Originally posted by First_Tsurugi06
In buying it at the midnight launch, and after 4 hours of playing it, I'll just say that a certain character's introduction is already the most epic reference that any game has made to another game ever.I won't say, but you'll know it when you hear it.
Ah, heard about that one a few weeks ago. Look forward to getting to see it.
Beat it just a few minutes ago, and I really don't have many words to describe it, and I mean that in the way that was seriously a pretty f'ing heavy piece of plot we get with that. In reading half of the first sentence of the final plot paragraph on the wikia site, guessing thus far how that had relelvance to what few excerpts of "The Truth" I have since obtained, and deducing what the codex pages were of about halfway through, this ending no doubt answers the question of AC1's cliffhanger, and sets up for something that has gotten me pretty intrigued on the whole 2012 jazz. Hell, the specified day (December 21) is my birthday so if Mayan superstition holds any water, then maybe Ray Romano, Andy Dick, Samuel L. Jackson and myself have more in store than everyone else lol.
Don't get me wrong, the whole explanation in the game is something out of the most non-sensical sci-fi flick you'd ever see, but what might make for a bad movie should make for a good game, and vice versa (that's probably why video game movies always suck).
Just beat it, with all Glyph puzzles found and completed.
It was a trip, I must say. The Glyph puzzles go a long way toward rounding out the story, and I'm not sure how much sense the plot makes without doing them all. The reward for all twenty, however, just makes it that much more confusing.
I have everything but the feathers completed now in Monteriggioni, and I think I will, in fact, continue searching for the other 50, though probably with a guide.
I beat it last night as well.
Definitely a huge improvement over the first. The missions, or particularly, the chores in order to get to the missions, were much less repetitive and were actually unique and organic to each specific mission, which was nice. However I think I'm simply against the idea of having to do what basically amounts to busy work in order to get to the assassination missions. They end up being something you have to do and that you just want to get done, rather than something fun. Some are better than others, of course, but as a whole I simply don't like the design scheme.
The story is better this time around, though the ending is goofy and pretentious, but at least it has an ending this time around. And it's still engaging and interesting and sets up the next game well.
The cities are amazingly well designed and feel like they're bubbling with life. It's still great fun to climb up to the highest building you can find and see the view. Goes to the amazing graphics in this game.
And while I'm very pleased they got rid of the shoving drunks, they now have bards who will run up to you and annoy you and stand in your way. While these guys aren't nearly as annoying as the drunks who would randomly shove you and potentially break a mission through no fault of your own in the first game, I still don't see a need for NPC's whose sole purpose for existence is to simply be obnoxious and annoying.
Overall a much tighter and better designed game than the first. Better characters, too. And hookers are fun.
I managed to collect all 100 feathers, with the help of a guide. The Auditore Cape is... particularly useless. Someone had fun coming up with that reward.
I'm working through the Assassination Contracts and Races city by city now. The races are... pretty basic; haven't lost one yet. The Contracts fell by the wayside as I focused on the main plot, and doing them now I realize they're what I was missing while playing through the story. Most of the main hits are "Find this person" and "Kill this person," with no extra stipulations. When I finally beat the Contract in San Gimignano that requires you to kill five guards without being detected, I had a true sense of satisfaction. Those missions, where you have to move like a ghost, instead of slaughtering everything that looks at you funny, are what really make me feel like I'm playing an Assassin.
I think there's some kind of sound glitch for me in the last act of the game. Having beaten it, and now playing through race missions that I didin't do earlier, the music that usually plays in the BG isn't playing now.
Does anyone else have this problem? I'll be honest that it's kind of pissing me off. 1. It's my favorite track, and 2. It's just another example of how prone to glitches Ubisoft game can typically be especially with being unable to hold down solid sound design for their f'ing lives.
After about two weeks, I finally decided to start a new file. I'm gonna give myself a challenge and not get any armor upgrades. I won't be surprised if I forget about that. Shouldn't be too hard, the only times I ever died were when I jumped too far off of a high building.
On another subject, is Rosa one of anybody else's favorite characters? I would think they intentionally made her as endearingly tomboyish as she is in all her scenes, but I'd say it actually worked better than it usually would. Cute too >_>
My sister bought this game for my nephew, and after beating the game they found out that the 360 scratched the disc. I didn't know this when they let me borrow it, and both my 360s make loud noises when reading the disc. The newest xbox can't even install the disc and now it won't even load it in the dashboard. Registers it as DVD. The old/modded/rroded twice xbox can read it(pro box I tell ya) but I am worried about the disc messing up the dvd drive/eye/etc.
She can return it for a new one since she paid for those 2/4 bucks warranties on gamestop.
I wonder if I should just wait for her to change it, or go ahead and play it.
Temptation is bad...!
Originally posted by First_Tsurugi06
After about two weeks, I finally decided to start a new file. I'm gonna give myself a challenge and not get any armor upgrades. I won't be surprised if I forget about that. Shouldn't be too hard, the only times I ever died were when I jumped too far off of a high building.On another subject, is Rosa one of anybody else's favorite characters? I would think they intentionally made her as endearingly tomboyish as she is in all her scenes, but I'd say it actually worked better than it usually would. Cute too >_>
Yes. Rosa was very likeable.