Technopathy vs Telepathy vs Telekinesis vs Magnetism

Started by Cogito19 pages

Even if you could turn off the TP, could you really muster the willpower to not be constantly poking around in other people's thoughts?

If we had low power levels for each ability, then I'd opt for technopathy in either the real or comic world. Technology runs all mass and long-distance communication, transportation and knowledge stores. I think, with low power levels, technopathy would give you the most options to bend the rules.

On the other end of the spectrum, at their highest tier of power, I'd be tempted to take electromagnetism, because the implied control of light, electricity and the electromagnetic spectrum would be really, really cool... but it's hard to argue against telekinesis.

IMO at their best thee order would be
TP just because of mindcontrol or shut down
TK(sub atomic) and magnetism
technopathy

Though it would totally depend on reaction time.

Technopathy could still be equal to the others in a comic world where all powers were at their best, if only because comic book technology is obviously ridiculous.

Technology after all has no limits in fiction, and so if your technopathy is unlimited, then...

Originally posted by Existere
Technopathy could still be equal to the others in a comic world where all powers were at their best, if only because comic book technology is obviously ridiculous.

Technology after all has no limits in fiction, and so if your technopathy is unlimited, then...


Yeah but it could be controled by magnetism...for example I dont see Henshaw beating Erik.

Originally posted by Estacado
Yeah but it could be controled by magnetism...for example I dont see Henshaw beating Erik.
Doom's made tech that reverse's Magneto's attempts to control it.

What I meant was more like... Henshaw controls a motherbox. Or Amazo. Or the Miracle Machine.

Etc.

Originally posted by Existere
Technopathy could still be equal to the others in a comic world where all powers were at their best, if only because comic book technology is obviously ridiculous.

Technology after all has no limits in fiction, and so if your technopathy is unlimited, then...

👆

Originally posted by Existere
Doom's made tech that reverse's Magneto's attempts to control it.

What I meant was more like... Henshaw controls a motherbox. Or Amazo. Or the Miracle Machine.

Etc.


Oh I get it totally forgot about Amazo ,father box and those stuff.

In the real world:
If I want to live indefinitely then technopathy.
If I don't care about living indefinitely then telepathy is best since you can not only have others to do what you want but you can gain any info from others you desire.
In either world:
Telekinesis is far more versatile than Magnetism if the strength of both is the same.
Mags can control metal in comics to a much higher degree than most telekinetics and control matter with. That's why he seems superior to them. Also, with magnetism one can create energy (like electricity, light, etc.) and control gravity. But I would go for tk.

In a comic world technopathy's value increases since technology is far superior. It may be possible to achieve the powers of telepathy through technopathizing the right tech in comics.

So in a comic world I would choose technopathy if I have access to some awesome technology. Otherwise I would go telepathy easily.

Also the power should be called magnetic manipulation instead of just magnetism, because if you just wish for magnetism you might end up just having silverware randomly stick to you

In a comic book setting, I'd pick technopathy hands down.

In a real world, I'd pick electromagnetic manipulation. Telepathy sounds well and good in practice, but that power would be inherently dangerous in reality, imo.

I'd go for telekinesis. If the world went zombie apocalypse there would be no brains to inhabit. No technology. And why have magnetism when I can move ANYTHING with my brain. Even if the world turns on, I'd go with telekinesis. I could convince them to go my way. lol

This is a rock, paper, scissors scenario, where the battlefield that they fight on would determine the most dominant power. For instance none of them are taking a TP Master while inhabiting the Astral Plain.

Telekinesis. Defense, offense, general object manip (and you don't need specific targets, like metal, tech or other minds).

Bottom line, though, as others have indicated: depends on the specs associated with each power.