Thief 4 coming

Started by FinalAnswer9 pages

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Well the obvious answer is that it costs time, money, and effort that could be spent on improving other aspects of the game.

Whether that time, money, and effort are well-spent to give casual and hardcore gamers their own experiences is a matter of debate.

Time and effort?

Huh, I guess but there is plenty of games that cater both audiences, especially big productions like Thief. I would agree that games made by smaller companies through Kickstarter wouldn't have the money and time to do so but Ubisoft?

But if money was an issue that they couldn't develop for both audiences then there is no way this game gets made to satisfy the very small fanbase of the original games.

"We made the decision to record our actor's voices and their movement at the same time using a full performance capture technique. The actor playing Garrett needed to be able to perform his own stunts. Garrett's a really athletic guy. We could have pasted Stephen's voice on top of the actions and stunts of someone else, but this wouldn't appear natural."

Only just now saw this.

"Guys we need mo-cap in a first person game."

lol

Originally posted by NemeBro
"We made the decision to record our actor's voices and their movement at the same time using a full performance capture technique. The actor playing Garrett needed to be able to perform his own stunts. Garrett's a really athletic guy. We could have pasted Stephen's voice on top of the actions and stunts of someone else, but this wouldn't appear natural."

Only just now saw this.

"Guys we need mo-cap in a first person game."

lol

Seems a bit excessive, but I can see a certain logic behind it. There's still the possibility that performing the lines "in character" to this extent made them seem more authentic. It's sometimes hard for even trained voice actors to place themselves in certain specific situations.

Also, it doesn't say motion-capture specifically, though I'd need to read the source to know for sure. It seems more about making the sound authentic by capturing it during the actions. There's also a few instances where the camera zooms out, like the extended wall-climbing sequences.

Digi, you're ruining the circle jerk. Escort yourself out. And then escort yourself back in, with a real escort. For me.

Banished, an indie game created by one guy, that was released earlier, is outselling Thief on Steam.

AAA games a shit

Originally posted by FinalAnswer

AAA games a shit

Maybe some of them.

Originally posted by BackFire
Digi, you're ruining the circle jerk. Escort yourself out. And then escort yourself back in, with a real escort. For me.

Heh, sorry. It's my inherent skepticism. Whenever it seems like people are piling on one way or another (and on the internet, that usually skews toward the negative), I tend to see the ways in which things are being overstated. I haven't called it a great game, and likely won't, but it's not hard to see some of the negativity as sort of a twisted catharsis, where bashers are more interested in seeing their tirades confirmed than they are with considering alternatives.

But, my apologies: http://media.sbwire.com/photos/show/?id=18365&size=medium ...she's been paid and is on the way to your house now. I know you like them younger, but I don't have your connections...

biscuits

She was very good. Then she tried to get me to pay her so I had to put her down. Thanks.

Originally posted by Digi
Seems a bit excessive, but I can see a certain logic behind it. There's still the possibility that performing the lines "in character" to this extent made them seem more authentic. It's sometimes hard for even trained voice actors to place themselves in certain specific situations.

Also, it doesn't say motion-capture specifically, though I'd need to read the source to know for sure. It seems more about making the sound authentic by capturing it during the actions. There's also a few instances where the camera zooms out, like the extended wall-climbing sequences.

That never stopped Russell before, and if you need Garrett to sound tired during a scene, just have the VA perform some strenuous activity directly before (Like in The Incredibles, where they had Dash's VA constantly do laps around the studio so he'd always sound out of breath).

Thief (The new one) is probably not even as bad as some of the worst games I've ever played.

What it is is a shameless attempt at dumbing down the series in a futile effort to attract a more mainstream crowd. 👆

I for one hope the game continues to bomb hard, and that everyone involved gets fired and dies of cancer.

Originally posted by BackFire
She was very good. Then she tried to get me to pay her so I had to put her down. Thanks.

👆

Originally posted by NemeBro
That never stopped Russell before, and if you need Garrett to sound tired during a scene, just have the VA perform some strenuous activity directly before (Like in The Incredibles, where they had Dash's VA constantly do laps around the studio so he'd always sound out of breath).

Thief (The new one) is probably not even as bad as some of the worst games I've ever played.

What it is is a shameless attempt at dumbing down the series in a futile effort to attract a more mainstream crowd. 👆

I for one hope the game continues to bomb hard, and that everyone involved gets fired and dies of cancer.

