USH'S STAR WARS GAME- DARK SIDE INTERLUDE- 'Day of Choice'

Started by Ushgarak45 pages

You take a look.

Actually, you've seen it before. At the negoitaitons you did, you won the votes of one of the tribes by bribing the leader with technology. This tribe is from the plains- where the Epirean towns are. But that deal was meant to have been exclusive to him...

Ok then killing time on the wimps for Xavier.

Gallador grins darkly, considering that primitive, easily manipulated bunch.... still useful, though.

Does this influence mean that Epireans are more likely to listen to us?

Initiative is yours again!

Con kills two wimps. But now, from different angles, two Loners have gone for him! One of them hits for four damage...

Xavier goes for wimps also, two easy kills. But two loners go for him as well, just as he changes to a much less mitigating guard... two hits for nine damage.

Rianna needs an Agility roll to catch her runner... passed and a kill!

Galder easily kills his opponent for the kill. But then two Loners go for him! However, his Unbreakable tap last turn was unfair as he was not attacked, which makes the tap silly, so I'll do it now- he gets +3 armour against these attacks this turn, and so takes 2 damage. But now he has his axe! Overhead Blow I think is being re-jigged so it gives him two extra dice, I'll say. However, this is an improvised, primitive axe. Spot two 1s in any roll you make with it... and the axe breaks.

Rand needs an Agilityu roll to catch his runner... failed! Oh dear, that doesn't look good. Feeling your age there, Rand... Still, it taskes you away from the Loners, so no attacks on you.

One action (only) will save for Dak.

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DODGE THE DARK SIDER- Start of turn 3

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Crater North

Wimps x2: 0

Runners x5 (C6): 0

Loners x5 (C6): 0 (2 by Con)

Con (LS 11) 3/4 [OGu PS CL] (7F) 4

Crater East

Wimps x3: 0

Runners x3 (C6): 0

Loners x4 (C6): 0 (2 by Xavier)

Xavier (LS 12) 3)/9 [BGu CL PS] [RI OGu] (5F) 6

Rianna (LS 15) 1/0 [FGu CL PS] [OGu RI] (5F) 4

Crater South

Wimps x5: 0

Runners x4 (C6): 0

Loners x4 (C6): 0

Rand (LS 10) 3/0 [OGu CL RF] [FGu] (10F) 2

Galder (C 9) 3 (A2) (both CC only)/2 [SS OB WS] [FGu BGu CL BL CS UB FB] (5F) 4

Crater West

Wimps x5: 0

Runners x5 (C6): 0

Loners x4 (C6): 0

Dak (LS 15) 1/0 [FGu CL CH] [BGu] (5F) 4 (one turn behind)

Crater Centre

Leader: ?

Fighters x15 (C6): 0

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Gallador- perhaps. But if they start to take on ALL of your traits... and it is not YOU that is influencing them. It is the psycho types.

Xavier likes go getting attitude that the loners have displayed but he will not let them attack him as such. To make his point he will kill one of the lowers and a wimp letting the other live for his bravery.

Shouldn't I have gotten bonus points for that? Or do wounded Epireans count for less?

Either way, Galder weighs the stone axe in his hand for a moment to test its balance and takes a strong hold on it. He brings that axe around and, launching himself at a Loner, smashes it directly into the Epirean's face.

Rianna will continue to stalk the Runners, flicking her lightsabers at the legs of one as it tries to escape.

Azarl recognizes the heating unit and stands up from it. He looks at it awhile longer, just to be sure he is correct, then uses the Force to levitate it into the air. He takes it with him and returns to where Firak is watching the festivities. He sets the heating unit down a little bit away from the edge of the crater.

"We need to talk," Azarl says, simply. He gestures to the heating unit, hoping that Firak gets the gist of things.

Rand bares his teeth at the Runner that eludes him, hissing under his breath. Instread of trying to chase him down again, Rand turns about and flourishes his lightsaber at a Loner. He moves it and slices through the axe before stabbing his saber through its chest.

