USH'S STAR WARS GAME- DARK SIDE INTERLUDE- 'Day of Choice'

Started by Ushgarak45 pages

Treatment rules are now up. Unfortunately, Epireus base is not decked out as a hospital (any facilities Doon had in that way wore out a while back) so unless you improve that later, you cannot get the triple heal here. You can always get the double, however, when near it. You will get one treatment point between each round.

Will we get fully healed at the end of the interlude?

Yes; that is a Heal All point effectively.

Let's get this show on the road!

New notation:

Name (Fighting skill) Defence/damage [schticks active] [schticks inactive] (Force points remaining)

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DODGE THE DARK SIDER- Start of turn 0

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Crater North

Wimps x6: 0

Runners x5 (C6): 0

Loners x5 (C6): 0

Crater East

Wimps x5: 0

Runners x6 (C6): 0

Loners x5 (C6): 0

Crater South

Wimps x5: 0

Runners x5 (C6): 0

Loners x6 (C6): 0

Crater West

Wimps x5: 0

Runners x5 (C6): 0

Loners x6 (C6): 0

Crater Centre

Leader: ?

Fighters x15 (C6): 0

Galder (LS 11) 1/0 [FGu BGu CL BL] (5F)

Rand (LS 10) 1/0 [OGu FGu CL RF] (10F)

Rianna (LS 10) 1/0 [FGu OGu CL RI PS] (5F)

Xavier (LS 10) 1/0 [BGu OGu CL RI PS] (5F)

Con (LS 9) 1/0 [OGu PS CH] (7F)

Dak (LS 10) 1/0 [FGu BGu CL CH] (5F)

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What I need from you guys is an entry point and your three active schtricks please!

Xavier will go into the East with BG CL and PS loaded.

Con will go North and he will use his gun initially and have the schticks Cleave Othodox Guard and Carnival or Carnage in.

Oh, zero points for using guns! If you wanted to shoot them down from afar there'd be no point entering the crater- no point in the contest at all. No, you do this job up close.

Ah alright, well then all my Schticks in. And still North.

Rianna will go in at the East point, and for a bit of reckless destruction, I'll have Forward Guard, Cleave, and Perfect Strike in.

Dak will enter at the West point, with Forward Guard, Cleave, and Charge in.

Galder will enter at the South point, starting off wielding the short but very sharp knife that flicks out from beneath the wrist of his mechanical arm.

Sidestep, Unbreakable, and Whirling Strike in.

Rand will compete against Galder in the South. Orthodox Guard and Cleave in, please. And Reflection just because; it won't be of any use here, but it wouldn't hurt to be prepared.

Prepare to lose, then.

We'll see, Galder.

We will.

Just to check, do they ALL have stone axes?

Yup!

Okay. Doesn't change my plans at all.

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DODGE THE DARK SIDER- Start of turn 1

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Crater North

Wimps x6: 0

Runners x5 (C6): 0

Loners x5 (C6): 0

Con (LS 11) 3/0 [OGu PS CH] (7F)

Crater East

Wimps x5: 0

Runners x6 (C6): 0

Loners x5 (C6): 0

Xavier (LS 10) 1 (2A)/0 [BGu CL PS] [RI OGu] (5F)

Rianna (LS 15) 1/0 [FGu CL PS] [OGu RI] (5F)

Crater South

Wimps x5: 0

Runners x5 (C6): 0

Loners x6 (C6): 0

Rand (LS 10) 3/0 [OGu CL RF] [FGu] (10F)

Galder (C 9) 3 (A2) (both CC only)/0 [SS UB WS] [FGu BGu CL BL CS OB FB] (5F)

Crater West

Wimps x5: 0

Runners x5 (C6): 0

Loners x6 (C6): 0

Dak (LS 15) 1/0 [FGu CL CH] [BGu] (5F)

Crater Centre

Leader: ?

Fighters x15 (C6): 0

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Let's go!

Con will start by cutting down the Wimps.

Does Cleave work on them?

Xavier activates his red and green sabers, and lashes out trying to kill as many runners as possible.