New trailer!
Still really want to play a Sylvari 😛
Also, there's information on the different races. I like how the female Charr look - much more feline than the males.
New trailer!
Still really want to play a Sylvari 😛
Also, there's information on the different races. I like how the female Charr look - much more feline than the males.
http://kotaku.com/5418953/guild-wars-2-explores-the-five-races-of-tyria
And an article with a bit more info on it, shiny.
Considering the fact that this game takes place 250 years later, you're obviously not going to be playing your GW1 character.
You can, however, reserve names through the Hall of Monuments, and stuff you have in there will get you...something in GW2. They haven't said what yet (and as a result, I haven't bothered working on titles at all or anything).
Asura, and agreed.
Trailer was visually impressive (especially Divintiy Reach (which is a tiny darn village in GW1... they sure as heck re-modelled that one...) and the Charr capital) and fully voice acting all five races is good presentation... but the scripting sucked. It just sounded so generic. Which I suppose GW is in many ways... but it doesn't mean you have to emphasise it
Has GW ever been well-scripted?
At least the voice acting is continuing to get better...but I'm sure anything would be better than how Factions was voiced...
I get the feeling that gun-wielding Charr will become the new Assassin, in that everyone creates them simply because they look cool.
Divinity's Reach looked amazing. And the giant windmill impressed me as it's the same one that you see in the middle of Nebo Terrace (I think? One of the Krytan areas). And of course I think the Sylvari stuff looks awesome, but I also just spent a ton of time in the Asuran lands in EOTN, including that specific tree.
New information in this interview:
http://www.mmorpg.com/gamelist.cfm/game/473/feature/3812/page/1
VERY good stuff in relation to what I like about a game- being able to chose a combination of factors to help define your personal story is great stuff if sone right. And for the Humans, that gives it some continuity to the previous games despite being set on just the one continent. My worry was that the sense of continuity from before would be gone as you have to play a Krytan- but now you van choose whether to be culturally Krytan, Ascalonian, Canthan or Elonan. This is good stuff for those transferring over.
And with the other races, their choices open up much more interest for them.
Stuff!
http://www.arena.net/blog/guild-wars-2-design-manifesto
The stuff they talk about in here is awesome.
I haven't really been playing much lately (no time, plus since all I'm really doing is finishing dungeons and attempting to grind titles which is something I lack patience for, yeah), but the War in Kryta stuff is pretty neat. Though I think I'm officially never going to finish mapping or vanquishing Prophecies because of the new enemies, haha.
Definitely can't wait to see if/when they add new quests connected to it, though. Maybe I'll finally finish running my characters through Prophecies or EOTN so I can do the stuff with all of them.
More goodies!
http://www.guildwars2.com/en/the-game/professions/elementalist/
http://www.guildwars2.com/en/the-game/combat/part-one/
😄
I am very intrigued by how they say skills will work.
Yes, it is all looking good lately. The new content for the original is very welcome too.
Amazingly, some fans are complaining about the new stuff, as if the original Guild Wars still had a massive team that was able to churn new campaigns out entirely for free. Considering it is just a handful of people trying to keep the older game alive, I think it's damn good stuff. Sure, it's mostly story fluff, but that's where GW does well, and the story is interactive enough to work well, as far as computer game plots go. You can currently go out and interact (though not affect) with plot changes in the world that affect the set up for the sequel- good stuff.
Each of these professions is roughly categorized by the type of armor they wear: scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor. Currently there are three scholar professions, three adventurer professions and two soldier professions.
This has me very intrigued. We know that Elementalist is in, and is going to obviously be a scholar profession. Monk is likely to stay since that's just such a mainstay of fantasy games. They'll probably combine Necromancer and Ritualist. But what about Mesmer? I love my Mesmer. And while some of what they do can be folded into Ele or Necro, a lot of what they do can't.
Adventurer will obviously have Rangers, or the equivalent. Intrigued by what the other two could be, though, since the only existing professions that wear medium armor (other than Ranger) are Assassin and Dervish.
Soldier will obviously contain Warrior, but again interested on what the other will be, since the other heavy armor profession at current is Paragon.
And I really don't think that Assassin, Dervish, or Paragon are going to be kept as separate professions - there's no mention of their main weapons in the weapon list, and what they do can fairly easily be folded into another profession.
I'm wondering how they're going to handle leveling and attributes and stuff, considering how half the skills are set by the weapon you use. Hmmm.
Want more stuff now.