Nephthys
The Gr8est!!!!!!!!
Here ya go Neb:
On Chrono Cross:
If the writers had spaced the infodumping out more or added more concrete plotting the story would greatly improve. If, say, Serge met up with demi-humans sooner (witnessing some actual abuse aside from two scenes) and Kid's "brilliant" break-in came after a few more plot events, the player would likely grow more attached to the female lead and empathic to the fantasy racism. As it stands now, you'd never know what the demi-humans are whining about and Kid was just some strange Australian girl who drags you around for some reason. Since nobody bothers to tell you the importance of what's happening until near the very end of the game, Serge and, by extension, the players have no reason to care about plot until Lynx pulls that body-swapping stunt. You are literally just jumping around, doing the random tasks the game orders you to, until the end. You don't get any feeling of accomplishment because it's impossible to say if there's anything to accomplish.
Getting into the issues of the setting: it makes no narrative or thematic sense. Robots, knights, pixies, pirates, time ghosts, and mushroom men are all smooshed together to from a world so random that it's impossible to tell if things are normal or if this is the fault of the Big Bad Evil Thing you're supposed to fight. Chrono Trigger, while far from normal, actually had the enemies and characters fit the setting of the time period you visit (you fight magical stuff in Medieval times, robots and mutants in the future, and dinosaurs in the past). Here you get have no idea if anything is "normal" for the area, making the setting unnecessarily cluttered and preventing the player from believing this is supposed to be a functioning world.
I've already made my issues with the party members clear before, so I'll just say that at least thirty of them should have stayed home in favor of a number that are actually relevant to the plot or main character. An officially sanctioned Silent Protagonist needs more interesting people to speak for him/her. Without that, the game is reduced to just throwing exposition at you and beating you over the head with a theme that seems tacked-on and self-contradictory.
Closing this rant, I say the Chrono Cross was a bold game that introduced a lot of interesting ideas. It just had no idea what to do with any of these ideas and came out a very beautiful mess.
By some dude on Something Awful.