For Dak's previous action, he'll deactivate his sabers as he lands, picking up a fallen axe with glee. He chases down a Runner, relying on his speed, and tests the axe by thunking it deep into his prey.

Swap Charge out for Whirling Attack.

He then pounces on another Runner this turn, attacking with WA.

Swap FGu for Sidestep.

Originally posted by REXXXX
Shouldn't I have gotten bonus points for that? Or do wounded Epireans count for less?

Either way, Galder weighs the stone axe in his hand for a moment to test its balance and takes a strong hold on it. He brings that axe around and, launching himself at a Loner, smashes it directly into the Epirean's face.

I think you did. A loner for two times two for killing it without a sabre.

Being attacked from his sides after cutting down the whimpering Epireans Con swiftly twists his body to slash his sabre through the two loners. Trying to kill them both with one swing.

Are they also killed with 2 successes each?

All Mooks need the same number of successes to kill.

Last turn, Dak chased down a Runner. His Agility roll is good, and then he is trying to axe it in the back. He rolls four successes on his attack- more than enough for a kill!

This turn... the initiative roll is tied, which means initiative is theirs!

Con stil has two attacks on him. Ooh, a nasty couple of hits this time. One attacker totally misses Xavier, the other does not.

One loner each moves in to attack the rest of you. Glaincing blows on some, a miss on Galder and a more solid hit on Dak.

Your turn, but you target obsessed folks on your runs get free attacks made against you by your attackers. That's a harder ht on Rianna; not quite so bad on Dak. Do remember to bear in mind what your enemies may do, especially in a melee fight...

Rianna chases down and gets her kill. Xavier kills his loner- either the one that missed or the one that hit, his choice. Dak gets his runner kill whilst Galder downs a Loner. Rand kills his target too, and Con gets his double kill on his two assailants.

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DODGE THE DARK SIDER- Start of turn 4

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Crater North

Wimps x2: 0

Runners x5 (C6): 0

Loners x3 (C6): 0

Con (LS 11) 3/13 [OGu PS CL] (7F) 8

Crater East

Wimps x3: 0

Runners x2 (C6): 0

Loners x3 (C6): 0 (2 by Xavier)

Xavier (LS 12) 3)/14 [BGu CL PS] [RI OGu] (5F) 8

Rianna (LS 15) 1/11 [FGu CL PS] [OGu RI] (5F) 6

Crater South

Wimps x5: 0

Runners x4 (C6): 0

Loners x2 (C6): 0

Rand (LS 10) 3/4 [OGu CL RF] [FGu] (10F) 4

Galder (C 9) 4 (A2) (both CC only)/2 [SS OB WS] [FGu BGu CL BL CS UB FB] (5F) 8

Crater West

Wimps x5: 0

Runners x3 (C6): 0

Loners x4 (C6): 0

Dak (C 9) 1/11 [FGu CL WA] [BGu FE SS DW FB MA LA CH] (5F) 12

Crater Centre

Leader: ?

Fighters x15 (C6): 0

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The runners have reached the edge of the crater! Are they to be ordered killed?

"Hmm?" is all a distracted Firak manages.

Are there two loners I could attack again or a loner and a wimp? Otherwise I will just target the last two wimps. Regardless though I will tap Orthodox Guard and Cleave, then swap out OGu as I assume a refresh should come up soonish.

(edit) if we let the runners be killed therell be only 43 Epireans left does that mean the even stops next round?

Loners are not next to wimps, I am afraid!

And yes, it means we would be coming to the stopping point.

Me? Target-obsessed? Never!

😛

Any Loners near by Rianna? If so, she's going to ignore the remaining two Runners and go for one of them.

If we let the runners be killed I will tap Perfect Strike, too.

But surely Gallador and Rand have some influence as well, having patience for doing some politics with Firak and others?

No, you are not the dominant influence on Firak.