Ok, let's see what goes on.
Bad guys going first. I hope people heeded my warning; you are all in exposed positions and defensive taps would have been a good idea! We repeat the same EHBD and General attacks as before, as the droids swoop down on those to the east; two each on the gunners and one a piece on Rand and Azarl. Hmm, those swooping fliers make good attack runs with their blasting guns... extra EHBD attacks this turn are on Xavier and Gallador.
Rianna has tapped Perfect Strike, which does her well, and likewise Galder stays very safe with a Balanced Guard tap. Xavier hasn't nominated anyone with his Focussed Guard tap so I shall be kind and say it works on the General. He and others not making defensive taps suffer very heavily in the firestorm. The General himself rolls rather poorly, unable to hit Xavier due to the Guard tap, fended off by Galder's Balanced Guard armour bonus, and misisng Con and Galaldor entirely. He did get past Rianna's PS tap though.
Ok, that's all that, now your turn!
Rand and Azarl continue to Bombard away at Giant Droid A, as Tanic and Relle bring down another droid each.
Gallador steps forwards and hacks down an EHBD with ease- as full on Mooks, you get all your bonuses against those things.
Galder goes for a double but without Forward Guard in just yet he fails by one success, dropping only one. Xavier only gets one as well! And Rianna doesn't have Cleave in yet so she only gets one.
Dak asked to attack two droids before so I shall go ahead with that; he brreaks this run of not-enouugh rolling and kills two of the droids, decapitating both in one blow!
At this point Con does his bonkers solo run on The General. First of all he makes a Dash roll, and as he rolls a bunch of 1s and 2s he acrually does have to use his Lucky Merit to not slice himself open on a rock as he does so! Blurring past Droid E, he takes a shot, socring eight successes (reduced by Parrt to 7) for 12 damage and then comes face to face with the General himself, activating a Flurry for three attacks! Con's sabre pool is currently 21, using a power like Flurry reduces that by 6, which gives Con three seperate attacks at 15 dice each, though the General's defence makes that 12. He socres 6, 7 and four successes, reduced to 5, 6 and 3, for 30 damage total! He's gone manic in there, spinning and slashing and cutting great chunks of metal from The General!
Last of all, the Giant Droids act. A and B are in fact advancing down the field, firing at the four of you out east; they manage to do rather a lot of harm. They also fire their rockets, enough for one hit on each of you; all socre near misses for five damage a piece.
If the Giant Droids were faster, e and F would now focus fire on Con but although they act last, they have to decide what they do before everyone acts, so in fact C to F are splitting fire on everyone to the west; Rianna and Galder are still well covered by defensive taps (though Rianna takes a hit). Con canot be targetted by rockets; a mass of them flies out at the rest of you and socre some hits.
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ROBOT WARS- START OF TURN 3
Eastern Third
Rand (LS 10/5): 2/2/23 (Focussed Guard/Cleave/Reflection)
Azarl (LS 8/4): 3/3/33 (Orthodox Guard/Block)
Relle (G 8/6): 1 (1P)/1/24 (Both Guns Blazing/Eagle Eye/Eye of the Storm)
Tanic (G 8/6): 1/1/27 (Gunslinger/Both Guns Blazing/Reflection)
Flying Droids x4: 0
Middle Third
Giant Battle Droid A: (G 8) 0/3 (1P)/16
Giant Battle Droid B: (G 8) 0/3 (1P)/0
Western Third
Dak (LS 10/4): 2 (1A)/2 (1A)/57 (Balanced Guard/Cleave/Charge)
Rianna (LS 10/3): 3/3/27 (Orthodox Guard/Cleave/Riposte)
Xavier (LS 13/5): 2 (1A)/2 (1A)/57 (Balanced Guard/Perfect Strike/Cleave)
Con (LS 9/3): 3/3/37 (Forward Guard/Block/Charge)
Galder: (LS 14/5)- 3/3/15 (Forward Guard/Cleave/Block)
Gallador (LS 8/5): 3/3/48 (Orthodox Guard/Cleave)
EHBD x14: 0
Giant Battle Droid C: (G 8) 0/3 (1P)/0
Giant Battle Droid D: (G 8) 0/3 (1P)/0
Giant Battle Droid E: (G 8) 0/3 (1P)/12
Giant Battle Droid F: (G 8) 0/3 (1P)/0
The General: (G 10) 0/3 (1P)/30
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Your move- bad guys have won initiative again, they will act first. That's not good news for Con.
And meanwhile, I have mader some Force rolls! Rand, Tanic, Azarl and Relle all pass and sense danger very close to them, danger that has been unseen.
And Con- you are getting a huge danger sense...