Emso carries on as you leave the platform.
Inside the first level of the tower, you are met with a simple flight preparation workshop. A team of mechanics is preparing tools and pressurized hoses with which they intend to clean and maintain your ship, to make sure it is operating as it did on its first day out of the docks, if not better. Aside from that, there are work tables and flight suits and ship parts strewn about the place.
Drufter and Farl do not stop here, or the next floor, which holds a small collection of airspeeders... all of which cost fortunes to possess.
It is down to the next level that they go, and you are met with a spectacular sight. This cylindrical room that you have entered is exorbitantly grand indeed, both in size and decoration. It takes up the equivalent of nearly ten floors, with walkways lining the walls to mark each floor. Each walkway allows access to little alcoves, where there are tables.
As with Farl's suite on Coruscant, the structural emphasis is on curves and everything being white.
Farl does not intend to take the stairs all the way down. Drufter's men disperse into what can only be described as the Party Room while Drufter and yourself follow the Senator into a central lift, larger than the smaller ones situated between the alcoves.
This lift takes you down so many stories that you lose count.
When it stops, the doors open into a quiet reception room into the Senator's offices.
"Here we are," Senator Farl says, obviously nonplussed with his surroundings. But you are amazed, Wentar. This place would have taken so many credits to build!