Emso says he'd need a lot more time than you currently have, snooping about. He knew Farl's operations decently well, though obviously he doesn't know everything or you wouldn't be searching like you are for where Farl's slaves went. With Marl, he doesn't know how he operates.
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A figure comes out onto the gangway above, and you recognize him immediately. It is the scar that gives him away, and those orange eyes. He's got a pistol in hand, but he's got a half-empty bottle in the other.
"Walking into places with a rifle isn't a way to make friends," he says, then he sees you. It takes him a moment; you have grown up since he last had you in his custody.
"YOU!" Marl Ademiro shouts in disbelief. "What are YOU doing here?!"
No worries. Being out of town for a brief time, I am currently without my notes, so I will get this updated and ready tomorrow.
Wentar and Emso, of course, will hear the gunshots when Vlad and Marl start firing at each other- who fires first depends on the initiative roll, of course. It will take them three turns to get there- one turn to leave the office, one turn to get to the warehouse, one turn to go in.
Additionally (I forgot to address this), you guys have carried over your damage from the bar fight earlier. However, the Nikto allowed you to use his medical facilities on the transport. You each can take off ten damage, putting Wentar at 9, Vlad at 7, and Emso at 0.
Let's get to shooting!
As mentioned, Vlad gets a point of cover from the shooters above him on the gangways. With thugs in front and thugs behind him, Vlad taking cover will only protect him from half.
Marl has Eagle Eye and can ignore whatever cover Vlad goes for.
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WAREHOUSE BUST, Start of Turn 1
Gangways
Marl (G8): 0
Thugs (G5) x4: 0
Floor
Thugs (G5) x4: 0 (in front)
Thugs (G5) x4: 0 (behind)
Vlad (G9): 1(1P Ranged)/7 [CC ES BGu] [CH PS CL] (6F)
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Staying with your action, Vlad?