USH'S STAR WARS GAME- CAMPAIGN II EPISODE IV (DARK SIDE)- Destiny

Started by Captain REX137 pages

Aha! Idea for those of us starting off with blasters. The flying droids are out of our lightsaber reach. Relle and Tanic can shoot them down for us.

Jumping onto the rocks is a big no-no. Slow climbing with a Dex roll is the only wayy to do it and... I am hard pressed to recommend it.

A llist of where everyone is going to be, positionally, would be nice.

That would have been a useful assessment back when I was putting together my plan and trying to get input, since all you said is that it'd take dex rolls to get on the rocks...

People who are going to bombard droids with rocks and use blasters should be towards the back of the valley (where we came into this area), in as much cover as they can be and still be able to see things. That is Rand, Azarl, Relle, and Tanic.

Towards the middle of the area, in half-cover, should be Xavier, Dak, and Gallador. And a little bit ahead of them, but not so much that the droids will simply stop where they are, should be the group going for the BV-20 - Rianna, Galder, and Con. Again, in half-cover.

I want people slightly spread out, but not so much that they cannot move to another group quickly - because once Rand and Azarl have exhausted their Force points and Relle and Tanic have tapped out their gun powers, I want them to move up and join Dak, Xavier, and Gallador.

Err, I said it would take Dex rolls and it does take Dex rolls. Jumping is Agility.

I more meant the "I am hard pressed to recommend it." I already know jumping is Agility and it'd take Dex rolls.

I am hard pressed to recommend it because I can see no possible benefit from getting atop the rocks. Your enemies have guns. What does it gain you?

It might only make those up there bigger targets.

Rianna, why not just have everyone at the front together? Then when they attack the droids they can stay with you and clear the droids from around you so that you can charge in to fight the General. And I don't mean the people hiding for ranged stuff.

Why did some of you get nervous when Ush mentioned BV-20?

Azarl will go with his loadout (not that he has alternatives) and conceal himself behind a rock so that he can sense his opponents and throw rocks at them.

Well, I don't want everyone all bunched together because the large droids we fought had rockets. And staying close together when we've got enemies using heavy weapons against us is a bad idea - it makes it easier for them to land hits on people and also lets them get more of us.

Heh, go ask Chris why we're like "ah crap" about the BV-20...

True about the rockets. We'll spread out.

Okay, how do we do it again? Will Galder, Rianna and I make our way ourselves. Or will the others attack the first wave and make way for us to get to the General?

Also, will the General have Schticks like a named character?

Nah, just lots of specials.

I think I would rather have that group clear the way for us to start with, actually...

I am assuming the General will have some fun toys that Galder will enjoy smashing to pieces.

Ok, looks like we have pretty much got our plan then, so we will kick off tomorrow!

Ok, I am dividing this fight into three thirds- your third to the east, a middle third of no-man's land, and where the droids come in to the west. Due to your preparatiion (yay!) those of you that wanted to start forwards can do so, in the middle third.

The robot army comes forth!

EHBD- Experimental Heavy Battle Droid, like you found around Briande's camp. They have very heavy firepower for a battle droid, their entire right arms being a giant blaster, and are armoured like the Super Battle Droids of AOTC and beyond, but lightsabres will plough through them with no trouble. The design was not efficient enough for galactic production and the Super Battle Droid is where the Union ended up going for a heavy droid type.

Flying droids are indeed out of lightsabre reach in general- they keep makimg swoppoing attacks whic means good jump rolls combined with Charge will allow flashy mid-air sabre attacks, but other than that guns do you well.

As for the General... he is a highly modified version of the walker droids- two of which (E and F) accompany him at all times- but on tracks instead of legs. He does not bear the heavy weaponry but has even more lasers built into him. And, rather more tellingly, he has a row of human heads hanging from around the middle of his form. His wiring seems to be plugged directly into them. In an attempt to bypass the robotic problem of lack of instinct and imagination, the General is designed to wire itself into an organic component of worthy opponents it kills, to try and learn from them...

And here's the good news. One of those heads... is Danza.

-----

ROBOT WARS- START OF TURN 1

Eastern Third

Rand (LS 10/7): 2/2/2 (Focussed Guard/Cleave/Reflection) (cover)

Azarl (LS 8/6): 3/3/15 (Orthodox Guard/Block) (cover)

Relle (G 8/6): 1 (1P)/1/6 (Both Guns Blazing/Eage Eye/Eye of the Storm) (cover)

Tanic (G 8/6): 1/1/0 (Gunslinger/Both Guns Blazing/Reflection) (cover)

Middle Third

Dak (LS 10/4): 2 (1A)/2 (1A)/20 (Balanced Guard/Cleave/Charge) (cover)

Con (LS 13/7): 3/3/17 (Forward Guard/Block/Charge) (cover)

Rianna (LS 13/3): 3/3/6 (Orthodox Guard/Perfect Stike/Riposte) (cover)

Xavier (LS 13/5): 3/3/26 (Focussed Guard/Perfect Strike/Cleave) (cover)

Galder: (LS 10/5)- 3/3/3 (Balanced Guard/Cleave/Block) (cover)

Gallador (LS 8/5): 3/3/19 (Orthodox Guard/Cleave) (cover)

Western Third

EHBD x 20: 0

Flying Droids x10: 0

Giant Battle Droid A: (G 8) 0/3 (1P)/0

Giant Battle Droid B: (G 8) 0/3 (1P)/0

Giant Battle Droid C: (G 8) 0/3 (1P)/0

Giant Battle Droid D: (G 8) 0/3 (1P)/0

Giant Battle Droid E: (G 8) 0/3 (1P)/0

Giant Battle Droid F: (G 8) 0/3 (1P)/0

The General: (G 10) 0/3 (1P)/0

-----

Time to unleash hell!

How long to get to the general?

Generally speaking it is one turn to move form one third to an adjacent one.

However, the General is hanging back in a rocky area with his bodyguards and is somewhat less convenient to get to. It will take a movement action inside the western third to get to the General.

Now, I got an idea, it's probably for some reason not workable, but bear with me.

Could I draw my Blaster, swap in Carnival of Carnage, use Ward, to get to the Western Third, tap Carnival of Carnage, shoot at 4 of the closer flying droids, and take full cover behind some rock closer to the general?

Yes you can have your blaster out, yes you can have started with CoC, yes you can use Ward, yes you can move and fire tapping COC to attack four fliers.

However, whilst you can be covered from the General, other units there easily just move around your cover if you are in the same third as they are. Also unless you don't attack at all in the turn (or are using other methods to see your enemy) I can only count it as half cover I am afraid.

Originally posted by Ushgarak
Yes you can have your blaster out, yes you can have started with CoC, yes you can use Ward, yes you can move and fire tapping COC to attack four fliers.

However, whilst you can be covered from the General, other units there easily just move around your cover if you are in the same third as they are. Also unless you don't attack at all in the turn (or are using other methods to see your enemy) I can only count it as half cover I am afraid.

Well....I'll do what I said then, with half-cover from the General.