3/0 (Orthodox Guard/Block/Reflection) (in speeder)
Xavier (LS 13/5): 2 (1A)/2 (1A)/33 (Balanced Guard/Perfect Strike/Cleave)- two turns away
Galder: (LS 14/5)- 3/3/2 (Forward Guard/Cleave/Block)- two turns away
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