Originally posted by inimalist
how does technopathy give you the ability to invent superpowers? it is the ability to communicate with technology, not Forge's "I-can-invent-anything" power, imhoat the very least, in our universe, you would be subject to the laws of science. You could control the peak of modern tech, and maybe, [b]if you, yourself, understood the engineering behind it
, improve it in ways.also, in the Marvel U, any technopath that isn't absorbing the Bastion/Nimrod/Technarch AI from the X men series is retarded. Yes, you apoc [/B]
through technology
Originally posted by inimalistmadisson jefries does alright.
how does technopathy give you the ability to invent superpowers? it is the ability to communicate with technology, not Forge's "I-can-invent-anything" power, imhoat the very least, in our universe, you would be subject to the laws of science. You could control the peak of modern tech, and maybe, [b]if you, yourself, understood the engineering behind it
, improve it in ways.also, in the Marvel U, any technopath that isn't absorbing the Bastion/Nimrod/Technarch AI from the X men series is retarded. Yes, you apoc [/B]
I'd go with telepathy or magnetism - assuming this magneto's version of "magnetism"
I think it all depends on scope for me. Using each power to their fullest (as I view them) and described as:
Technopathy: the kind that Madison and Engineer have where they can create anything using technology and communicate with technology. I'd also like to be lazy and not have to be an engineer to know how to create it (so a forge type understanding)
Telepathy: Xavier/Nate Grey style where you can turn it on or off, implant thoughts, manipulate thoughts, psionic battles, mind dumping information, astral field, etc
Telekinesis: Physical control of everything to an atomic level
Magnetism: Magneto style magnetism
With those stipulations, I'd take telepathy, followed by technopathy, telekinesis, and Magnetism.
If its cursed telepathy or technopathy for engineers then just stick those two in the back.
The problem with this battle is that you need to have gauges of potential. At low levels Telepathy is gonna lose. Reading minds but not Being able to influence anyone would leave you with no true offense or defense... A low level magnetism or telekinesis ends up with a knife through your heart... But a low level techno would probably just surf the Internet but not hijack any major tech...
You go to extreme levels? Then you probably end up with a fight with magneto vs Xavier vs hank warlock (phalanx version) and possibly Nate grey during his tk only period.... Or even justice (Vance astro)
In that fight the telepath rapes the telekinesis. Magneto would have a helmet to defend or he'd be out too... And ten warlock wins as telepathy would be useless against him in. A direct fight but indirectly the magnetism could be used to win...
All very abstract thinking when it's a four way.
Originally posted by Blair Wind
I feel like telekinesis would be the most fun power. I think Chronicle might have influenced that thought process - and besides being fun it still gives you a whole lot of versatility.