I suppose it's too optimistic to have the kind of freedom from some of the earliest games. I haven't played enough of the game to know for sure, but it seems like even with choice over how we approach a situation, you're still given at most 3 linear options. In the first couple games there were times with 2-3 linear options past a situation. But many, many more where they just sort of put you into a spot with no real "solution" and you just had to improvise. There would be dozens of ways to skin a level. I call that 'organic' freedom for lack of a better term.
To be clear, Thief isn't alone in this problem. And not everyone considers it a problem. I disliked the original Deus Ex (one of the best-reviewed games ever for its time) for much the same reason. Their supposed choices usually amounted to three choices among correct solutions, not a playground for your imagination like many Thief levels turned out to be. Some of my best memories are from improvised guard traps or rope arrow shenanigans (rope arrows have much more limited use in this game), or the "OH HOLY ****" moments as the sprawling levels and inherent difficulty met with my chaotic approach to many situations. If this Thief can recreate a few such moments, it'll go a long way to sating my nostalgia for the series.
Originally posted by NemeBro
I could have gotten you everything but the in-game level for free if you gave me time.Maybe even the in-game level, who knows?
Probably true, but it was cheaper with the preorder. I actually paid less than if I had bought the non-extras version after it came out. Even if you get the other stuff via some other means, it was $5 less. I'm aware of torrents and such; I can get what I need too. But the preorder was a good deal