What's the background here? Why is the hatred so intense? I take it you played and loved the earlier games in the series, at least.

I do hope the criticisms provide some valuable feedback. The flaws are glaring, and detract from the overall experience. But there aren't a lot of them (hand-holding, no jump, level design is too linear...that may be it in terms of obvious flaws). Those are enough to hurt it significantly, but I think that also makes the series eminently salvageable.

Game is actually "good" but its target market have been poorly defined. People got the wrong idea about this game due to checkpoint based progress and stuff that matters more in action games. It is unwise to give GOW and COD treatment to this kind of game. In addition, it is really lame to present a cut-scene without a dialog (I mean seriously?).

Furthermore, Ubisoft should have aimed for a complex and lengthy story but opportunity have been wasted with this reboot. A sequel should be given a shot which should address the mistakes of this reboot.

Originally posted by Digi

What's the background here? Why is the hatred so intense? I take it you played and loved the earlier games in the series, at least.

What would I be without hatred? Much like you, I expect.

I do hope the criticisms provide some valuable feedback. The flaws are glaring, and detract from the overall experience. But there aren't a lot of them (hand-holding, no jump, level design is too linear...that may be it in terms of obvious flaws). Those are enough to hurt it significantly, but I think that also makes the series eminently salvageable.

I am shallow and will never get past Garrett's appearance.

Originally posted by S_W_LeGenD

Furthermore, Ubisoft should have aimed for a complex and lengthy story but opportunity have been wasted with this reboot. A sequel should be given a shot which should address the mistakes of this reboot.

Try again

Ubisoft isn't involved with this.

Originally posted by NemeBro
What would I be without hatred? Much like you, I expect.

I'm not even quite sure what this means. Sounds like a melodramatic movie line.

Originally posted by NemeBro
I am shallow and will never get past Garrett's appearance.

Meh, ok.

Originally posted by Kazenji
Try again

Ubisoft isn't involved with this.


Thanks for pointing out, Eidos then.

Originally posted by NemeBro
What would I be without hatred? Much like you, I expect.

I am shallow and will never get past Garrett's appearance.

As a more serious response, I just can't bring myself to feel hatred, or really even anger, toward something that is a release for me (video games, that is). 's probably why I've trended toward single player games in recent years. The abject aggression and bile spewing from the fandoms of several mainstream games is antithetical to my purpose for playing.

I don't necessarily disagree with some of your assessments, of course. I just have a different perspective on them. As such, it's been a bit disappointing that you've refused to engage some of my points, instead opting for veiled slights like this last post.

Also, have you played the game yet? I haven't seen much in the way of in-game critique. Or are you skipping it altogether?

Nemebro doesn't actually play games, he just reads about them and judges them accordingly. It's a matter of efficiency, really.

So as I plunged into the depths of the underground library, I became increasingly convinced I was about to be assaulted by an undead or similar beasty. Hated those ----ers in the earlier games. I almost shat myself in Thief 1 the first time I encountered an undead as I went to loot him (and, about 5 seconds later in a fearful retreat, my first giant spider encounter, a "F*CK THIS" moment of horror that I don't think any game has equaled since for me). The creepy "reveal" of the humanoid thing wasn't surprising, then, but was appreciated.

Then I never encountered him again. It was...disconcerting. I couldn't decide if I was mad at them for messing with me, or respected them for creating such tension for the remainder of the level. I was seriously on edge for the entire escape sequence. It was the most I've felt of anything so far, which is a good thing, and I look forward to the creatures later on.

Unrelated: Basso aside, there's a depressing lack of references to the earlier games. There's also a plot gap between what we're told at the end of Deadly Shadows and the beginning of 4. Garrett became a Keeper, presumably. So what happened? Where are the Keepers these days? The library was clearly a Keeper stronghold. So...why is it abandoned? Why does Garrett say nothing about it, and at one point act like he doesn't even know what the place is? I did catch a reference to the Trickster (the main enemy of Thief 1) in an NPC's casual dialogue, which was cool. Needs way more of that. Even if they have to catch up newer players, it will add depth to the story. Where are the burricks? What happened to the Builder cult after the downfall of Karras in 2? Etc. There are some potential leads (the recovered book, for instance). But there still needs to be a payoff.