Originally posted by Ushgarak
If they could successfully re-tune Paragons into being Bards (as they basically are, without the music) then that would be fine as well. As I say, there IS an archetype for a party buffer. It is always difficult though, as you have the problem that if a party has LOTS of party buffers in it bcomes a nightmare to balance. And Monks did defensive party buffing anyway, so that was half of what Paragons do already done.(and what is the central skill of the only to-class Paragon build? A Warrior shout...)
This is one of the bgi reasons they wanted to start again from scratch. None of what they did was BAD, and as I say I love my Paragon, but it was just getting out of control and was going to be impossible to balance if they carruied on like it. So simplicity is the key for the re-start and I will be very surprised if thy don't cut out classes that overlap.
And you can't not have Warriors in a fantasy game!
Bah! Warriors are boring. There's a reason mine doesn't get much play. Other than the fact that she's never going to leave Pre-searing, of course.
And I will be sad if they cut out Dervishes. I love my Dervish, damnit. Whiiiich is why I want to know what they're doing, profession-wise. Because there was definitely at least one character in the trailer that resembled a Dervish (I'm not even going to lie here - I love their armor designs...). And I think I read something along the lines of that armor is not going to be quite as profession specific. If I was able to create a Warrior and set up skills similar to how my Dervish works, and get armor that looks similar...I'd be happy with that.
Originally posted by Juk3n
@PEACH Thats where i gotta disagree, Can't have an RPG without the holy trinity (Warrior/Nuke/Monk) ;p. Im a Warrior to the Bone, i hated dervish because they were a hybrid class that negated the whole dual class system. They took Monk-ish skills and Warrior-ish skills and made a clas that could outlast/damage both over a short time. They were impressive to see, but they're not COre like the straite up warrior. I could stand a variation on the Rogue/assassin though, another melee is definetley needed, they just need to make sure it's balanced from the Go.
Warriors bore me, Monks bore me (I freaking hate playing support, I like to be up front causing damage, not standing back and healing/buffing everyone else), and nuking is fun but I find it bores me quickly. Which is why, despite my love of magic and making things go boom, I've never been able to play an Elementalist for very long. Blowing things up via hexes is fun, though, and I definitely hope that the Mesmer concept sticks around, because that's not only very different from the usual archetypes, but also awesome. Tricky, but awesome.
Originally posted by Ushgarak
Talking of Monks- they were always a mistake. One of Guild War's innovations was to remove healing potions etc. and give everyone their own healing solution.But then they made Monks BETETR at healing... which means that, reltaively speaking, it was exactly the same as every other fantasy game, that a healer was essential.
Which is exactly how it is- virtually every single party in GW MUST have a Monk in it. And that should never happen.
Though, to be fair, most of the self-heals the different professions have aren't strong enough to keep them alive on their own for long. I've got one enchantment with my Dervish that can make me able to out-survive a heck of a lot of damage, but it's dependent on me having several other enchants going at once and it's a huge strain on my energy at that point, as well as paying close attention to what I've got up so I can recast things as they run out and bah.
It does get annoying having to make sure I've always got at least one Monk with me while doing things, though.