Guild Wars 2 finally starts to come to life
Two years after its announcement effectively ended further development on Guild Wars 1- a game that was meant to keep evolving- Arenanet have finally gone public with actual details on the game.
Being the sequel to a game in the top 10 of most popular PC games of all time, with apparently over a billion hours of it played, this is quite a biggie and Arenanet's total silence on the game for so long had some wondering if it was even still going to happen.
Guild Wars 2 will continue to have no monthly fees, but in a drastic change to its predecessor it will be a persistent game world, instead iof everywhere outside ot outposts and towns being instanced. How they are pulling this off without monthly fees is not year clear, as instancig is what kept costs down on the original.
The game also has multiple races and, although the details of this are not clear, will apparently have a far more active approach to character control, inlcluding running, jumping, sliding, possibly climbing and definitely swimming, with 3d movement including underwater areas. It will NOT be a 'click here to move here' game, it seems.
As with its predecessors it will be a plot-heavy game with an anti-grind philosophy, though again details on the level structure are not yet clear. It will also have the same dedication as the first game to PvP combat, with one form designed for those who just want to jump in and play against others, and other related to your role-playing character.
Anyway- here is the official site with the trailer front page. Watch the trailer! Impressive stuff.
And here is coverage from two sites thus far.
http://uk.pc.ign.com/articles/101/1015971p1.html
http://www.eurogamer.net/articles/guild-wars-2-preview_4?page=1
I cannot remember the last time I was surprised by how much I liked a game when I played Guild Wars, so this is definitely one I am looking out for.