STAR WARS: RETROSPECTION- Descent

Started by REXXXX35 pages

Then you would be quicker on the draw, should you decide to test them on that.

Are we in a crowded place or alone?

You are standing in front of the government complex when you make the Observation check.

There are a lot of people milling about on the streets, coming and going during the Luonese nightlife. However... there is an inordinate amount of Syndicate thugs patroling the streets. Normally it is one guard per block. You've got yourself a few groups of five, and you are spotting more not far off.

Hmm, so there are more outside. Perhaps if I go inside the building and expose them, I increase my odds. Vear will probably be more than glad to have his guy help me kill the shit out of them...

So what are you doing?

I will be going along with it, inside the building, and likely attack them inside labelling them as assassins.

You move to the front entrance and step inside.

The lobby area is covered entirely with marble plates, with a great open area in the center and rows of collumns on either side supporting a lower roofing. Immediately in front of you is a security checkpoint, where four of Vear's men stand with blaster rifles, wearing their black blast armor.

"Please place all metallic items in the bin," one of them says, gesturing to the conveyor belt alongside the metal detector.

Con will yell "These are assassins sent to kill Joon" and attack the closer Medraud with his lightsabre.

The Medraud brothers are already moving into action by the time you draw your lightsaber, and you must pick one to chase as they have moved away from you!

Maybe Dash might help to not have a prolonged chase? And I don't have any sort of reference to the two, so I might as well pick one at random...say....the one to my right.

You go after Medraut, then. He isn't far enough for Dash to be necessary to catch him.

As it turns out, the Medrauds have a nifty piece of technology in their holsters that ejects their pistols into their hands in the same manner as Swiftness- hardly fair on you! They are always ready to fight.

----

ASSAULT ON JOON'S COMPLEX, Start of Turn 1

Lobby- 3/3rd

Clear

Lobby- 2/3rd

Clear

Lobby- 1/3rd

Clear

Entrance

Medraud (G12): 3(in CC only)/0 [CC CG CF] [BB] (2F) (left)

Medraut (G12): 3(in CC only)/0 [CC CG CF] [BB MK] (2F) (right)

Con (LS11): 3(1A)/0 [OGu BL CL] (7F)

Mercenaries x4 (G6): 0 (1A)

----

What are the mercenaries? Enemies or friends?

You are not sure. They are alarmed that all three of you have entered with weapons.

Okay, well I will do an attack on Medraut

The Twins get initiative first, then Con, then the mercenaries.

Medraut races out ahead of you, pistols jumping to his hands, and he swiftly moves up close with a pair of the mercenaries. By moving into close quarters, his pool is raised to fifteen dice, and he blows them away with a flurry of shots.

Medraud does the same, mirroring Medraut's action, leaving the mercenaries dead before they can react! He does not tap, though.

You slash at Medraut and find yourself with six successes, carving a burn across his back. He cries out and turns on you.

----

ASSAULT ON JOON'S COMPLEX, Start of Turn 2

Lobby- 3/3rd

Clear

Lobby- 2/3rd

Clear

Lobby- 1/3rd

Clear

Entrance

Medraud (G12): 3(in CC only)/0 [CC CG CF] [BB MK] (2F) (left)

Medraut (G12): 3(in CC only)/12 [CC CG CF] [BB MK] (2F) (right)

Con (LS11): 3(1A)/0 [OGu BL CL] (7F) (right)

----

"Need we remind you that the Malik will have you destroyed and enact the ritual with the Votive if you do not comply?" Medraud asks, as Medraut backs away.

"It won't be a concern for you!" Con answers back before slashing his sabre into Medraut again.

Medraut decides to tap Close Quarters Gunman against your attack, raising his Defense to 5 and reducing your pool to 6. Nonetheless, you score a hit for 9 damage. He ducks underneath your blade and retreats.

In response, he finds a moment to carefully aim. With Marksman doubling the bonus from his light pistols and Close Quarters Gunman tapped, his pool is 21 dice strong! Despite that, he only scores five successes for 6 damage. He fires one pistol past your guard, skimming your shoulder.

Medraud has more room to breath and goes Both Guns Blazing, his pistols rapidly putting out lasers in your direction as Medraut also keeps firing. He scores three successes for 6 damage as well. He also moves into cover.

It is quite a spectacle as Con whirls to deflect lasers from both sides- accurate shots from Medraut and a flurry of firepower from Medraud.

At this moment, alarms begin to sound, and Joon's black-armored mercenaries flood into the farthest third of the lobby in full combat gear, armed with blaster rifles.

Vear is with them, toting his massive assault rifle/grenade launcher combo. His blast armor is higher quality than his fellow mercs to boot. He points to where you are tangling with the Twins.

"TAKE THEM ALL OUT!" Vear orders.

----

ASSAULT ON JOON'S COMPLEX, Start of Turn 3

Lobby- 3/3rd

Vear (G12): 1(2A, 1P Ranged)/0 [10B KB ES] (3F) (center)

Mercenaries x7 (G6): 0 (1A) (right, in cover)

Mercenaries x10 (G6): 0 (1A) (center)

Mercenaries x7 (G6): 0 (1A) (left, in cover)

Lobby- 2/3rd

Clear

Lobby- 1/3rd

Clear

Entrance

Medraud (G12): 3(in CC only)/0 [BB CG CF] [MK CC] (2F) (left, in cover)

Medraut (G15): 3(in CC only)/21 [MK CG CF] [BB CC] (1F) (right)

Con (LS11): 3(1A)/12 [OGu BL CL] (7F) (right)

----

Medraut spends a Fortune point to refresh CQC.

"I would stop being an idiot and take cover if I were you!" he snaps.

Vear is aiming in your general direction and arming the launcher, Con. Danger danger danger!

-

Also, a note.

If you are on a side of the room, you get two points of cover automatically from shooters on the opposite side (i.e. you are on the right side, so shooters from the left are less effective). You also get one point of cover from the center. You can opt to go into cover in addition for further protection but then you're not going anywhere.

Hmm, last time I got shot with a heavy weapon the idea was to steer clear. So I will take a leap to dodge the attack, is that possible?

Can I attack this round, too?

If you really mean to keep at it against the Medrauds, then yes, you can still attack while making the Agility roll to avoid Vear's incoming grenade. You only forfeit your turn if you concentrate and use Lifting to deflect the proejectile.

I want to attack Medraut. Taking him down.